Graphics

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(Vector Graphics Formats)
(De-listed some formats now listed in Animation article)
 
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''See also:''
 
''See also:''
 
* [[3D and CAD/CAM Models]]
 
* [[3D and CAD/CAM Models]]
 +
* [[Animation]]
 
* [[Cameras and Digital Image Sensors]]
 
* [[Cameras and Digital Image Sensors]]
 
* [[Fonts]]
 
* [[Fonts]]
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== Animated image formats ==
 
== Animated image formats ==
See also [[Video]].
+
See also [[Animation]], [[Video]].
  
* [[Aseprite‎]]
 
* [[Amiga GL]]
 
* [[NEOchrome Animation|ANI (NEOchrome)]]
 
* [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]
 
* [[ANIM]]
 
* [[Animatic Film‎]] (.flm)
 
* [[AnimBrush]]
 
* [[ANSIMation]]
 
 
* [[APNG]]
 
* [[APNG]]
* [[BAM]] (Infinity Engine)
 
* [[BMF (Ghost Recon)]] An animation data format associated with Ghost Recon [https://github.com/AlexKimov/RSE-file-formats/wiki/BMF-File-Format]
 
* [[CFAST Disney Animation Studio]] (.cft)
 
* [[Corel R.A.V.E.]] (.CLK)
 
* [[CorelMOVE]] (.CMV)
 
* [[Cyber Paint Sequence]] (.seq)
 
* [[DeluxePaint Animation]] (ANM or Anim)
 
* [[DL]]
 
* [[DVM]] (DVM Movie/Magic Software DVM)
 
* [[EVA]]
 
* [[Fantavision]]
 
* [[FLIC]] (FLI, FLC)
 
 
* [[GIF]]
 
* [[GIF]]
 
* [[GIFV]]
 
* [[GIFV]]
 
* [[GFY]]
 
* [[GFY]]
* [[GRASP GL]]
 
 
* [[IFF-DEEP]]
 
* [[IFF-DEEP]]
* [[Imagic Film/Picture]] (Atari ST frames used in animation)
 
 
* [[Just Buttons BTN]]
 
* [[Just Buttons BTN]]
* [[Lottie]]
 
* [[Microsoft Agent character]]
 
 
* [[MNG]]
 
* [[MNG]]
 
* [[Naïve Image Formats]] (NII, NIA)
 
* [[Naïve Image Formats]] (NII, NIA)
 
* [[OIL (OpenIL)]]
 
* [[OIL (OpenIL)]]
 
* [[PGX (Portfolio)]]
 
* [[PGX (Portfolio)]]
* [[PICS]]
 
* [[Spectrum 512 Anispec‎]]
 
* [[SWF]] (Flash)
 
* [[Synfig]]
 
* ToonBoom
 
** [[Toon Boom Studio]] (.tbp)
 
 
* [[Ugoira]]
 
* [[Ugoira]]
* [[VAXL]]
 
* [[VGAPaint 386 Animation]] (.van)
 
* [[Video Master Film]] (Atari)
 
 
* [[XNG]]
 
* [[XNG]]
* [[YAFA]]
 
  
 
Other image formats supporting animation, but not usually thought of as animation formats, include [[AVIF]], [[HEIF]], [[JPEG XL]], [[JPX]], and [[WebP]].
 
Other image formats supporting animation, but not usually thought of as animation formats, include [[AVIF]], [[HEIF]], [[JPEG XL]], [[JPX]], and [[WebP]].
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== Programming languages ==
 
== Programming languages ==
(Graphic-specific programming languages)
+
(Graphic-specific programming languages; see [[Programming Languages]] for general languages)
  
 
* [[Anim8or Scripting Language]]
 
* [[Anim8or Scripting Language]]
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* [[farbfeld]]
 
* [[farbfeld]]
 
* [[Fastgraph Pixel Run Format]]
 
* [[Fastgraph Pixel Run Format]]
 +
* [[FastSpr sprite file]]
 
* [[FAXX]] (IFF-FAXX)
 
* [[FAXX]] (IFF-FAXX)
 
* [[FBM image]] (Fuzzy Bitmap)
 
* [[FBM image]] (Fuzzy Bitmap)
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* [[FIASCO]]
 
* [[FIASCO]]
 
* [[FIF (Fractal Image Format)]]
 
* [[FIF (Fractal Image Format)]]
 +
* [[Fireworks PNG]] (Adobe)
 
* [[FL32 (FilmLight)]]
 
* [[FL32 (FilmLight)]]
 
* [[FlashPix]] (.fpx)
 
* [[FlashPix]] (.fpx)
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* [[PMG Designer]]
 
* [[PMG Designer]]
 
* [[PNG]] (Portable Network Graphics)
 
* [[PNG]] (Portable Network Graphics)
 +
* [[PNG Plus]] (Microsoft Picture It!)
 
* [[Pocket PC Bitmap]] (.2bp)
 
* [[Pocket PC Bitmap]] (.2bp)
 
* [[Portable Arbitrary Map]] (PAM)
 
* [[Portable Arbitrary Map]] (PAM)

Latest revision as of 19:17, 24 April 2024

File Format
Name Graphics
Ontology

Mona Lisa

Mona Lisa

Electronic Formats concerned with Image Data.

See also:

Other lists of formats:

Contents

[edit] Animated image formats

See also Animation, Video.

Other image formats supporting animation, but not usually thought of as animation formats, include AVIF, HEIF, JPEG XL, JPX, and WebP.

[edit] Character-based graphics

See Character encoding for details of character sets, some of which include graphical or line-and-box-drawing characters.

[edit] Colors

(Profiles, color spaces, palettes, swatches)

[edit] Compression

Graphics compression algorithms, special-purpose compressed graphics formats, etc.

See also Compression, for general-purpose algorithms.

[edit] Icon, Cursor, and Avatar files

(Formats often used for icons, cursors, avatars, thumbnails, etc.)

[edit] Metadata Formats

[edit] Online/Networked Formats

(while any image format can be used online and through a network, these are specifically designed to be accessed remotely via an API)

[edit] Programming languages

(Graphic-specific programming languages; see Programming Languages for general languages)

[edit] Raster Graphics Formats

[edit] Skins / Themes

(Used to give custom styles, appearances, and themes to software; might be bundled with Icon, Cursor, and Avatar files consistent with the theme)

[edit] Software

(Applications, utilities, libraries, and APIs for graphic manipulation)

Refer to Graphics software.

[edit] Vector Graphics Formats

(Including most "metafile" formats. Vector formats often support embedded raster images, and other objects that aren't actually vectors.)

See also:

[edit] Miscellaneous or Uncategorized

(Formats which don't fit into another category, or still need to be categorized)

[edit] Links and Resources

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