Audio and Music

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(Container formats)
(Game audio and music)
Line 429: Line 429:
 
** [[DE2]] (ADPCM)
 
** [[DE2]] (ADPCM)
 
** [[Xbox IMA ADPCM]] (.matx, .wavm, .wvs, .xmu, .xvas, .xwav)
 
** [[Xbox IMA ADPCM]] (.matx, .wavm, .wvs, .xmu, .xvas, .xwav)
 +
* Mojang AB (Minecraft)
 +
** [[Minecraft sounds.json]]
 
* Nintendo
 
* Nintendo
 
** [[Advanced Mario Sequencer file]] (.mss)
 
** [[Advanced Mario Sequencer file]] (.mss)

Revision as of 13:32, 16 August 2019

File Format
Name Audio and Music
Ontology

Musical notation

Musical notation

Contents

Introduction

Electronic Formats concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.

Audio and sequencer software

Audio recording and sound waves

Chiptune

Configuration files

  • X2A (Yamaha S70xs/S90xs keyboard workstations)

Container formats

Converters

Emulated music

Game audio and music

(see also Game data files)

Metadata formats and related data

Music trackers

Musical instrument control

Musical notation

Playlists, music libraries, music store downloaders

Programming languages and APIs (audio/music-specific)

Ringtones

Signal processing

These aren't specific file formats, but generic mathematical methods used by other file formats.

Sound card related formats

Speech synthesis

Unclassified (need to move to other categories)

See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html

See also Piano Rolls (which is under the Physical File Formats).

Links

Personal tools
Namespaces

Variants
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