Audio and Music

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(Audio recording and sound waves)
(Game audio and music: Add extension for GCADPCM)
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** [[Mario Sequencer file]] (.msq)
 
** [[Mario Sequencer file]] (.msq)
 
** [[Nintendo GameCube / Wii AAAP]]
 
** [[Nintendo GameCube / Wii AAAP]]
** [[Nintendo GameCube / Wii ADP]] (Nintendo Gamecube)
+
** [[Nintendo GameCube / Wii ADP]] (Nintendo Gamecube) (.adp)
 
** [[Nintendo GameCube / Wii AFC]] (Nintendo Gamecube)
 
** [[Nintendo GameCube / Wii AFC]] (Nintendo Gamecube)
 
** [[Nintendo GameCube / Wii AGSC]] (.agsc)
 
** [[Nintendo GameCube / Wii AGSC]] (.agsc)

Revision as of 17:00, 22 March 2016

File Format
Name Audio and Music
Ontology

Musical notation

Musical notation

Contents

Introduction

Electronic Formats concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.

Audio and sequencer software

Audio recording and sound waves

Chiptune

Configuration files

  • X2A (Yamaha S70xs/S90xs keyboard workstations)

Container formats

Emulated music

Game audio and music

(see also Game data files)

Metadata formats and related data

Music trackers

Musical instrument control

Musical notation

Playlists, music libraries, music store downloaders

Programming languages and APIs (audio/music-specific)

Ringtones

Sound card related formats

Speech synthesis

Unclassified (need to move to other categories)

See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html

See also Piano Rolls (which is under the Physical File Formats).

Links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox