Game data files

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(Individual Game Formats)
(General Game Formats: This formatting is just too weird. Maybe someone could make a page for Terminal Reality POD, whatever it is.)
 
(105 intermediate revisions by 13 users not shown)
Line 12: Line 12:
 
==References==
 
==References==
 
* [http://wiki.xentax.com Xentax Wiki]
 
* [http://wiki.xentax.com Xentax Wiki]
* [http://rewiki.regengedanken.de ReWiki]
+
* [http://rewiki.awiki.org ReWiki]
 
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
 
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
  
Line 18: Line 18:
  
 
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.
 
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.
 +
 +
=== Archiving / Compression ===
 +
* [[CFL]]
 +
* [[FAR (The Sims)]]
 +
* [[HMM Packfile]] (.PAK)
 +
* [[Unity package file]]
  
 
===Audio / Music===
 
===Audio / Music===
 +
(see also [[Audio and Music]])
  
 +
* [[BAKA]] (PCM 16 bit)
 
* beatmania / IIDX simulation
 
* beatmania / IIDX simulation
 
** [[BMS]]
 
** [[BMS]]
 +
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)
 +
* [[BNSF]] (IS14)
 
* Commodore Amiga
 
* Commodore Amiga
 
** [[AC1D-DC1A Packer]]
 
** [[AC1D-DC1A Packer]]
Line 47: Line 57:
 
** [[Nintendo GameCube / Wii AST]]
 
** [[Nintendo GameCube / Wii AST]]
 
** [[Nintendo GameCube / Wii BRSTM]]
 
** [[Nintendo GameCube / Wii BRSTM]]
 +
 +
=== Game programming languages ===
 +
 +
* [[Blitz3D]]
 +
** [[Blitz3D Model]]
 +
 +
(see also [[Programming Languages]])
  
 
=== Other ===
 
=== Other ===
 +
 +
* Allegro (game programming library)
 +
** [[Allegro packfile]]
 +
 +
* Atari
 +
** [[STOS memory bank]] (.mbk)
 +
 +
* Bitsboard
 +
** [[Bitsboard board]]
 +
 +
* Blizzard Entertainment
 +
** [[BLP]]
 +
** [[MDX (Blizzard)|MDX]]
 +
** [[MoPaQ]]
 +
 +
* Build Engine
 +
** [[ART (Build Engine ART)]]
 +
** [[DAT (Build Engine Palette)]]
 +
** [[GRP (Build Engine Group Archive)]]
 +
 +
* [[D3TV]]
  
 
* Electronic Arts
 
* Electronic Arts
 +
** [[Electronic Arts CMV]]
 
** [[Electronic Arts INF]]
 
** [[Electronic Arts INF]]
 +
** [[Electronic Arts MAD]]‎
 
** [[Electronic Arts MOV]]
 
** [[Electronic Arts MOV]]
 +
** [[Electronic Arts MPC‎]]
 +
** [[Electronic Arts TGV]]
 +
** [[Electronic Arts WVE]]
 +
 +
* Free Hero Mesh
 +
** [[Free Hero Mesh class definition file]] (.class)
 +
** [[Free Hero Mesh class resource file]] (.xclass)
 +
** [[Free Hero Mesh level file]] (.level)
 +
** [[Free Hero Mesh solution file]] (.solution)
 +
** [[Free Hero Mesh code page file]]
 +
** [[Free Hero Mesh composite puzzle set]]
 +
 +
* Hero Mesh
 +
** [[Hero Mesh puzzle set]] (.mb)
  
 
* id Software
 
* id Software
 
** [[BSP]] (map format used in Quake)
 
** [[BSP]] (map format used in Quake)
 
** [[Doom WAD]]
 
** [[Doom WAD]]
 +
** [[Quake PAK]]
 +
** [[Quake PK3]] (actually [[ZIP]])
 +
** [[Quake WAD]]
  
 
* Infinity Engine
 
* Infinity Engine
 
** [[BAM]]
 
** [[BAM]]
 +
 +
* [[MegaZeux]]
  
 
* NetImmerse / Gamebryo Engine
 
* NetImmerse / Gamebryo Engine
Line 70: Line 129:
 
* Nintendo GameCube / Wii
 
* Nintendo GameCube / Wii
 
** [[DOL (Nintendo)]]
 
** [[DOL (Nintendo)]]
** [[RARC (Nintendo)]]
+
** [[RARC]]
** [[Yaz0 (Nintendo)]]
+
** [[Yaz0]]
  
 
* Nintendo Wii
 
* Nintendo Wii
 
** [[BootMii NAND Dump]]
 
** [[BootMii NAND Dump]]
 +
** [[BRFNT]]
 
** [[Mii Data]]
 
** [[Mii Data]]
 
** [[Nintendo Wii BRLAN]]
 
** [[Nintendo Wii BRLAN]]
Line 88: Line 148:
 
** [[Nintendo Wii SEL]]
 
** [[Nintendo Wii SEL]]
 
** [[Nintendo Wii Ticket]]
 
** [[Nintendo Wii Ticket]]
** [[Nintendo Wii Title Metadata]]
 
 
** [[Nintendo Wii TPL]]
 
** [[Nintendo Wii TPL]]
 
** [[Nintendo Wii U8]]
 
** [[Nintendo Wii U8]]
 
** [[Nintendo Wii Update.inf]]
 
** [[Nintendo Wii Update.inf]]
 
** [[Nintendo Wii VFF]]
 
** [[Nintendo Wii VFF]]
** [[Nintendo Wii WAD]]
+
** [[Title metadata]]
 
** [[Virtual Console CCF]]
 
** [[Virtual Console CCF]]
 +
** [[WAD (Wii)]]
 
** [[WiiConnect24 file]]
 
** [[WiiConnect24 file]]
 +
 +
* [[OHRRPGCE]]
  
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
* [[STOS memory bank]] (.mbk)
 
  
*Valve Source Engine
+
* Raven Software game engine
**[[Valve Model Format]] (.mdl)
+
** [[GLA]] - Ghoul animation (.gla)
**[[Valve Collision Model]] (.phy)
+
** [[GLM]] - Ghoul mesh (.glm)
**[[Valve Map Format]] (.vmf)
+
 
**[[Valve Material Type]] (.vmt)
+
* Sokoban
**[[Valve Vertex Data]] (.vvd)
+
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)
**[[Valve Texture Format]] (.vtf)
+
** [[SOK (Sokoban)]]
 +
** [[Sokoban XML]]
 +
 
 +
* Terminal Reality [https://github.com/jopadan/termpod/wiki/Terminal-Reality]
 +
** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference] (no CRC)
 +
** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference] (CRC=[[CRC-32#CRC-32/MPEG-2|CRC-32/MPEG-2]])
 +
** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference] (CRC=CRC-32/MPEG-2)
 +
** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference] (CRC=CRC-32/MPEG-2)
 +
** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference] (CRC=CRC-32/MPEG-2)
 +
** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference] (no CRC)
 +
** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference] (CRC=CRC-32/MPEG-2)
 +
 
 +
* Tiled
 +
** [[Tiled JSON]]
 +
** [[Tiled TMX]]
 +
** [[Tiled TSX]]
 +
 
 +
* Torque 3D game engine
 +
** [[DTS]] (.dts)
 +
 
 +
* Valve Source Engine
 +
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]
 +
** [[Valve Collision Model]] (.phy)
 +
** [[Valve Map Format]] (.vmf)
 +
** [[Valve Material Type]] (.vmt)
 +
** [[Valve Vertex Data]] (.vvd)
 +
** [[Valve Texture Format]] (.vtf)
  
 +
* Xtremeworlds
 +
** [[Xtremeworlds PWX]]
 +
** [[Xtremeworlds map]]
  
 
* [[ZZT]]
 
* [[ZZT]]
 +
** [[ZXT/ZAX]]
 +
 +
* [[ZZ Zero]]
  
 
==Individual Game Formats==
 
==Individual Game Formats==
  
 
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].
 
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].
*7 Days to Die
+
* 7 Days to Die
**[[TTS Prefab]]
+
** [[TTS Prefab]] (.tts)
 +
** [[7DTD Map File]] (.map)
 
* Age of Empires
 
* Age of Empires
 
** [[Data Resource File]] (.drs)
 
** [[Data Resource File]] (.drs)
Line 123: Line 217:
 
* Alter Ego (1986)
 
* Alter Ego (1986)
 
** [[Alter Ego Vignette Script format]]
 
** [[Alter Ego Vignette Script format]]
 +
* Arma
 +
** [[Arma PBO]] (.pbo)
 +
* Barony
 +
** [[Barony Voxel]] (.vox)
 +
* Blur
 +
** [[BAF]] (Blur ADPCM)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
** [[BVE object formats]]
 
** [[BVE object formats]]
Line 128: Line 228:
 
** [[BVE train.dat file]]
 
** [[BVE train.dat file]]
 
* Cartooners
 
* Cartooners
** [[Cartooners actor file]]
+
** [[Cartooners actor file]] (.act)
** [[Electronic Arts INF‎]]
+
** [[Electronic Arts INF‎]] (.inf)
** [[Electronic Arts MOV]]
+
** [[Electronic Arts MOV]] (.mov)
** [[Electronic Arts MUS]]
+
** [[Electronic Arts MUS]] (.mus)
 +
* Cities Skylines
 +
** [[Cities Skylines CRP]] (.crp)
 
* Commander Keen 1
 
* Commander Keen 1
 
** [[Commander Keen 1 Level format]] (.ck1)
 
** [[Commander Keen 1 Level format]] (.ck1)
 
* Core Wars
 
* Core Wars
** [[RBJ (Redcode oBJect)]]
+
** [[RBJ (Redcode oBJect)]] (.rbj)
 
* Crystal Caves
 
* Crystal Caves
** [[Crystal Caves Sound format]]
+
** [[Crystal Caves Sound format]] (.snd)
 
* Dance With Intensity
 
* Dance With Intensity
 
** [[Dance With Intensity simfile]] (.dwi)
 
** [[Dance With Intensity simfile]] (.dwi)
Line 144: Line 246:
 
** [[Dangerous Dave tileset format]]
 
** [[Dangerous Dave tileset format]]
 
** (also uses [[Inverse Frequency Sound format]])
 
** (also uses [[Inverse Frequency Sound format]])
 +
* Dark Reign
 +
** [[FTG (Dark Reign)]]
 +
** [[PAL (Dark Reign)]]
 
* Dofus
 
* Dofus
 
** [[Dofus localization]]
 
** [[Dofus localization]]
Line 149: Line 254:
 
** [[Donkey Konga 2 DSP]]
 
** [[Donkey Konga 2 DSP]]
 
* Doom
 
* Doom
** [[Doom MUS]]
+
** [[Doom cheat code encryption]]
** [[Doom WAD]]
+
** [[Doom MUS]] (.mus)
 +
** [[Doom WAD]] (.wad)
 
* DTX Mania
 
* DTX Mania
 
** [[DTX Mania simfile]]
 
** [[DTX Mania simfile]]
 
* Duke Nukem
 
* Duke Nukem
 +
** [[ART (Duke Nukem 3D)]]
 +
** [[DAT (Duke Nukem 3D)]]
 
** [[Duke Nukem level format]]
 
** [[Duke Nukem level format]]
 
** [[Duke Nukem graphics format]]
 
** [[Duke Nukem graphics format]]
 +
** [[GRP (Duke Nukem 3D)]]
 
* Fallout
 
* Fallout
** [[Fallout character description]]
+
** [[Fallout character description]] (.gcd)
 +
* Friday Night Funkin
 +
** [[Friday Night Funkin mod]]
 
* Garry's Mod
 
* Garry's Mod
 
** [[Garry's Mod Addon]] (.gma)
 
** [[Garry's Mod Addon]] (.gma)
Line 163: Line 274:
 
** [[DAT (God of Thunder)]]
 
** [[DAT (God of Thunder)]]
 
** [[God of Thunder Music Format]]
 
** [[God of Thunder Music Format]]
 +
* Grand Theft Auto
 +
** [[RAGE Package Format]] (.rpf)
 +
** [[RenderWare binary stream file]] (.dff)
 
* In the Groove
 
* In the Groove
** [[In the Groove PCK]]
+
** [[In the Groove PCK]] (.pck)
 
* Kick It Up
 
* Kick It Up
 
** [[Kick It Up simfile]] (.ksf)
 
** [[Kick It Up simfile]] (.ksf)
 +
* Lego Island
 +
** [[Lego Island World Database]] (.wdb)
 +
* Magic & Mayhem
 +
** [[Magic & Mayhem sprites file]]
 
* Mario Kart Wii
 
* Mario Kart Wii
** [[Wii BRFNT]]
 
 
** [[Wii BTI]]
 
** [[Wii BTI]]
 
* Mario Paint
 
* Mario Paint
Line 174: Line 291:
 
** [[SHI]]
 
** [[SHI]]
 
** [[SHO]]
 
** [[SHO]]
 +
* Mass Effect
 +
** [[AFC]] (AFX audio file; Mass Effect 2)
 +
* MegaZeux
 +
** [[MegaZeux Property List]]
 +
* Minecraft
 +
** [[Minecraft Alpha level format]]
 +
** [[Minecraft Anvil format]]
 +
** [[Minecraft Bedrock Edition level format]]
 +
** [[Minecraft chunk format]]
 +
** [[Minecraft classic level format]]
 +
** [[Minecraft classic server protocol]]
 +
** [[Minecraft generated structures format]]
 +
** [[Minecraft Indev level format]]
 +
** [[Minecraft Java Edition level format]]
 +
** [[Minecraft loot table]]
 +
** [[Minecraft map item format]]
 +
** [[Minecraft model]]
 +
** [[Minecraft NBT format]]
 +
** [[Minecraft player format]]
 +
** [[Minecraft raids.dat format]]
 +
** [[Minecraft Region format]]
 +
** [[Minecraft server_level.dat]]
 +
** [[Minecraft server list format]]
 +
** [[Minecraft structure block file format]]
 +
** [[Minecraft scoreboard format]]
 +
** [[Minecraft sounds.json]]
 +
** [[Minecraft villages.dat format]]
 +
** [[Schematic file format]]
 +
* Mortal Kombat 4
 +
** [[Mortal Kombat 4 filesys.dat]]
 
* Pokémon
 
* Pokémon
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon Mystery Dungeon]]
 
** [[Pokémon ROM]]
 
** [[Pokémon ROM]]
 +
** [[RMC]]
 +
* Quake
 +
** [[MD2]] - Quake 2 model format (.md2)
 +
** [[MD3]] - Quake 3 model format (.md3)
 +
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)
 +
* Rise of the Triad
 +
** [[Rise of the Triad level format]]
 +
** (also uses [[Doom WAD]])
 +
* RobotWar
 +
** [[RobotWar|RobotWar programming language]]
 +
* Sims, The
 +
** [[CFP]] (Compressed Floating Point)
 +
** [[CMX/BCF]]
 +
** [[FAR (The Sims)]]
 +
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)
 +
** [[SKN/BMF]]
 
* StarCraft
 
* StarCraft
 
** [[StarCraft group file]] (.grp)
 
** [[StarCraft group file]] (.grp)
Line 183: Line 346:
 
** [[StepMania 5 simfile]] (.ssc)
 
** [[StepMania 5 simfile]] (.ssc)
 
** [[StepMania AMX simfile]] (.sma)
 
** [[StepMania AMX simfile]] (.sma)
*Stronghold
+
* Stronghold
**[[TGX Graphics]] (.tgx)
+
 
**[[Stronghold GM1]] (.gm1)
 
**[[Stronghold GM1]] (.gm1)
 +
**[[TGX Graphics]] (.tgx)
 
* Supaplex
 
* Supaplex
** [[Supaplex Level format]]
+
** [[Supaplex Level format]] (.dat)
 
* Super Mario Galaxy
 
* Super Mario Galaxy
 
** [[Super Mario Galaxy savefile]]
 
** [[Super Mario Galaxy savefile]]
Line 198: Line 361:
 
** [[Vinyl Goddess From Mars Music Format]]
 
** [[Vinyl Goddess From Mars Music Format]]
 
* Warcraft
 
* Warcraft
** [[Warcraft II PUD]] (custom maps)
+
** [[Warcraft II PUD]] (.pud) (custom maps)
 
* Wiggle Planet
 
* Wiggle Planet
 
** [[Wiglet]]
 
** [[Wiglet]]
 
* Wii Fit / Wii Fit Plus
 
* Wii Fit / Wii Fit Plus
 
** [[Wii Fit BMG]]
 
** [[Wii Fit BMG]]
 +
 +
== Game hints ==
 +
* [[UHS]]
 +
 +
== Board/card games ==
 +
* [[Magic Set Editor]]
 +
** [[Magic Set Editor card set]] (.mse-set)
 +
** [[Magic Set Editor export template]] (.mse-export-template)
 +
** [[Magic Set Editor game definition]] (.mse-game)
 +
** [[Magic Set Editor include package]] (.mse-include)
 +
** [[Magic Set Editor installer]] (???)
 +
** [[Magic Set Editor style sheet]] (.mse-style)
 +
** [[Magic Set Editor symbol font]] (.mse-symbol-font)
 +
* [[REKO Cardset]]
 +
* [[TeXnicard]]
 +
** [[TeXnicard card database]]
 +
** [[TeXnicard template]]
 +
* [[Wiz Solitaire]]
 +
 +
== Uncategorized ==
 +
 +
* [[RBPACK]]
  
 
== External links ==
 
== External links ==
Line 213: Line 398:
 
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
 
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
 
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]
* [http://www.newstatesman.com/culture/2014/03/all-these-years-later-there%E2%80%99s-still-nothing-better-doom All these years later, there’s still nothing better than Doom]
 
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
 
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]
* [http://mirror.us.oneandone.net/projects/media.ccc.de/congress/2010/mp4-h264-HQ/27c3-4087-en-console_hacking_2010.mp4 Video on hacking game consoles]
 
* [http://www.playfuljs.com/a-first-person-engine-in-265-lines/ First person game engine in 265 lines of JavaScript]
 
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]
 
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]

Latest revision as of 15:18, 12 October 2024

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

[edit] Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

[edit] References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

[edit] General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

[edit] Archiving / Compression

[edit] Audio / Music

(see also Audio and Music)

[edit] Game programming languages

(see also Programming Languages)

[edit] Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

[edit] Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

[edit] Game hints

[edit] Board/card games

[edit] Uncategorized

[edit] External links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox