Game data files

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* [[CFL]]
 
* [[CFL]]
 
* [[FAR (The Sims)]]
 
* [[FAR (The Sims)]]
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* [[HMM Packfile]] (.PAK)
 
* [[Unity package file]]
 
* [[Unity package file]]
  
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* Electronic Arts
 
* Electronic Arts
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** [[Electronic Arts CMV]]
 
** [[Electronic Arts INF]]
 
** [[Electronic Arts INF]]
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** [[Electronic Arts MAD]]‎
 
** [[Electronic Arts MOV]]
 
** [[Electronic Arts MOV]]
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** [[Electronic Arts MPC‎]]
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** [[Electronic Arts TGV]]
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** [[Electronic Arts WVE]]
  
 
* Free Hero Mesh
 
* Free Hero Mesh
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* Hero Mesh
 
* Hero Mesh
 
** [[Hero Mesh puzzle set]] (.mb)
 
** [[Hero Mesh puzzle set]] (.mb)
 
* HMM Packfile
 
** [[HMM Packfile]] (.PAK)
 
  
 
* id Software
 
* id Software
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** [[Quake PAK]]
 
** [[Quake PAK]]
 
** [[Quake PK3]] (actually [[ZIP]])
 
** [[Quake PK3]] (actually [[ZIP]])
 +
** [[Quake WAD]]
  
 
* Infinity Engine
 
* Infinity Engine
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** [[Dangerous Dave tileset format]]
 
** [[Dangerous Dave tileset format]]
 
** (also uses [[Inverse Frequency Sound format]])
 
** (also uses [[Inverse Frequency Sound format]])
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* Dark Reign
 +
** [[FTG (Dark Reign)]]
 +
** [[PAL (Dark Reign)]]
 
* Dofus
 
* Dofus
 
** [[Dofus localization]]
 
** [[Dofus localization]]
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** [[DTX Mania simfile]]
 
** [[DTX Mania simfile]]
 
* Duke Nukem
 
* Duke Nukem
 +
** [[ART (Duke Nukem 3D)]]
 +
** [[DAT (Duke Nukem 3D)]]
 
** [[Duke Nukem level format]]
 
** [[Duke Nukem level format]]
 
** [[Duke Nukem graphics format]]
 
** [[Duke Nukem graphics format]]
 +
** [[GRP (Duke Nukem 3D)]]
 
* Fallout
 
* Fallout
 
** [[Fallout character description]] (.gcd)
 
** [[Fallout character description]] (.gcd)
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** [[TeXnicard card database]]
 
** [[TeXnicard card database]]
 
** [[TeXnicard template]]
 
** [[TeXnicard template]]
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== Uncategorized ==
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* [[RBPACK]]
  
 
== External links ==
 
== External links ==

Latest revision as of 18:49, 24 April 2024

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

[edit] Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

[edit] References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

[edit] General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

[edit] Archiving / Compression

[edit] Audio / Music

(see also Audio and Music)

[edit] Game programming languages

(see also Programming Languages)

[edit] Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

[edit] Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

[edit] Game hints

[edit] Board/card games

[edit] Uncategorized

[edit] External links

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