Game data files
Dan Tobias (Talk | contribs) (→Individual Game Formats) |
Dan Tobias (Talk | contribs) (→Audio / Music) |
||
(26 intermediate revisions by 5 users not shown) | |||
Line 21: | Line 21: | ||
=== Archiving / Compression === | === Archiving / Compression === | ||
* [[CFL]] | * [[CFL]] | ||
+ | * [[FAR (The Sims)]] | ||
+ | * [[Unity package file]] | ||
===Audio / Music=== | ===Audio / Music=== | ||
+ | (see also [[Audio and Music]]) | ||
+ | * [[BAKA]] (PCM 16 bit) | ||
* beatmania / IIDX simulation | * beatmania / IIDX simulation | ||
** [[BMS]] | ** [[BMS]] | ||
+ | * [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor) | ||
* Commodore Amiga | * Commodore Amiga | ||
** [[AC1D-DC1A Packer]] | ** [[AC1D-DC1A Packer]] | ||
Line 65: | Line 70: | ||
* Blizzard Entertainment | * Blizzard Entertainment | ||
** [[BLP]] | ** [[BLP]] | ||
+ | ** [[MDX (Blizzard)|MDX]] | ||
** [[MoPaQ]] | ** [[MoPaQ]] | ||
+ | |||
+ | * [[D3TV]] | ||
* Electronic Arts | * Electronic Arts | ||
** [[Electronic Arts INF]] | ** [[Electronic Arts INF]] | ||
** [[Electronic Arts MOV]] | ** [[Electronic Arts MOV]] | ||
+ | |||
+ | * Free Hero Mesh | ||
+ | ** [[Free Hero Mesh class definition file]] (.class) | ||
+ | ** [[Free Hero Mesh class resource file]] (.xclass) | ||
+ | ** [[Free Hero Mesh level file]] (.level) | ||
+ | ** [[Free Hero Mesh solution file]] (.solution) | ||
+ | |||
+ | * Hero Mesh | ||
+ | ** [[Hero Mesh puzzle set]] (.mb) | ||
* id Software | * id Software | ||
Line 79: | Line 96: | ||
* Infinity Engine | * Infinity Engine | ||
** [[BAM]] | ** [[BAM]] | ||
+ | |||
+ | * [[MegaZeux]] | ||
* NetImmerse / Gamebryo Engine | * NetImmerse / Gamebryo Engine | ||
Line 94: | Line 113: | ||
* Nintendo Wii | * Nintendo Wii | ||
** [[BootMii NAND Dump]] | ** [[BootMii NAND Dump]] | ||
+ | ** [[BRFNT]] | ||
** [[Mii Data]] | ** [[Mii Data]] | ||
** [[Nintendo Wii BRLAN]] | ** [[Nintendo Wii BRLAN]] | ||
Line 113: | Line 133: | ||
** [[Title metadata]] | ** [[Title metadata]] | ||
** [[Virtual Console CCF]] | ** [[Virtual Console CCF]] | ||
− | ** [[WAD]] | + | ** [[WAD (Wii)]] |
** [[WiiConnect24 file]] | ** [[WiiConnect24 file]] | ||
+ | |||
+ | * [[OHRRPGCE]] | ||
* [[Outerra engine]] (.otx) (used in Anteworld game) | * [[Outerra engine]] (.otx) (used in Anteworld game) | ||
Line 145: | Line 167: | ||
* [[ZZT]] | * [[ZZT]] | ||
+ | |||
+ | * [[ZZ Zero]] | ||
==Individual Game Formats== | ==Individual Game Formats== | ||
Line 163: | Line 187: | ||
* Barony | * Barony | ||
** [[Barony Voxel]] (.vox) | ** [[Barony Voxel]] (.vox) | ||
+ | * Blur | ||
+ | ** [[BAF]] (Blur ADPCM) | ||
* BVE, OpenBVE, Boso View Express (railroad simulator) | * BVE, OpenBVE, Boso View Express (railroad simulator) | ||
** [[BVE object formats]] | ** [[BVE object formats]] | ||
Line 218: | Line 244: | ||
** [[Magic & Mayhem sprites file]] | ** [[Magic & Mayhem sprites file]] | ||
* Mario Kart Wii | * Mario Kart Wii | ||
− | |||
** [[Wii BTI]] | ** [[Wii BTI]] | ||
* Mario Paint | * Mario Paint | ||
Line 224: | Line 249: | ||
** [[SHI]] | ** [[SHI]] | ||
** [[SHO]] | ** [[SHO]] | ||
+ | * Mass Effect | ||
+ | ** [[AFC]] (AFX audio file; Mass Effect 2) | ||
+ | * MegaZeux | ||
+ | ** [[MegaZeux Property List]] | ||
* Minecraft | * Minecraft | ||
** [[Minecraft Alpha level format]] | ** [[Minecraft Alpha level format]] | ||
Line 248: | Line 277: | ||
** [[Minecraft villages.dat format]] | ** [[Minecraft villages.dat format]] | ||
** [[Schematic file format]] | ** [[Schematic file format]] | ||
+ | * Mortal Kombat 4 | ||
+ | ** [[Mortal Kombat 4 filesys.dat]] | ||
* Pokémon | * Pokémon | ||
** [[Pokémon Mystery Dungeon]] | ** [[Pokémon Mystery Dungeon]] | ||
** [[Pokémon ROM]] | ** [[Pokémon ROM]] | ||
+ | ** [[RMC]] | ||
* Quake | * Quake | ||
** [[MD2]] - Quake 2 model format (.md2) | ** [[MD2]] - Quake 2 model format (.md2) | ||
Line 260: | Line 292: | ||
* RobotWar | * RobotWar | ||
** [[RobotWar|RobotWar programming language]] | ** [[RobotWar|RobotWar programming language]] | ||
+ | * Sims, The | ||
+ | ** [[CFP]] (Compressed Floating Point) | ||
+ | ** [[CMX/BCF]] | ||
+ | ** [[FAR (The Sims)]] | ||
+ | ** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx) | ||
+ | ** [[SKN/BMF]] | ||
* StarCraft | * StarCraft | ||
** [[StarCraft group file]] (.grp) | ** [[StarCraft group file]] (.grp) | ||
Line 289: | Line 327: | ||
== Game hints == | == Game hints == | ||
* [[UHS]] | * [[UHS]] | ||
+ | |||
+ | == Board/card games == | ||
+ | * [[Magic Set Editor]] | ||
+ | ** [[Magic Set Editor card set]] (.mse-set) | ||
+ | ** [[Magic Set Editor export template]] (.mse-export-template) | ||
+ | ** [[Magic Set Editor game definition]] (.mse-game) | ||
+ | ** [[Magic Set Editor include package]] (.mse-include) | ||
+ | ** [[Magic Set Editor installer]] (???) | ||
+ | ** [[Magic Set Editor style sheet]] (.mse-style) | ||
+ | ** [[Magic Set Editor symbol font]] (.mse-symbol-font) | ||
+ | * [[TeXnicard]] | ||
+ | ** [[TeXnicard card database]] | ||
+ | ** [[TeXnicard template]] | ||
== External links == | == External links == |
Revision as of 06:02, 29 July 2021
Contents |
Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.
See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.
References
- Xentax Wiki
- ReWiki
- QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.
Archiving / Compression
Audio / Music
(see also Audio and Music)
- BAKA (PCM 16 bit)
- beatmania / IIDX simulation
- BH2PCM (extracted from Doom WAD by eXtendable WAD Editor)
- Commodore Amiga
- Electronic Arts
- Epic Megagames MASI
- id Software
- Interplay ACM
- Inverse Frequency Sound format
- Ken's Adlib Music
- Sierra AGI
- Sierra SCI
- Westwood Studios ADL
- Westwood Studios AUD
- Xbox IMA ADPCM
- Nintendo GameCube / Wii
Game programming languages
(see also Programming Languages)
Other
- Allegro (game programming library)
- Electronic Arts
- Free Hero Mesh
- Free Hero Mesh class definition file (.class)
- Free Hero Mesh class resource file (.xclass)
- Free Hero Mesh level file (.level)
- Free Hero Mesh solution file (.solution)
- Hero Mesh
- Hero Mesh puzzle set (.mb)
- Infinity Engine
- Nintendo GameCube
- Nintendo GameCube / Wii
- Nintendo Wii
- BootMii NAND Dump
- BRFNT
- Mii Data
- Nintendo Wii BRLAN
- Nintendo Wii BRLYT
- Nintendo Wii BRRES
- Nintendo Wii Content.bin
- Nintendo Wii Data.bin
- Nintendo Wii Opening.bnr
- Nintendo Wii PAC
- Nintendo Wii PCS
- Nintendo Wii REL
- Nintendo Wii Savegame
- Nintendo Wii SEL
- Nintendo Wii Ticket
- Nintendo Wii TPL
- Nintendo Wii U8
- Nintendo Wii Update.inf
- Nintendo Wii VFF
- Title metadata
- Virtual Console CCF
- WAD (Wii)
- WiiConnect24 file
- Outerra engine (.otx) (used in Anteworld game)
- STOS memory bank (.mbk)
- Tiled
- Torque 3D game engine
- DTS (.dts)
- Valve Source Engine
- Valve Model Format (.mdl)
- Valve Collision Model (.phy)
- Valve Map Format (.vmf)
- Valve Material Type (.vmt)
- Valve Vertex Data (.vvd)
- Valve Texture Format (.vtf)
- Xtremeworlds
Individual Game Formats
This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.
- 7 Days to Die
- TTS Prefab (.tts)
- 7DTD Map File (.map)
- Age of Empires
- Data Resource File (.drs)
- Age of Empires Graphics File (.slp)
- Age of Mythology
- BAR (Age of Mythology) (.bar archive)
- Alter Ego (1986)
- Arma
- Arma PBO (.pbo)
- Barony
- Barony Voxel (.vox)
- Blur
- BAF (Blur ADPCM)
- BVE, OpenBVE, Boso View Express (railroad simulator)
- Cartooners
- Cartooners actor file (.act)
- Electronic Arts INF (.inf)
- Electronic Arts MOV (.mov)
- Electronic Arts MUS (.mus)
- Cities Skylines
- Cities Skylines CRP (.crp)
- Commander Keen 1
- Core Wars
- RBJ (Redcode oBJect) (.rbj)
- Crystal Caves
- Crystal Caves Sound format (.snd)
- Dance With Intensity
- Dance With Intensity simfile (.dwi)
- Dangerous Dave
- Dofus
- Donkey Konga 2
- Doom
- Doom cheat code encryption
- Doom MUS (.mus)
- Doom WAD (.wad)
- DTX Mania
- Duke Nukem
- Fallout
- Garry's Mod
- Garry's Mod Addon (.gma)
- God of Thunder
- Grand Theft Auto
- RAGE Package Format (.rpf)
- RenderWare binary stream file (.dff)
- In the Groove
- In the Groove PCK (.pck)
- Kick It Up
- Kick It Up simfile (.ksf)
- Lego Island
- Lego Island World Database (.wdb)
- Magic & Mayhem
- Mario Kart Wii
- Mario Paint
- Mass Effect
- AFC (AFX audio file; Mass Effect 2)
- MegaZeux
- Minecraft
- Minecraft Alpha level format
- Minecraft Anvil format
- Minecraft Bedrock Edition level format
- Minecraft chunk format
- Minecraft classic level format
- Minecraft classic server protocol
- Minecraft generated structures format
- Minecraft Indev level format
- Minecraft Java Edition level format
- Minecraft loot table
- Minecraft map item format
- Minecraft model
- Minecraft NBT format
- Minecraft player format
- Minecraft raids.dat format
- Minecraft Region format
- Minecraft server_level.dat
- Minecraft server list format
- Minecraft structure block file format
- Minecraft scoreboard format
- Minecraft sounds.json
- Minecraft villages.dat format
- Schematic file format
- Mortal Kombat 4
- Pokémon
- Quake
- Rise of the Triad
- Rise of the Triad level format
- (also uses Doom WAD)
- RobotWar
- Sims, The
- CFP (Compressed Floating Point)
- CMX/BCF
- FAR (The Sims)
- IFF (The Sims) (.iff, .flr, .wll, .spf, .stx)
- SKN/BMF
- StarCraft
- StarCraft group file (.grp)
- StepMania
- StepMania simfile (.sm)
- StepMania 5 simfile (.ssc)
- StepMania AMX simfile (.sma)
- Stronghold
- Stronghold GM1 (.gm1)
- TGX Graphics (.tgx)
- Supaplex
- Supaplex Level format (.dat)
- Super Mario Galaxy
- Super Paper Mario
- BRSTMPSM (music data)
- Total War
- Total War ESF (.esf)
- Vinyl Goddess From Mars
- Warcraft
- Warcraft II PUD (.pud) (custom maps)
- Wiggle Planet
- Wii Fit / Wii Fit Plus
Game hints
Board/card games
- Magic Set Editor
- Magic Set Editor card set (.mse-set)
- Magic Set Editor export template (.mse-export-template)
- Magic Set Editor game definition (.mse-game)
- Magic Set Editor include package (.mse-include)
- Magic Set Editor installer (???)
- Magic Set Editor style sheet (.mse-style)
- Magic Set Editor symbol font (.mse-symbol-font)
- TeXnicard
External links
- Possibly the first video game, in 1958
- Nintendo Ultra64 Programming Manual
- Sega Pengo: bug found in maze generating algorithm
- How to 'hack' Candy Crush
- Glitch game files, released into the public domain
- Prince of Persia source code (Apple II)
- DICE: emulator of early discrete-circuit video games
- Museum acquires 'virtually complete' source code from Atari's arcade heyday
- Spacewar! for the PDP-1 (1962) (with in-browser emulation)
- Games with hidden developer messages
- Library of Congress Recommended Format Specifications: Software/Gaming
- Keen Dreams Source Code (open-source release)