Game data files
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** [[Quake PAK]] | ** [[Quake PAK]] | ||
** [[Quake PK3]] (actually [[ZIP]]) | ** [[Quake PK3]] (actually [[ZIP]]) | ||
+ | ** [[Quake WAD]] | ||
* Infinity Engine | * Infinity Engine |
Revision as of 16:20, 30 December 2023
Contents |
Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.
See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.
References
- Xentax Wiki
- ReWiki
- QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.
Archiving / Compression
Audio / Music
(see also Audio and Music)
- BAKA (PCM 16 bit)
- beatmania / IIDX simulation
- BH2PCM (extracted from Doom WAD by eXtendable WAD Editor)
- BNSF (IS14)
- Commodore Amiga
- Electronic Arts
- Epic Megagames MASI
- id Software
- Interplay ACM
- Inverse Frequency Sound format
- Ken's Adlib Music
- Sierra AGI
- Sierra SCI
- Westwood Studios ADL
- Westwood Studios AUD
- Xbox IMA ADPCM
- Nintendo GameCube / Wii
Game programming languages
(see also Programming Languages)
Other
- Allegro (game programming library)
- Bitsboard
- Electronic Arts
- Free Hero Mesh
- Hero Mesh
- Hero Mesh puzzle set (.mb)
- Infinity Engine
- Nintendo GameCube
- Nintendo GameCube / Wii
- Nintendo Wii
- BootMii NAND Dump
- BRFNT
- Mii Data
- Nintendo Wii BRLAN
- Nintendo Wii BRLYT
- Nintendo Wii BRRES
- Nintendo Wii Content.bin
- Nintendo Wii Data.bin
- Nintendo Wii Opening.bnr
- Nintendo Wii PAC
- Nintendo Wii PCS
- Nintendo Wii REL
- Nintendo Wii Savegame
- Nintendo Wii SEL
- Nintendo Wii Ticket
- Nintendo Wii TPL
- Nintendo Wii U8
- Nintendo Wii Update.inf
- Nintendo Wii VFF
- Title metadata
- Virtual Console CCF
- WAD (Wii)
- WiiConnect24 file
- Outerra engine (.otx) (used in Anteworld game)
- Sokoban
- Softdisk Publishing UDF files (used for Softdisk's version of Sokoban)
- SOK (Sokoban)
- Sokoban XML
- STOS memory bank (.mbk)
- Tiled
- Torque 3D game engine
- DTS (.dts)
- Valve Source Engine
- Valve Model Format (.mdl) Source Code
- Valve Collision Model (.phy)
- Valve Map Format (.vmf)
- Valve Material Type (.vmt)
- Valve Vertex Data (.vvd)
- Valve Texture Format (.vtf)
- Xtremeworlds
Individual Game Formats
This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.
- 7 Days to Die
- TTS Prefab (.tts)
- 7DTD Map File (.map)
- Age of Empires
- Data Resource File (.drs)
- Age of Empires Graphics File (.slp)
- Age of Mythology
- BAR (Age of Mythology) (.bar archive)
- Alter Ego (1986)
- Arma
- Arma PBO (.pbo)
- Barony
- Barony Voxel (.vox)
- Blur
- BAF (Blur ADPCM)
- BVE, OpenBVE, Boso View Express (railroad simulator)
- Cartooners
- Cartooners actor file (.act)
- Electronic Arts INF (.inf)
- Electronic Arts MOV (.mov)
- Electronic Arts MUS (.mus)
- Cities Skylines
- Cities Skylines CRP (.crp)
- Commander Keen 1
- Core Wars
- RBJ (Redcode oBJect) (.rbj)
- Crystal Caves
- Crystal Caves Sound format (.snd)
- Dance With Intensity
- Dance With Intensity simfile (.dwi)
- Dangerous Dave
- Dark Reign
- Dofus
- Donkey Konga 2
- Doom
- Doom cheat code encryption
- Doom MUS (.mus)
- Doom WAD (.wad)
- DTX Mania
- Duke Nukem
- Fallout
- Friday Night Funkin
- Garry's Mod
- Garry's Mod Addon (.gma)
- God of Thunder
- Grand Theft Auto
- RAGE Package Format (.rpf)
- RenderWare binary stream file (.dff)
- In the Groove
- In the Groove PCK (.pck)
- Kick It Up
- Kick It Up simfile (.ksf)
- Lego Island
- Lego Island World Database (.wdb)
- Magic & Mayhem
- Mario Kart Wii
- Mario Paint
- Mass Effect
- AFC (AFX audio file; Mass Effect 2)
- MegaZeux
- Minecraft
- Minecraft Alpha level format
- Minecraft Anvil format
- Minecraft Bedrock Edition level format
- Minecraft chunk format
- Minecraft classic level format
- Minecraft classic server protocol
- Minecraft generated structures format
- Minecraft Indev level format
- Minecraft Java Edition level format
- Minecraft loot table
- Minecraft map item format
- Minecraft model
- Minecraft NBT format
- Minecraft player format
- Minecraft raids.dat format
- Minecraft Region format
- Minecraft server_level.dat
- Minecraft server list format
- Minecraft structure block file format
- Minecraft scoreboard format
- Minecraft sounds.json
- Minecraft villages.dat format
- Schematic file format
- Mortal Kombat 4
- Pokémon
- Quake
- Rise of the Triad
- Rise of the Triad level format
- (also uses Doom WAD)
- RobotWar
- Sims, The
- CFP (Compressed Floating Point)
- CMX/BCF
- FAR (The Sims)
- IFF (The Sims) (.iff, .flr, .wll, .spf, .stx)
- SKN/BMF
- StarCraft
- StarCraft group file (.grp)
- StepMania
- StepMania simfile (.sm)
- StepMania 5 simfile (.ssc)
- StepMania AMX simfile (.sma)
- Stronghold
- Stronghold GM1 (.gm1)
- TGX Graphics (.tgx)
- Supaplex
- Supaplex Level format (.dat)
- Super Mario Galaxy
- Super Paper Mario
- BRSTMPSM (music data)
- Total War
- Total War ESF (.esf)
- Vinyl Goddess From Mars
- Warcraft
- Warcraft II PUD (.pud) (custom maps)
- Wiggle Planet
- Wii Fit / Wii Fit Plus
Game hints
Board/card games
- Magic Set Editor
- Magic Set Editor card set (.mse-set)
- Magic Set Editor export template (.mse-export-template)
- Magic Set Editor game definition (.mse-game)
- Magic Set Editor include package (.mse-include)
- Magic Set Editor installer (???)
- Magic Set Editor style sheet (.mse-style)
- Magic Set Editor symbol font (.mse-symbol-font)
- TeXnicard
External links
- Possibly the first video game, in 1958
- Nintendo Ultra64 Programming Manual
- Sega Pengo: bug found in maze generating algorithm
- How to 'hack' Candy Crush
- Glitch game files, released into the public domain
- Prince of Persia source code (Apple II)
- DICE: emulator of early discrete-circuit video games
- Museum acquires 'virtually complete' source code from Atari's arcade heyday
- Spacewar! for the PDP-1 (1962) (with in-browser emulation)
- Games with hidden developer messages
- Library of Congress Recommended Format Specifications: Software/Gaming
- Keen Dreams Source Code (open-source release)