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  • The .PAK file format is used by the PC version of Resident Evil (1997). It contains a compressed TIM image, using an algorithm similar to LZW. [[Category:Resident Evil (1997)]]
    3 KB (426 words) - 16:01, 27 August 2023
  • The '''.BSS''' file format is used on Resident Evil game series on Playstation to store the 2D background images. A file holds ...ligned on 32KB boundaries (for Resident Evil) or 64KB boundaries (Resident Evil 2 and 3).
    1 KB (181 words) - 16:00, 27 August 2023
  • [[Category:Resident Evil (1997)]] ...RDT''' file format is used to stored the description of a room in Resident Evil on Playstation or PC. It should contain the camera position (to correctly d
    21 KB (3,182 words) - 15:48, 26 August 2023
  • [[Category:Resident Evil (1997)]] The '''.EMD''' file format is used by Resident Evil. It contains the description of 3D models of the game (enemies, player, etc
    5 KB (764 words) - 15:36, 26 August 2023
  • [[Category:Resident Evil (1997)]] The '''.DOR''' file format is used by Resident Evil to store the animation of door, when the player changes room.
    872 B (118 words) - 16:10, 25 August 2023
  • #REDIRECT [[BSS (Resident Evil 1997)]]
    38 B (4 words) - 16:00, 27 August 2023
  • #REDIRECT [[PAK (Resident Evil 1997)]]
    38 B (4 words) - 16:01, 27 August 2023
  • [[Category:Resident Evil (1997)]] ... is used on the [[:Category:Resident Evil (1997)|PC port of Resident Evil (1997)]] to store uncompressed images.
    544 B (76 words) - 08:12, 29 August 2023
  • [[Category:Resident Evil (1997)]] ... is used on the [[:Category:Resident Evil (1997)|PC port of Resident Evil (1997)]] to store audio. These files are PlayStation's [[VAG (PlayStation)|VAG fo
    444 B (59 words) - 08:27, 29 August 2023

Page text matches

  • * [[PAK (Resident Evil 1997)]]
    1 KB (194 words) - 12:38, 11 January 2026
  • * [[EMD (Resident Evil 1997)‎]]
    111 B (11 words) - 15:35, 26 August 2023
  • The .PAK file format is used by the PC version of Resident Evil (1997). It contains a compressed TIM image, using an algorithm similar to LZW. [[Category:Resident Evil (1997)]]
    3 KB (426 words) - 16:01, 27 August 2023
  • The '''.BSS''' file format is used on Resident Evil game series on Playstation to store the 2D background images. A file holds ...ligned on 32KB boundaries (for Resident Evil) or 64KB boundaries (Resident Evil 2 and 3).
    1 KB (181 words) - 16:00, 27 August 2023
  • [[Category:Resident Evil (1997)]] ...RDT''' file format is used to stored the description of a room in Resident Evil on Playstation or PC. It should contain the camera position (to correctly d
    21 KB (3,182 words) - 15:48, 26 August 2023
  • [[Category:Resident Evil (1997)]] The '''.EMD''' file format is used by Resident Evil. It contains the description of 3D models of the game (enemies, player, etc
    5 KB (764 words) - 15:36, 26 August 2023
  • [[Category:Resident Evil (1997)]] The '''.DOR''' file format is used by Resident Evil to store the animation of door, when the player changes room.
    872 B (118 words) - 16:10, 25 August 2023
  • #REDIRECT [[BSS (Resident Evil 1997)]]
    38 B (4 words) - 16:00, 27 August 2023
  • #REDIRECT [[PAK (Resident Evil 1997)]]
    38 B (4 words) - 16:01, 27 August 2023
  • [[Category:Resident Evil (1997)]] ... is used on the [[:Category:Resident Evil (1997)|PC port of Resident Evil (1997)]] to store uncompressed images.
    544 B (76 words) - 08:12, 29 August 2023
  • [[Category:Resident Evil (1997)]] ... is used on the [[:Category:Resident Evil (1997)|PC port of Resident Evil (1997)]] to store audio. These files are PlayStation's [[VAG (PlayStation)|VAG fo
    444 B (59 words) - 08:27, 29 August 2023
  • [[Category:Resident Evil (1997)]]
    9 KB (1,358 words) - 05:57, 3 January 2026

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