Game data files
(→General Game Formats) |
(After getting rid of unnecessary disambiguating suffix on pages, change links to point directly to new names) |
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=== Other === | === Other === | ||
+ | |||
+ | * Allegro (game programming library) | ||
+ | ** [[Allegro packfile]] | ||
+ | |||
+ | * Blizzard Entertainment | ||
+ | ** [[BLP]] | ||
+ | ** [[MoPaQ]] | ||
* Electronic Arts | * Electronic Arts | ||
** [[Electronic Arts INF]] | ** [[Electronic Arts INF]] | ||
** [[Electronic Arts MOV]] | ** [[Electronic Arts MOV]] | ||
+ | |||
+ | * id Software | ||
+ | ** [[BSP]] (map format used in Quake) | ||
+ | ** [[Doom WAD]] | ||
+ | ** [[Quake PAK]] | ||
+ | ** [[Quake PK3]] (actually [[ZIP]]) | ||
* Infinity Engine | * Infinity Engine | ||
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* Nintendo GameCube / Wii | * Nintendo GameCube / Wii | ||
** [[DOL (Nintendo)]] | ** [[DOL (Nintendo)]] | ||
− | ** [[RARC | + | ** [[RARC]] |
− | ** [[Yaz0 | + | ** [[Yaz0]] |
* Nintendo Wii | * Nintendo Wii | ||
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* [[Outerra engine]] (.otx) (used in Anteworld game) | * [[Outerra engine]] (.otx) (used in Anteworld game) | ||
* [[STOS memory bank]] (.mbk) | * [[STOS memory bank]] (.mbk) | ||
+ | |||
+ | *Valve Source Engine | ||
+ | **[[Valve Model Format]] (.mdl) | ||
+ | **[[Valve Collision Model]] (.phy) | ||
+ | **[[Valve Map Format]] (.vmf) | ||
+ | **[[Valve Material Type]] (.vmt) | ||
+ | **[[Valve Vertex Data]] (.vvd) | ||
+ | **[[Valve Texture Format]] (.vtf) | ||
+ | |||
+ | * [[ZZT]] | ||
==Individual Game Formats== | ==Individual Game Formats== | ||
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]]. | This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]]. | ||
− | + | * 7 Days to Die | |
+ | ** [[TTS Prefab]] (.tts) | ||
+ | ** [[7DTD Map File]] (.map) | ||
+ | * Age of Empires | ||
+ | ** [[Data Resource File]] (.drs) | ||
+ | ** [[Age of Empires Graphics File]] (.slp) | ||
* Age of Mythology | * Age of Mythology | ||
** [[BAR (Age of Mythology)]] (.bar archive) | ** [[BAR (Age of Mythology)]] (.bar archive) | ||
* Alter Ego (1986) | * Alter Ego (1986) | ||
** [[Alter Ego Vignette Script format]] | ** [[Alter Ego Vignette Script format]] | ||
+ | * Arma | ||
+ | ** [[Arma PBO]] (.pbo) | ||
+ | * Barony | ||
+ | ** [[Barony Voxel]] (.vox) | ||
* BVE, OpenBVE, Boso View Express (railroad simulator) | * BVE, OpenBVE, Boso View Express (railroad simulator) | ||
** [[BVE object formats]] | ** [[BVE object formats]] | ||
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** [[BVE train.dat file]] | ** [[BVE train.dat file]] | ||
* Cartooners | * Cartooners | ||
− | ** [[Cartooners actor file]] | + | ** [[Cartooners actor file]] (.act) |
− | ** [[Electronic Arts INF]] | + | ** [[Electronic Arts INF]] (.inf) |
− | ** [[Electronic Arts MOV]] | + | ** [[Electronic Arts MOV]] (.mov) |
− | ** [[Electronic Arts MUS]] | + | ** [[Electronic Arts MUS]] (.mus) |
+ | * Cities Skylines | ||
+ | ** [[Cities Skylines CRP]] (.crp) | ||
* Commander Keen 1 | * Commander Keen 1 | ||
** [[Commander Keen 1 Level format]] (.ck1) | ** [[Commander Keen 1 Level format]] (.ck1) | ||
* Core Wars | * Core Wars | ||
− | ** [[RBJ (Redcode oBJect)]] | + | ** [[RBJ (Redcode oBJect)]] (.rbj) |
* Crystal Caves | * Crystal Caves | ||
− | ** [[Crystal Caves Sound format]] | + | ** [[Crystal Caves Sound format]] (.snd) |
* Dance With Intensity | * Dance With Intensity | ||
** [[Dance With Intensity simfile]] (.dwi) | ** [[Dance With Intensity simfile]] (.dwi) | ||
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* Donkey Konga 2 | * Donkey Konga 2 | ||
** [[Donkey Konga 2 DSP]] | ** [[Donkey Konga 2 DSP]] | ||
+ | * Doom | ||
+ | ** [[Doom MUS]] (.mus) | ||
+ | ** [[Doom WAD]] (.wad) | ||
* DTX Mania | * DTX Mania | ||
** [[DTX Mania simfile]] | ** [[DTX Mania simfile]] | ||
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** [[Duke Nukem graphics format]] | ** [[Duke Nukem graphics format]] | ||
* Fallout | * Fallout | ||
− | ** [[Fallout character description]] | + | ** [[Fallout character description]] (.gcd) |
+ | * Garry's Mod | ||
+ | ** [[Garry's Mod Addon]] (.gma) | ||
* God of Thunder | * God of Thunder | ||
** [[DAT (God of Thunder)]] | ** [[DAT (God of Thunder)]] | ||
** [[God of Thunder Music Format]] | ** [[God of Thunder Music Format]] | ||
+ | * Grand Theft Auto | ||
+ | ** [[RAGE Package Format]] (.rpf) | ||
* In the Groove | * In the Groove | ||
− | ** [[In the Groove PCK]] | + | ** [[In the Groove PCK]] (.pck) |
* Kick It Up | * Kick It Up | ||
** [[Kick It Up simfile]] (.ksf) | ** [[Kick It Up simfile]] (.ksf) | ||
+ | * Lego Island | ||
+ | ** [[Lego Island World Database]] (.wdb) | ||
+ | * Magic & Mayhem | ||
+ | ** [[Magic & Mayhem sprites file]] | ||
* Mario Kart Wii | * Mario Kart Wii | ||
** [[Wii BRFNT]] | ** [[Wii BRFNT]] | ||
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** [[Pokémon Mystery Dungeon]] | ** [[Pokémon Mystery Dungeon]] | ||
** [[Pokémon ROM]] | ** [[Pokémon ROM]] | ||
+ | * StarCraft | ||
+ | ** [[StarCraft group file]] (.grp) | ||
* StepMania | * StepMania | ||
** [[StepMania simfile]] (.sm) | ** [[StepMania simfile]] (.sm) | ||
** [[StepMania 5 simfile]] (.ssc) | ** [[StepMania 5 simfile]] (.ssc) | ||
** [[StepMania AMX simfile]] (.sma) | ** [[StepMania AMX simfile]] (.sma) | ||
+ | *Stronghold | ||
+ | **[[Stronghold GM1]] (.gm1) | ||
+ | **[[TGX Graphics]] (.tgx) | ||
* Supaplex | * Supaplex | ||
− | ** [[Supaplex Level format]] | + | ** [[Supaplex Level format]] (.dat) |
* Super Mario Galaxy | * Super Mario Galaxy | ||
** [[Super Mario Galaxy savefile]] | ** [[Super Mario Galaxy savefile]] | ||
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** [[Vinyl Goddess From Mars Music Format]] | ** [[Vinyl Goddess From Mars Music Format]] | ||
* Warcraft | * Warcraft | ||
− | ** [[Warcraft II PUD]] (custom maps) | + | ** [[Warcraft II PUD]] (.pud) (custom maps) |
* Wiggle Planet | * Wiggle Planet | ||
** [[Wiglet]] | ** [[Wiglet]] | ||
* Wii Fit / Wii Fit Plus | * Wii Fit / Wii Fit Plus | ||
** [[Wii Fit BMG]] | ** [[Wii Fit BMG]] | ||
+ | |||
+ | == Game hints == | ||
+ | * [[UHS]] | ||
== External links == | == External links == | ||
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* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush] | * [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush] | ||
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain] | * [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain] | ||
− | |||
− | |||
− | |||
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)] | * [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)] | ||
− | |||
− | |||
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games] | * [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games] | ||
− | |||
− | |||
− | |||
− | |||
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday] | * [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday] | ||
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation) | * [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation) | ||
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages] | * [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages] | ||
− | |||
− | |||
− | |||
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming] | * [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming] | ||
− | |||
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)] | * [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)] | ||
− |
Revision as of 05:19, 10 April 2019
Contents |
Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.
See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.
References
- Xentax Wiki
- ReWiki
- QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.
Audio / Music
- beatmania / IIDX simulation
- Commodore Amiga
- Electronic Arts
- Epic Megagames MASI
- id Software
- Interplay ACM
- Inverse Frequency Sound format
- Ken's Adlib Music
- Sierra AGI
- Sierra SCI
- Westwood Studios ADL
- Westwood Studios AUD
- Xbox IMA ADPCM
- Nintendo GameCube / Wii
Other
- Allegro (game programming library)
- Electronic Arts
- Infinity Engine
- Nintendo GameCube
- Nintendo GameCube / Wii
- Nintendo Wii
- BootMii NAND Dump
- Mii Data
- Nintendo Wii BRLAN
- Nintendo Wii BRLYT
- Nintendo Wii BRRES
- Nintendo Wii Content.bin
- Nintendo Wii Data.bin
- Nintendo Wii Opening.bnr
- Nintendo Wii PAC
- Nintendo Wii PCS
- Nintendo Wii REL
- Nintendo Wii Savegame
- Nintendo Wii SEL
- Nintendo Wii Ticket
- Nintendo Wii Title Metadata
- Nintendo Wii TPL
- Nintendo Wii U8
- Nintendo Wii Update.inf
- Nintendo Wii VFF
- Nintendo Wii WAD
- Virtual Console CCF
- WiiConnect24 file
- Outerra engine (.otx) (used in Anteworld game)
- STOS memory bank (.mbk)
- Valve Source Engine
- Valve Model Format (.mdl)
- Valve Collision Model (.phy)
- Valve Map Format (.vmf)
- Valve Material Type (.vmt)
- Valve Vertex Data (.vvd)
- Valve Texture Format (.vtf)
Individual Game Formats
This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.
- 7 Days to Die
- TTS Prefab (.tts)
- 7DTD Map File (.map)
- Age of Empires
- Data Resource File (.drs)
- Age of Empires Graphics File (.slp)
- Age of Mythology
- BAR (Age of Mythology) (.bar archive)
- Alter Ego (1986)
- Arma
- Arma PBO (.pbo)
- Barony
- Barony Voxel (.vox)
- BVE, OpenBVE, Boso View Express (railroad simulator)
- Cartooners
- Cartooners actor file (.act)
- Electronic Arts INF (.inf)
- Electronic Arts MOV (.mov)
- Electronic Arts MUS (.mus)
- Cities Skylines
- Cities Skylines CRP (.crp)
- Commander Keen 1
- Core Wars
- RBJ (Redcode oBJect) (.rbj)
- Crystal Caves
- Crystal Caves Sound format (.snd)
- Dance With Intensity
- Dance With Intensity simfile (.dwi)
- Dangerous Dave
- Dofus
- Donkey Konga 2
- Doom
- DTX Mania
- Duke Nukem
- Fallout
- Garry's Mod
- Garry's Mod Addon (.gma)
- God of Thunder
- Grand Theft Auto
- RAGE Package Format (.rpf)
- In the Groove
- In the Groove PCK (.pck)
- Kick It Up
- Kick It Up simfile (.ksf)
- Lego Island
- Lego Island World Database (.wdb)
- Magic & Mayhem
- Mario Kart Wii
- Mario Paint
- Pokémon
- StarCraft
- StarCraft group file (.grp)
- StepMania
- StepMania simfile (.sm)
- StepMania 5 simfile (.ssc)
- StepMania AMX simfile (.sma)
- Stronghold
- Stronghold GM1 (.gm1)
- TGX Graphics (.tgx)
- Supaplex
- Supaplex Level format (.dat)
- Super Mario Galaxy
- Super Paper Mario
- BRSTMPSM (music data)
- Total War
- Total War ESF (.esf)
- Vinyl Goddess From Mars
- Warcraft
- Warcraft II PUD (.pud) (custom maps)
- Wiggle Planet
- Wii Fit / Wii Fit Plus
Game hints
External links
- Possibly the first video game, in 1958
- Nintendo Ultra64 Programming Manual
- Sega Pengo: bug found in maze generating algorithm
- How to 'hack' Candy Crush
- Glitch game files, released into the public domain
- Prince of Persia source code (Apple II)
- DICE: emulator of early discrete-circuit video games
- Museum acquires 'virtually complete' source code from Atari's arcade heyday
- Spacewar! for the PDP-1 (1962) (with in-browser emulation)
- Games with hidden developer messages
- Library of Congress Recommended Format Specifications: Software/Gaming
- Keen Dreams Source Code (open-source release)