Audio and Music
From Just Solve the File Format Problem
(Difference between revisions)
(Removed IMF format (I think it refers to the id Software Music Format which is already in the list).) |
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** [[GYM]] (Genesis YM2612) | ** [[GYM]] (Genesis YM2612) | ||
** [[IBK]] (Instrument Bank) | ** [[IBK]] (Instrument Bank) | ||
+ | ** [[RAW (Adlib)|RAW]] (AdLib Sound Card) | ||
== Musical notation == | == Musical notation == | ||
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== R == | == R == | ||
− | |||
* [[RH]] (Rob Hubbard) | * [[RH]] (Rob Hubbard) | ||
* [[RHO]] (Rob Hubbard Old) | * [[RHO]] (Rob Hubbard Old) |
Revision as of 21:48, 20 November 2012
File Formats | > | Electronic File Formats | > | Audio and Music |
Electronic Formats concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.
Audio and sequencer software
- AUP (Audacity)
- BMX (Jeskola Buzz song)
- Cakewalk
- ENS (Native Instruments Reaktor ensemble)
- Steinberg
- FLP (FruityLoops / FL Studio project files)
- LOGIC (Logic)
- Pro Tools
- Propellerhead Reason
- Renoise
- SES (Cool Edit / Audition) (Cool Edit / Audition Multi Track Session file)
Audio recording and sound waves
- Container formats
- Lossless compression
- AAL (Lossless variant of ATRAC)
- ADA (Advanced Digital Audio)
- ALAC (Apple Lossless Audio Codec)
- APAC (Marian's A-pac)
- APE (Monkey's Audio)
- Dakx Wav
- DTS-HD (Lossless variant of DTS- DTS-HD Master Audio)
- FLAC (Free Lossless Audio Codec)
- LA (Lossless Audio)
- LiteWave
- LPAC (Lossless Predictive Audio Coding)
- MLP (Meridian Lossless Packing Audio)
- MPEG-4 ALS (MPEG-4 Audio Lossless Coding)
- MPEG-4 SLS (MPEG-4 Scalable lossless coding mode)
- OFR (OptimFROG lossless audio)
- PCA (Sony's Perfect Clarity Audio)
- RALF (Real Lossless Audio Codec)
- RKA (RK Audio)
- SHN (Shorten)
- Sonarc
- Split2000
- TAK (Tom's Lossless Audio Kompressor)
- TrueHD (Dolby TrueHD)
- TTA (True Audio)
- VocPack
- WavArc
- WavPack (WavPack Lossless)
- WMA Lossless (Windows Media Audio 9 Lossless)
- Lossy compression
- AA (Audible Audiobook)
- AAC (Advanced Audio Coding)
- Adaptive differential pulse-code modulation
- ATRAC (Adaptive Transform Acoustic Coding)
- AAX (Audible Audiobook)
- GSM (Raw GSM 6.10 Audio Stream)
- M4A (MPEG-4 Audio)
- M4B (iTunes Audio Book)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MP+ (MPEGplus Audio)
- MP1 (MPEG Audio Layer 1)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPA (MPEG Audio)
- MPC (Musepack Audio, formerly known as MPEGplus)
- RA (RealAudio)
- SPX (Speex)
- WMA (Windows Media Audio)
- Uncompressed audio
- AIF / AIFF (Audio Interchange File Format)
- LPCM (Linear Pulse Code Modulated Audio)
- RAW (RAW audio)
- WAV (Waveform Audio File Format)
- Various encodings
Emulated music
- 2SF (Nintendo DS PSF)
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- MINIGSF (GSF track)
- MINIPSF (PSF track)
- MINIPSF2 (PSF2 track)
- MINIQSF (QSF track)
- MINISNSF (SNSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- PSF (Portable Sound Format)
- PSF1 (Playstation PSF)
- PSF2 (Playstation 2 PSF)
- QSF (Capcom Q-Sound PSF)
- QSFLIB (QSF Library)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- USF (Nintendo 64 PSF)
- USFLIB (USF library)
Game audio and music
- Adept Software
- Atari
- SAP (Atari POKEY)
- Bandai
- WSR (WonderSwan / WonderSwan Color)
- CIN (Cinemaware)
- CORE (Core Design)
- CRI Middleware
- DI (Digital Illusions)
- Electronic Arts
- 8SV / 8SVX (IFF-8SVX)
- IFF (Amiga 8SVX)
- EMS (Editeur Musical Sequentiel)
- Epic Megagames
- id Software
- Interplay ACM (.acm)
- INS (Infogrames)
- J2B (XMP Game Module)
- LucasArts
- Nintendo
- ADP (Nintendo Gamecube)
- AFC (Nintendo Gamecube)
- AGSC (AGSC Audio File)
- ASN (Nintendo Gamecube)
- ASR (Nintendo Wii)
- AST (Nintendo Wii sound format)
- BRSTM (Nintendo Wii streaming format)
- DSP (Donkey Konga 2)
- GBR (Game Boy Sound)
- GBS (Game Boy Sound)
- GCA (Nintendo Wii)
- GOT (God of Thunder)
- KRAW (Nintendo Wii)
- Origin Software
- M (Origin Software - Ultima 6 Music)
- Sierra
- Sony
- ADS (PSX Audio)
- ASS (Sony Playstation)
- CCC (Sony Playstation)
- DXH (Sony Playstation)
- FAG (Sony Playstation)
- FSB (Sony Playstation)
- GMS (Sony Playstation)
- KHV (Sony Playstation)
- LEG (Sony Playstation)
- I100 (Sony Playstation)
- I400 (Sony Playstation)
- I80 (Sony Playstation)
- ILD (Sony Playstation)
- KCES (Sony Playstation)
- MI2 (Sony Playstation 2)
- MI4 (Sony Playstation)
- MIB (Sony Playstation)
- MIC (Sony Playstation)
- SPU (Sony Playstation)
- VB2 (Playstation / PS2)
- UMX (Unreal Music Format)
- Union Logic Software Publishing
- UDS (Unique Development Studios)
- VGM (Videogame Music)
- Westwood Studios
Metadata formats
- MDZ - strictly not itself a music format, but a metadata file for other music files used by Open Cubic Player. See http://www.cubic.org/player/doc/node72.htm
Music trackers
- 128 (Soundtrakker 128)
- 1TM (1tracker)
- 669 (Composer 669 module)
- Adlib Tracker
- Arkos Tracker (.aks)
- BoomTracker v4.0
- BR (BeRoTracker)
- BSF (BoyScout Tracker)
- Chaos Music Composer
- CT (CyberTracker)
- CT2 (craptracker ii)
- CUST (DeliTracker Custom)
- DIGI Booster / DigiBooster / Digi Booster
- DMF (Delusion Digital Music Format)
- X-Tracker (X-Tracker)
- DTM (DeFy Adlib Tracker)
- DTM (DigiTrekker)
- DTM (Digital Tracker)
- DTT (Desktop Tracker)
- EX (Fashion Tracker)
- Farandole Composer
- FastTracker / FastTracker 2
- FCHS (Fuchs Tracker)
- FM-Kingtracker
- FLS (Flash Tracker)
- FLT (Startrekker / Audio Sculpturer)
- FLX (Flex Tracker)
- FNK (FunkTracker)
- FTC (Fast Tracker)
- FTM (FamiTracker)
- Future Composer
- Groumpf Tracker
- GTR (Global Tracker v1.x)
- HSC AdLib Composer / HSC-Tracker
- HVL (Hively Tracker)
- IMF (Imago Orpheus)
- Impulse Tracker
- INS (HSC-Tracker/RAD-Tracker, SAdT, Amusic/AdLib instrument)
- JAM (JAMCracker Pro)
- KRIS (ChipTracker)
- KT (klystrack Song)
- LIQ (Liquid Tracker)
- MAD (Mlat Adlib Tracker)
- MAD (PlayerPRO module)
- MDL (Digitrakker)
- MGT (Megatracker)
- MOD (Amiga Module)
- ModPlug Tracker
- MT2 (MadTracker 2)
- MTM (MultiTracker)
- MTN (Soundtracker 2.6 / Ice Tracker)
- Muse Tracker / Pornotracker
- Music Pro Tracker
- NED (NerdTracker II)
- NEST (NesTracker)
- NST (NoiseTracker)
- NTK (Noisetrekker)
- OctaMED
- Oktalyzer
- PLM (DisorderTracker II)
- Pro Tracker
- PTM (PolyTracker)
- Reality AdLib Tracker
- SBStudio II (.pac, .son, .sou)
- Scream Tracker
- SKS (Starkos Tracker)
- Soundtrakker
- ST26 (SoundTracker 2.6)
- STC (Sound Tracker / Super Sonic)
- STP (Sound Tracker Pro)
- Surprise! Adlib Tracker
- SAT (Surprise! AdLib Tracker v1, 5, 6)
- Surprise! Adlib Tracker v2.0 (.sa2)
- TFMX
- MDAT (TFMX) (TFMX pattern data)
- MDAT (TFMX 7V) (TFMX 7V)
- MDAT (TFMX Pro) (TFMX Pro)
- SMPL (TFMX sample data)
- TP3 (Trackerpacker 3)
- Ultra Tracker (.ult)
- VT (VIC-TRACKER)
- VTX (Vortex Tracker)
- WOW (Grave Composer)
- XMS (XMS-Tracker)
Musical instrument control
- ELECTONE - For Yamaha Electone Range Electronic Organs
- MIDI & Clones
- Hardware specific
Musical notation
- Guitar tablatures
- tab, btab, txt - ASCII tab
- gtp Guitar Pro
- gp3 - Guitar Pro 3
- gp4 - Guitar Pro 4
- gp5 - Guitar Pro 5
- gp6 - Guitar Pro 6
- kg - KGuitar
- ptb - Power Tab
- Progression
- rmtf - Rich MIDI Tablature Format
- tef - TablEdit
- VexTab
- Musical notation
- Capella
- Copyist
- enc - Encore
- mus - Finale
- fnf - Forte
- GUIDO
- Mup
- MuseScore
- mwk - MusicWrite
- mus - Music Time
- mts - Music Time Pro
- msf - Myriad Software
- opt - Neuratron Photoscore Format
- Notation Interchange File Format
- NoteAbility Pro
- nwc - Noteworthy Composer and Music Publisher
- NoteWriter
- Notion
- NtEd
- ove - Overture
- PriMus
- rhp - Rhapsody Notation Program File
- rg - Rosegarden
- qsd - QuickScore Elite
- mus - SCORE
- spp - Score Perfect
- scw - ScoreWriter
- Sibelius
- sss - Studio Session Song
- Tilia
- XMF
Playlist formats
- B4S (Winamp 3 playlist)
- FPL (foobar2000 playlist)
- KPL (Kazaa Playlist Format)
- M3U (Multimedia Playlist Format)
- PLS (Multimedia Playlists)
Unclassified (need to move to other categories)
#
A
- AA3 (Advanced Transform Acoustic Coding)
- AAM (Art & Magic)
- AAAP (AAAP Audio File)
- abk - AMOS Music Bank
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- ACM (Audio Compression Manager)
- ADM (ADM Audio File)
- AFC (AFX Audio File)
- AHX (Abyss) (Abyss Highest eXperience)
- AIX (AIX Audio File)
- ALM (Aley Keptr)
- AMC (AM Composer)
- AMD (Amusic)
- AMF (ASYLUM Music Format / Advanced Music Format)
- AMS (Velvet Studio AMS 1.x modules.)
- AMTS (AMTS Audio File)
- AON (Art of Noise)
- AS4 (AS4 Audio File)
- ASC (ASC Sound Master)
- ASD (ASD Audio File)
- AST (Actionamics Sound Tool)
- AT3 (Advanced Transform Acoustic Coding)
- AUD (INRS-Telecom)
- AY (Amstrad CPC / ZX Spectrum)
B
- B1S
- BAF
- BAKA
- BAM (Bob's Adlib Music)
- BAR
- BBSONG (Beepola)
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BDSP
- BG00
- BGW
- BH2PCM
- BMDX
- BMF (BR404 Music)
- BNS
- BNSF
- BO2
- BONK
- BP (SoundMon 2.0) (SoundMon 2.0)
- BP (SoundMon 2.2) (SoundMon 2.2)
- BP3 (Brian Postma's SoundMon v3.x)
- BPA (Death Rally Archive))
- BRSTMPSM
- BS (Brian Postma's SoundMon)
- BSS (Beathoven Synthesiser)
- BVG
C
- CAF
- CADSP
- CBA (Chuck Biscuits+Black Artist)
- CBD2
- CFN (DSP File)
- CHAN (Channel Players)
- CM (CustomMade)
- CNK
- COP (SAM Coupe)
- CPC (ZXAYEMUL Sound)
- CPS
- CRB (Heatseeker v1.0)
- CUS (Custom Amiga Module)
- CUSTOM (Custom Amiga Module)
D
- D (SPPACK)
- D00 (Packed EdLib Module)
- DAT (Paul Robotham)
- DCS
- DCT (Format designed for dictation by NCH Software)
- DDSP
- DE2
- DFM (Digital-FM)
- DH (David Hanney)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLS (Downloadable Sounds Banks)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DMO (Twin TrackPlayer)
- DMSG
- DNS (Dynamic Synthesizer)
- DSC (Digital Sonix & Chrome)
- DSM (DSIK Internal)
- DSR (Desire)
- DSP
- DSPW
- DSS (Digital Speech Standard)
- DSYM (Digital Symphony)
- DTK
- DTS
- DVF (Sony Digital Audio recorders)
- DVI
- DW (David Whittaker)
- DZ (Darius Zendeh)
E
F
- FCM (FC-M Packer)
- FFW
- FILP
- FMX (Fuxoft AY Language)
- FP (Future Player)
- FRED (Fred Editor)
- FUZZ (Fuzzac Packer)
- FW (FWMP)
G
- GBTS
- GCM (DSP File)
- GCUB
- GCW
- GDM (General Digital Music)
- GENH (artificial header for RAW files)
- GMC (Game Music Creator)
- GRAY (Fred Gray)
- GSB
- GSP (DSP File)
- GSR (Gens Sound Record)
H
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HGC1
- HIP (Jochen Hippel / TFMX)
- HIPC (Hippel-COSO)
- HIS
- HIW (Jochen Hippel / TFM2)
- HLWAV
- HPS (DSP File)
- HWAS
I
- IAB
- IADP
- IDRUM (iZotope iDrum)
- IDSP (DSP File)
- IKM
- IMS (Images Music System)
- INT (RAW File)
- ISD
- ISH (DSP File)
- ISWS
- IVAUD
- IVB
J
- JBL (JBM Adlib Music)
- JC (JCalG1 DataPacker)
- JCB (Jason Brooke)
- JD (Special FX)
- JPO (Steve Turner)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JOE
- JPN (Jason Page)
- JSTM
- JT (Jeroen Tel)
K
- KCEY
- KDM (Ken's Digital Music)
- KH (Kris Hatlelid)
- KHV
- KI (klystrack Instrument)
- KLM (Whacky Wheels)
- KOVS
- KSM (Ken's Adlib Music)
- KSS (MSX)
- KSSX (Possible expansion of KSS)
L
M
- MA (Music Assembler)
- MADX (Extended MAD)
- MATX
- MBM (Moonblaster Music Format)
- MC (Mark Cooksey)
- MCG
- MD (Mike Davies)
- MDX (MXDRV16y Music File)
- MDX (Sharp X68000)
- MFP (Magnetic Fields Packer)
- MIHB
- MII (Mark II Sound-System)
- MK2 (Mark 2 Sound System)
- MKII (Mark II Sound System))
- MKJ (MKJamz Audio)
- MMDC (MMDC)
- MML (Music Macro Language)
- MNSTR
- MO3 (MP3 / OGG Compressed ST-xx)
- MOK (Silmarils)
- MOL (MOD4WIN Module Lists)
- MON (M.O.N New / Old)
- MP (Module Protector + noID)
- MPC (Mario Paint Composer)
- MPDS
- MPDSP (DSP File)
- MSA
- MSC (AdLib MSCplay)
- MSF
- MSQ (Mario Sequencer)
- MSS (Advanced Mario Sequencer)
- MSV (Sony dictation machines)
- MSVP
- MTAF
- MTK (MPU-401 trakker)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXM (Mxmplay)
- MXTX (MaxTrax)
- MYI (maxYMiser Instrument)
N
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSD (???)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NSP (Computerized Speech Lab)
- NTP (NovoTrade Packer)
O
P
- P4X (The Player v4.x)
- P6X (The Player v6.x)
- PAP (Pierre Adane Packer)
- PAT (UltraSound GF1 Patches)
- PCM (Pulse Code Modulation)
- PHA (Pha Packer)
- PIXI (Pixilang)
- PP21 (ProPacker 2.1)
- PP30 (ProPacker 3.0)
- PR1 (Promizer)
- PRU2 (Prorunner 2.0)
- PRUN (Prorunner 1.0)
- PS (Paul Shields)
- PSA (Professional Sound Artists)
- PSC (Pro Sound Creator v1.xx)
- PSF (Soundfactory)
- PSM (Pro Sound Maker)
- PVP (Peter Verswyvelen Packer)
R
- RH (Rob Hubbard)
- RHO (Rob Hubbard Old)
- Rich Music Format
- RJP (Richard Joseph)
- RK (Ron Klaren)
- ROL (AdLib Visual Composer)
S
- S98 (NEC PC-98)
- SA (Sonic Arranger)
- SAM (MOD Edit sample)
- SB (Steve Barrett)
- SCN (Sean Connolly)
- SCR (Sean Conran)
- SCT (Soundcontrol)
- SD (ESPS sampled data file)
- SDR (Synth Dream)
- SF (Berkeley/IRCAM/Carl Sound Format)
- SF2 (SoundFont 2.0 Sound Banks)
- SFX (SoundFX)
- SGC (Sega Master System / Game Gear / Colecovision)
- SGI (Sound Generator 3.0 instrument)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SID (Sidmon) (Sidmon)
- SID2 (Sidmon II)
- SJS (SoundPlayer)
- SM (Sound Master)
- SMUS (Sonix Music Driver)
- SND (Atari ST)
- SNDH (Atari ST)
- SNG (GoatTracker)
- SNG (SCC Musixx)
- SNK (Paul Summers)
- SPC (Super Nintendo SPC700)
- SPL (Sound Programming Language)
- SQT (SQ-Tracker)
- SS (Speedy System)
- SunVox
T
- TF (Follin Player II)
- TFMX (TFMX)
- THM (Thomas Hermann)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TME (The Musical Enlightenment)
- TPU (Dirk Bialluch)
- TW (Sound Images)
V
W
- WB (Wally Beben)
X
- XMF (Extensible Music Format)
Y
- YM (Amstrad CPC / Spectrum ZX / Atari ST)
Z
See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html
See also Piano Rolls (which is under the Physical File Formats).