Interactive Fiction
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Revision as of 05:00, 29 October 2012 by Rhetoric X (Talk | contribs)
File Formats | > | Electronic File Formats | > | Interactive Fiction |
Also known as "adventure games" or "text adventures" after the Original (Colossal Cave) Adventure.
- A-code
- AAS (Advanced Authoring System)
- ACE
- ADL
- ADMS
- ADRIFT (Adventure Developer & Runner - Interactive Fiction Toolkit)
- AdvBuilder
- Adven-80
- Advent (not to be confused with ADVENT the game)
- Adentura
- Adventure Editor
- Adventure International (Scott Adams)
- Adventurescape
- Adventure Simulator
- AdvSys
- AGI
- AGIFG
- AGT (Adventure Game Toolkit)
- GAGS (Generic Adventure Game System)
- Aiee! (An Interactive Environment Engine!)
- ALAN (Adventure Language)
- Archetype
- Aventuro
- Brainex Door Manager
- CAECHO
- CAT
- CAW
- CUTRA
- DAP
- Drool
- Eamon
- Figment
- Gamescape
- GINAS
- Graphic Adventure Creator
- Glulx
- GTAC
- Hugo
- IAGE (Internet Adventure Game Engine)
- Inform
- JACL (JACL Adventure Creation Language)
- LADS
- Level9
- Magnetic Scrolls
- MDL
- MechiQue
- Mipric
- Nemlin
- NM Parser (nmp)
- OASYS
- PAW (Professional Adventure Writer)
- PAWS (Python Adventure Writing System)
- Prometeo
- Quest
- QuestMaker
- Quill
- REXX Adenture
- R.A.G.S.
- SKC
- SUDS (Single User Dungeon System)
- Superglus
- TAB
- T.A.G.
- TADS (Text Adventure Development System)
- Textopia
- TxA
- Visual SINTAC
- World Builder
- Z-code