Programming Languages
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Revision as of 02:35, 24 January 2013 by Dan Tobias (Talk | contribs)
Programming languages are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as source code which may be directly interpreted by a machine or compiled or assembled into executables.
- ActionScript (Flash)
- Ada
- ALGOL
- APL
- Assembly language (various versions for different machine architectures)
- B
- BASIC (Beginner's All Purpose Symbolic Instruction Code)
- Batch file (DOS, Windows, OS/2)
- BCPL
- Bourne shell script: .sh
- C
- C++
- C#
- COBOL (COmmon Business-Oriented Language)
- COMAL
- D
- dBase programming language (and related languages such as FoxPro and Clipper)
- Erlang
- FORTRAN (FORmula TRANslation)
- Graphics Programming Language (GPL) (mid-level language on TI computers)
- Haskell
- INTERCAL
- Java
- JavaScript (JScript, ECMAscript)
- LISP
- Logo
- Lua
- Machine language (various versions for different machine architectures)
- Matlab
- MUMPS (Massachusetts General Hospital Utility Multi-Programming System)
- Music Macro Language
- Objective-C (used in Mac and iOS development)
- Pascal
- Perl
- PHP
- Pixilang
- PL/I
- Programmable calculators
- Programmable Command Language (PCL), for TOPS-20
- Prolog
- Python
- RobotWar
- RPG
- Ruby
- Scratch
- Smalltalk
- SNOBOL
- SQL
- TRAC programming language
- TUTOR
Interactive Fiction engines often use specialized programming languages for game development.
Resources
- A comprehensive list of over 2000 programming languages and a small sample programs for each of them is available here
- Rosetta Code attempts to present solutions to the same task in different programming languages.
- A Brief, Incomplete, and Mostly Wrong History of Programming Languages