Game data files
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** [[StepMania 5 simfile]] (.ssc) | ** [[StepMania 5 simfile]] (.ssc) | ||
** [[StepMania AMX simfile]] (.sma) | ** [[StepMania AMX simfile]] (.sma) | ||
+ | *Stronghold | ||
+ | **[[TGX Graphics]] (.tgx) | ||
* Supaplex | * Supaplex | ||
** [[Supaplex Level format]] | ** [[Supaplex Level format]] |
Revision as of 19:36, 10 August 2016
Contents |
Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.
See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.
References
- Xentax Wiki
- ReWiki
- QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.
Audio / Music
- beatmania / IIDX simulation
- Commodore Amiga
- Electronic Arts
- Epic Megagames MASI
- id Software
- Interplay ACM
- Inverse Frequency Sound format
- Ken's Adlib Music
- Sierra AGI
- Sierra SCI
- Westwood Studios ADL
- Westwood Studios AUD
- Xbox IMA ADPCM
- Nintendo GameCube / Wii
Other
- Electronic Arts
- Infinity Engine
- Nintendo GameCube
- Nintendo GameCube / Wii
- Nintendo Wii
- BootMii NAND Dump
- Mii Data
- Nintendo Wii BRLAN
- Nintendo Wii BRLYT
- Nintendo Wii BRRES
- Nintendo Wii Content.bin
- Nintendo Wii Data.bin
- Nintendo Wii Opening.bnr
- Nintendo Wii PAC
- Nintendo Wii PCS
- Nintendo Wii REL
- Nintendo Wii Savegame
- Nintendo Wii SEL
- Nintendo Wii Ticket
- Nintendo Wii Title Metadata
- Nintendo Wii TPL
- Nintendo Wii U8
- Nintendo Wii Update.inf
- Nintendo Wii VFF
- Nintendo Wii WAD
- Virtual Console CCF
- WiiConnect24 file
- Outerra engine (.otx) (used in Anteworld game)
- STOS memory bank (.mbk)
- Valve Source Engine
- Valve Model Format (.mdl)
- Valve Collision Model (.phy)
- Valve Map Format (.vmf)
- Valve Material Type (.vmt)
- Valve Vertex Data (.vvd)
- Valve Texture Format (.vtf)
Individual Game Formats
This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.
- Age of Empires
- Data Resource File (.drs)
- Age of Empires Graphics File (.slp)
- Age of Mythology
- BAR (Age of Mythology) (.bar archive)
- Alter Ego (1986)
- BVE, OpenBVE, Boso View Express (railroad simulator)
- Cartooners
- Commander Keen 1
- Core Wars
- Crystal Caves
- Dance With Intensity
- Dance With Intensity simfile (.dwi)
- Dangerous Dave
- Dofus
- Donkey Konga 2
- Doom
- DTX Mania
- Duke Nukem
- Fallout
- Garry's Mod
- Garry's Mod Addon (.gma)
- God of Thunder
- In the Groove
- Kick It Up
- Kick It Up simfile (.ksf)
- Mario Kart Wii
- Mario Paint
- Pokémon
- StarCraft
- StarCraft group file (.grp)
- StepMania
- StepMania simfile (.sm)
- StepMania 5 simfile (.ssc)
- StepMania AMX simfile (.sma)
- Stronghold
- TGX Graphics (.tgx)
- Supaplex
- Super Mario Galaxy
- Super Paper Mario
- BRSTMPSM (music data)
- Total War
- Total War ESF (.esf)
- Vinyl Goddess From Mars
- Warcraft
- Warcraft II PUD (custom maps)
- Wiggle Planet
- Wii Fit / Wii Fit Plus
External links
- Possibly the first video game, in 1958
- Nintendo Ultra64 Programming Manual
- Sega Pengo: bug found in maze generating algorithm
- How to 'hack' Candy Crush
- Glitch game files, released into the public domain
- Prince of Persia source code (Apple II)
- DICE: emulator of early discrete-circuit video games
- All these years later, there’s still nothing better than Doom
- Museum acquires 'virtually complete' source code from Atari's arcade heyday
- Spacewar! for the PDP-1 (1962) (with in-browser emulation)
- Games with hidden developer messages
- Video on hacking game consoles
- First person game engine in 265 lines of JavaScript
- Library of Congress Recommended Format Specifications: Software/Gaming
- Keen Dreams Source Code (open-source release)