Audio and Music
From Just Solve the File Format Problem
(Difference between revisions)
(Made a group for ADPCM formats.) |
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** [[AA]] (Audible Audiobook) | ** [[AA]] (Audible Audiobook) | ||
** [[AAC]] (Advanced Audio Coding) | ** [[AAC]] (Advanced Audio Coding) | ||
+ | ** Adaptive differential pulse-code modulation | ||
+ | *** [[MNF]] (Yamaha ADPCM) | ||
+ | *** [[SPB]] (Yamaha ADPCM) | ||
+ | *** [[VOX]] | ||
** [[ATRAC]] (Adaptive Transform Acoustic Coding) | ** [[ATRAC]] (Adaptive Transform Acoustic Coding) | ||
** [[AAX]] (Audible Audiobook) | ** [[AAX]] (Audible Audiobook) | ||
Line 670: | Line 674: | ||
* [[MMDC]] (MMDC) | * [[MMDC]] (MMDC) | ||
* [[MML]] (Music Macro Language) | * [[MML]] (Music Macro Language) | ||
− | |||
* [[MNSTR]] | * [[MNSTR]] | ||
* [[MO3]] (MP3 / OGG Compressed ST-xx) | * [[MO3]] (MP3 / OGG Compressed ST-xx) | ||
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* [[SNG (SCC Musixx)|SNG]] (SCC Musixx) | * [[SNG (SCC Musixx)|SNG]] (SCC Musixx) | ||
* [[SNK]] (Paul Summers) | * [[SNK]] (Paul Summers) | ||
− | |||
* [[SPC]] (Super Nintendo SPC700) | * [[SPC]] (Super Nintendo SPC700) | ||
* [[SPL]] (Sound Programming Language) | * [[SPL]] (Sound Programming Language) | ||
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* [[TW]] (Sound Images) | * [[TW]] (Sound Images) | ||
== V == | == V == | ||
− | |||
* [[VGZ]] (GZipped VGM) | * [[VGZ]] (GZipped VGM) | ||
* [[VSQ]] (Voice Sequence) | * [[VSQ]] (Voice Sequence) |
Revision as of 19:08, 19 November 2012
File Formats | > | Electronic File Formats | > | Audio and Music |
Electronic Formats concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.
Audio and sequencer software
- AUP (Audacity)
- Cakewalk
- CUBASE (Steinberg)
- FLP (FruityLoops / FL Studio project files)
- LOGIC (Logic)
- Pro Tools
- Propellerhead Reason
- Renoise
- SES (Cool Edit / Audition) (Cool Edit / Audition Multi Track Session file)
Audio recording and sound waves
- Container formats
- Lossless compression
- AAL (Lossless variant of ATRAC)
- ADA (Advanced Digital Audio)
- ALAC (Apple Lossless Audio Codec)
- APAC (Marian's A-pac)
- APE (Monkey's Audio)
- Dakx Wav
- DTS-HD (Lossless variant of DTS- DTS-HD Master Audio)
- FLAC (Free Lossless Audio Codec)
- LA (Lossless Audio)
- LiteWave
- LPAC (Lossless Predictive Audio Coding)
- MLP (Meridian Lossless Packing Audio)
- MPEG-4 ALS (MPEG-4 Audio Lossless Coding)
- MPEG-4 SLS (MPEG-4 Scalable lossless coding mode)
- OFR (OptimFROG lossless audio)
- PCA (Sony's Perfect Clarity Audio)
- RALF (Real Lossless Audio Codec)
- RKA (RK Audio)
- SHN (Shorten)
- Sonarc
- Split2000
- TAK (Tom's Lossless Audio Kompressor)
- TrueHD (Dolby TrueHD)
- TTA (True Audio)
- VocPack
- WavArc
- WavPack (WavPack Lossless)
- WMA Lossless (Windows Media Audio 9 Lossless)
- Lossy compression
- AA (Audible Audiobook)
- AAC (Advanced Audio Coding)
- Adaptive differential pulse-code modulation
- ATRAC (Adaptive Transform Acoustic Coding)
- AAX (Audible Audiobook)
- M4A (MPEG-4 Audio)
- M4B (iTunes Audio Book)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MP+ (MPEGplus Audio)
- MP1 (MPEG Audio Layer 1)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPA (MPEG Audio)
- MPC (Musepack Audio)
- RA (RealAudio)
- SPX (Speex)
- WMA (Windows Media Audio)
- Uncompressed audio
- AIF / AIFF (Audio Interchange File Format)
- LPCM (Linear Pulse Code Modulated Audio)
- WAV (Waveform Audio File Format)
- Various encodings
Emulated music
- 2SF (Nintendo DS PSF)
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- MINIGSF (GSF track)
- MINIPSF (PSF track)
- MINIPSF2 (PSF2 track)
- MINIQSF (QSF track)
- MINISNSF (SNSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- PSF (Portable Sound Format)
- PSF1 (Playstation PSF)
- PSF2 (Playstation 2 PSF)
- QSF (Capcom Q-Sound PSF)
- QSFLIB (QSF Library)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- USF (Nintendo 64 PSF)
- USFLIB (USF library)
Game audio and music
- CRI Middleware
- Atari
- SAP (Atari POKEY)
- Bandai
- WSR (WonderSwan / WonderSwan Color)
- CIN (Cinemaware)
- CORE (Core Design)
- DI (Digital Illusions)
- Electronic Arts
- 8SV / 8SVX (IFF-8SVX)
- IFF (Amiga 8SVX)
- Epic Megagames
- id Software
- Interplay ACM (.acm)
- INS (Infogrames)
- J2B (XMP Game Module)
- LucasArts
- Nintendo
- Origin Software
- M (Origin Software - Ultima 6 Music)
- Sierra
- Sony
- ADS (PSX Audio)
- ASS (Sony Playstation)
- CCC (Sony Playstation)
- DXH (Sony Playstation)
- FAG (Sony Playstation)
- FSB (Sony Playstation)
- GMS (Sony Playstation)
- KHV (Sony Playstation)
- LEG (Sony Playstation)
- I100 (Sony Playstation)
- I400 (Sony Playstation)
- I80 (Sony Playstation)
- ILD (Sony Playstation)
- KCES (Sony Playstation)
- MI2 (Sony Playstation 2)
- MI4 (Sony Playstation)
- MIB (Sony Playstation)
- MIC (Sony Playstation)
- SPU (Sony Playstation)
- VB2 (Playstation / PS2)
- UMX (Unreal Music Format)
- Union Logic Software Publishing
- UDS (Unique Development Studios)
- VGM (Videogame Music)
- Westwood Studios
Metadata formats
- MDZ - strictly not itself a music format, but a metadata file for other music files used by Open Cubic Player. See http://www.cubic.org/player/doc/node72.htm
Music trackers
- 128 (Soundtrakker 128)
- 1TM (1tracker)
- 669 (Composer 669 module)
- Adlib Tracker
- Arkos Tracker (.aks)
- BoomTracker v4.0
- BR (BeRoTracker)
- BSF (BoyScout Tracker)
- Chaos Music Composer
- CT (CyberTracker)
- CT2 (craptracker ii)
- CUST (DeliTracker Custom)
- DIGI Booster / DigiBooster / Digi Booster
- DMF (Delusion Digital Music Format)
- X-Tracker (X-Tracker)
- DTM (DeFy Adlib Tracker)
- DTM (DigiTrekker)
- DTM (Digital Tracker)
- DTT (Desktop Tracker)
- EX (Fashion Tracker)
- Farandole Composer
- FastTracker / FastTracker 2
- FCHS (Fuchs Tracker)
- FM-Kingtracker
- FLS (Flash Tracker)
- FLT (Startrekker / Audio Sculpturer)
- FLX (Flex Tracker)
- FNK (FunkTracker)
- FTC (Fast Tracker)
- FTM (FamiTracker)
- Future Composer
- Groumpf Tracker
- GTR (Global Tracker v1.x)
- HSC AdLib Composer / HSC-Tracker
- HVL (Hively Tracker)
- IMF (Imago Orpheus)
- Impulse Tracker
- INS (HSC-Tracker/RAD-Tracker, SAdT, Amusic/AdLib instrument)
- JAM (JAMCracker Pro)
- KRIS (ChipTracker)
- KT (klystrack Song)
- LIQ (Liquid Tracker)
- MAD (Mlat Adlib Tracker)
- MAD (PlayerPRO module)
- MDL (Digitrakker)
- MGT (Megatracker)
- MOD (Amiga Module)
- ModPlug Tracker
- MT2 (MadTracker 2)
- MTM (MultiTracker)
- MTN (Soundtracker 2.6 / Ice Tracker)
- Muse Tracker / Pornotracker
- Music Pro Tracker
- NED (NerdTracker II)
- NEST (NesTracker)
- NST (NoiseTracker)
- NTK (Noisetrekker)
- OctaMED
- Oktalyzer
- PLM (DisorderTracker II)
- Pro Tracker
- PTM (PolyTracker)
- Reality AdLib Tracker
- SBStudio II (.pac, .son, .sou)
- Scream Tracker
- SKS (Starkos Tracker)
- Soundtrakker
- ST26 (SoundTracker 2.6)
- STC (Sound Tracker / Super Sonic)
- STP (Sound Tracker Pro)
- Surprise! Adlib Tracker
- SAT (Surprise! AdLib Tracker v1, 5, 6)
- Surprise! Adlib Tracker v2.0 (.sa2)
- TFMX
- MDAT (TFMX) (TFMX pattern data)
- MDAT (TFMX 7V) (TFMX 7V)
- MDAT (TFMX Pro) (TFMX Pro)
- SMPL (TFMX sample data)
- TP3 (Trackerpacker 3)
- Ultra Tracker (.ult)
- VT (VIC-TRACKER)
- VTX (Vortex Tracker)
- WOW (Grave Composer)
- XMS (XMS-Tracker)
Musical instrument control
- ELECTONE - For Yamaha Electone Range Electronic Organs
- MIDI & Clones
Musical notation
- Guitar tablatures
- ASCII tab (.tab, .btab, .txt)
- Guitar Pro (.gtp)
- Guitar Pro 3 (.gp3)
- Guitar Pro 4 (.gp4)
- Guitar Pro 5 (.gp5)
- Guitar Pro 6 (.gpx)
- KGuitar (.kg)
- Power Tab (.ptb)
- Progression
- Rich MIDI Tablature Format (.rmtf)
- TablEdit (.tef)
- VexTab
- Musical notation
- Capella
- Copyist
- Encore (.enc)
- Finale (.mus)
- Forte (.fnf)
- GUIDO
- Mup
- MuseScore
- MusicWrite (.mwk)
- Music Time (.mus)
- Music Time Pro (.mts)
- Myriad Software (.msf)
- Neuratron Photoscore Format (.opt)
- Notation Interchange File Format
- NoteAbility Pro
- Noteworthy Composer (and Music Publisher) (.nwc)
- NoteWriter
- Notion
- NtEd
- Overture (.ove)
- PriMus
- Rhapsody Notation Program File (.rhp)
- Rosegarden (.rg)
- QuickScore Elite (.qsd)
- SCORE (.mus)
- Score Perfect (.spp)
- ScoreWriter (.scw)
- Sibelius
- Studio Session Song (.sss)
- Tilia
- XMF
Playlist formats
- B4S (Winamp 3 playlist)
- FPL (foobar2000 playlist)
- KPL (Kazaa Playlist Format)
- M3U (Multimedia Playlist Format)
- PLS (Multimedia Playlists)
Unclassified (need to move to other categories)
#
A
- AA3 (Advanced Transform Acoustic Coding)
- AAM (Art & Magic)
- AAAP (AAAP Audio File)
- AMOS Music Bank (.abk)
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- ACM (Audio Compression Manager)
- ADM (ADM Audio File)
- AFC (AFX Audio File)
- AGSC (AGSC Audio File)
- AHX (Abyss) (Abyss Highest eXperience)
- AIX (AIX Audio File)
- ALM (Aley Keptr)
- AMC (AM Composer)
- AMD (Amusic)
- AMF (ASYLUM Music Format / Advanced Music Format)
- AMS (Velvet Studio AMS 1.x modules.)
- AMTS (AMTS Audio File)
- AON (Art of Noise)
- AS4 (AS4 Audio File)
- ASC (ASC Sound Master)
- ASD (ASD Audio File)
- AST (Actionamics Sound Tool)
- AT3 (Advanced Transform Acoustic Coding)
- AUD (INRS-Telecom)
- AY (Amstrad CPC / ZX Spectrum)
B
- B1S
- BAF
- BAKA
- BAM (Bob's Adlib Music)
- BAR
- BBSONG (Beepola)
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BDSP
- BG00
- BGW
- BH2PCM
- BMDX
- BMF (BR404 Music)
- BNK (AdLib instrument bank)
- BNS
- BNSF
- BO2
- BONK
- BP (SoundMon 2.0) (SoundMon 2.0)
- BP (SoundMon 2.2) (SoundMon 2.2)
- BP3 (Brian Postma's SoundMon v3.x)
- BPA (Death Rally Archive))
- BRSTMPSM
- BS (Brian Postma's SoundMon)
- BSS (Beathoven Synthesiser)
- BVG
C
- CAF
- CADSP
- CBA (Chuck Biscuits+Black Artist)
- CBD2
- CFN (DSP File)
- CHAN (Channel Players)
- CM (CustomMade)
- CMF (Creative Music Format)
- CNK
- COP (SAM Coupe)
- CPC (ZXAYEMUL Sound)
- CPS
- CRB (Heatseeker v1.0)
- CUS (Custom Amiga Module)
- CUSTOM (Custom Amiga Module)
D
- D (SPPACK)
- D00 (Packed EdLib Module)
- DAT (Paul Robotham)
- DCS
- DCT (Format designed for dictation by NCH Software)
- DDSP
- DE2
- DFM (Digital-FM)
- DH (David Hanney)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLS (Downloadable Sounds Banks)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DMO (Twin TrackPlayer)
- DMSG
- DNS (Dynamic Synthesizer)
- DRO (DOSBox Raw OPL)
- DSC (Digital Sonix & Chrome)
- DMC (DoublePlay CMC)
- DSM (DSIK Internal)
- DSR (Desire)
- DSP
- DSPW
- DSS (Digital Speech Standard)
- DSYM (Digital Symphony)
- DTK
- DTS
- DVF (Sony Digital Audio recorders)
- DVI
- DW (David Whittaker)
- DZ (Darius Zendeh)
E
- EAM (EA-XA)
- EMFF
- EMOD (Quadra Composer)
- EMS (Editeur Musical Sequentiel)
- EPSGMOD (Mod2PSG)
- EU (Eureka Packer)
F
- FCM (FC-M Packer)
- FFW
- FILP
- FMX (Fuxoft AY Language)
- FP (Future Player)
- FRED (Fred Editor)
- FUZZ (Fuzzac Packer)
- FW (FWMP)
G
- GBTS
- GCM (DSP File)
- GCUB
- GCW
- GDM (General Digital Music)
- GENH (artificial header for RAW files)
- GMC (Game Music Creator)
- GRAY (Fred Gray)
- GSB
- GSM (Raw GSM 6.10 Audio Stream)
- GSP (DSP File)
- GSR (Gens Sound Record)
- GYM (Genesis YM2612)
H
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HGC1
- HIP (Jochen Hippel / TFMX)
- HIPC (Hippel-COSO)
- HIS
- HIW (Jochen Hippel / TFM2)
- HLWAV
- HPS (DSP File)
- HWAS
I
- IAB
- IADP
- IBK (Instrument Bank)
- IDRUM (iZotope iDrum)
- IDSP (DSP File)
- IKM
- IMF (AdLib Sound Card)
- IMS (Images Music System)
- INT (RAW File)
- ISD
- ISH (DSP File)
- ISWS
- IVAUD
- IVB
J
- JBL (JBM Adlib Music)
- JC (JCalG1 DataPacker)
- JCB (Jason Brooke)
- JD (Special FX)
- JPO (Steve Turner)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JOE
- JPN (Jason Page)
- JSTM
- JT (Jeroen Tel)
K
- KCEY
- KDM (Ken's Digital Music)
- KH (Kris Hatlelid)
- KHV
- KI (klystrack Instrument)
- KLM (Whacky Wheels)
- KOVS
- KSM (Ken's Adlib Music)
- KSS (MSX)
- KSSX (Possible expansion of KSS)
L
M
- MA (Music Assembler)
- MADX (Extended MAD)
- MATX
- MBM (Moonblaster Music Format)
- MC (Mark Cooksey)
- MCG
- MD (Mike Davies)
- MDX (MXDRV16y Music File)
- MDX (Sharp X68000)
- MFP (Magnetic Fields Packer)
- MIHB
- MII (Mark II Sound-System)
- MK2 (Mark 2 Sound System)
- MKII (Mark II Sound System))
- MKJ (MKJamz Audio)
- MMDC (MMDC)
- MML (Music Macro Language)
- MNSTR
- MO3 (MP3 / OGG Compressed ST-xx)
- MOK (Silmarils)
- MOL (MOD4WIN Module Lists)
- MON (M.O.N New / Old)
- MP (Module Protector + noID)
- MPC (Mario Paint Composer)
- MPDS
- MPDSP (DSP File)
- MSA
- MSC (AdLib MSCplay)
- MSF
- MSQ (Mario Sequencer)
- MSS (Advanced Mario Sequencer)
- MSV (Sony dictation machines)
- MSVP
- MTAF
- MTK (MPU-401 trakker)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXM (Mxmplay)
- MXTX (MaxTrax)
- MYI (maxYMiser Instrument)
N
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSD (???)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NSP (Computerized Speech Lab)
- NTP (NovoTrade Packer)
O
P
- P4X (The Player v4.x)
- P6X (The Player v6.x)
- PAP (Pierre Adane Packer)
- PAT (UltraSound GF1 Patches)
- PCM (Pulse Code Modulation)
- PHA (Pha Packer)
- PIXI (Pixilang)
- PP21 (ProPacker 2.1)
- PP30 (ProPacker 3.0)
- PR1 (Promizer)
- PRU2 (Prorunner 2.0)
- PRUN (Prorunner 1.0)
- PS (Paul Shields)
- PSA (Professional Sound Artists)
- PSC (Pro Sound Creator v1.xx)
- PSF (Soundfactory)
- PSM (Pro Sound Maker)
- PVP (Peter Verswyvelen Packer)
R
- RAW (AdLib Sound Card)
- RAW (RAW sample data)
- RH (Rob Hubbard)
- RHO (Rob Hubbard Old)
- Rich Music Format
- RJP (Richard Joseph)
- RK (Ron Klaren)
- ROL (AdLib Visual Composer)
S
- S98 (NEC PC-98)
- SA (Sonic Arranger)
- SAM (MOD Edit sample)
- SB (Steve Barrett)
- SBI (Sound Blaster Instrument)
- SCN (Sean Connolly)
- SCR (Sean Conran)
- SCT (Soundcontrol)
- SD (ESPS sampled data file)
- SDR (Synth Dream)
- SF (Berkeley/IRCAM/Carl Sound Format)
- SF2 (SoundFont 2.0 Sound Banks)
- SFX (SoundFX)
- SGC (Sega Master System / Game Gear / Colecovision)
- SGI (Sound Generator 3.0 instrument)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SID (Sidmon) (Sidmon)
- SID2 (Sidmon II)
- SJS (SoundPlayer)
- SM (Sound Master)
- SMUS (Sonix Music Driver)
- SND (Atari ST)
- SNDH (Atari ST)
- SNG (GoatTracker)
- SNG (SCC Musixx)
- SNK (Paul Summers)
- SPC (Super Nintendo SPC700)
- SPL (Sound Programming Language)
- SQT (SQ-Tracker)
- SS (Speedy System)
- SunVox
T
- TF (Follin Player II)
- TFMX (TFMX)
- THM (Thomas Hermann)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TME (The Musical Enlightenment)
- TPU (Dirk Bialluch)
- TW (Sound Images)
V
W
- WB (Wally Beben)
X
- XMF (Extensible Music Format)
Y
- YM (Amstrad CPC / Spectrum ZX / Atari ST)
Z
See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html
See also Piano Rolls (which is under the Physical File Formats).