Audio and Music
From Just Solve the File Format Problem
(Difference between revisions)
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== Game audio and music == | == Game audio and music == | ||
+ | * [[2SF]] (Nintendo DS [[PSF]]) | ||
* [[8SVX|8SV / 8SVX]] (IFF-8SVX) | * [[8SVX|8SV / 8SVX]] (IFF-8SVX) | ||
* [[ADL (Westwood)|ADL]] (Westwood Studios) | * [[ADL (Westwood)|ADL]] (Westwood Studios) | ||
+ | * [[AFC]] (Nintendo Gamecube) | ||
* [[AGI]] (Sierra AGI) | * [[AGI]] (Sierra AGI) | ||
+ | * [[ASN]] (Nintendo Gamecube) | ||
+ | * [[ASR]] (Nintendo Wii) | ||
+ | * [[ASS]] (Sony Playstation) | ||
+ | * [[AST (Wii)|AST]] (Nintendo Wii sound format) | ||
* [[AUD (Westwood)|AUD]] (Westwood Studios) | * [[AUD (Westwood)|AUD]] (Westwood Studios) | ||
+ | * [[BRSTM]] (Nintendo Wii streaming format) | ||
+ | * [[CCC]] (Sony Playstation) | ||
* [[CIN]] (Cinemaware) | * [[CIN]] (Cinemaware) | ||
* [[CORE]] (Core Design) | * [[CORE]] (Core Design) | ||
Line 118: | Line 126: | ||
* [[DNF]] (id Software) | * [[DNF]] (id Software) | ||
* [[DSP]] (Donkey Konga 2) | * [[DSP]] (Donkey Konga 2) | ||
+ | * [[DXH]] (Sony Playstation) | ||
+ | * [[FAG]] (Sony Playstation) | ||
+ | * [[FSB]] (Sony Playstation) | ||
+ | * [[GBR]] (Game Boy Sound) | ||
+ | * [[GBS]] (Game Boy Sound) | ||
+ | * [[GCA]] (Nintendo Wii) | ||
+ | * [[GMS]] (Sony Playstation) | ||
* [[GOT]] (God of Thunder) | * [[GOT]] (God of Thunder) | ||
+ | * [[I100]] (Sony Playstation) | ||
+ | * [[I400]] (Sony Playstation) | ||
+ | * [[I80]] (Sony Playstation) | ||
* [[IFF]] (Amiga 8SVX) | * [[IFF]] (Amiga 8SVX) | ||
+ | * [[ILD]] (Sony Playstation) | ||
* [[IMF (id)|IMF]] (id Software Music Format) | * [[IMF (id)|IMF]] (id Software Music Format) | ||
* [[Interplay ACM]] (.acm) | * [[Interplay ACM]] (.acm) | ||
* [[INS (Infogrames)|INS]] (Infogrames) | * [[INS (Infogrames)|INS]] (Infogrames) | ||
+ | * [[J2B]] (XMP Game Module) | ||
+ | * [[KCES]] (Sony Playstation) | ||
* [[LAA]] (LucasArts Adlib Audio) | * [[LAA]] (LucasArts Adlib Audio) | ||
+ | * [[LEG]] (Sony Playstation) | ||
* [[M]] (Origin Software - Ultima 6 Music) | * [[M]] (Origin Software - Ultima 6 Music) | ||
* [[MASI]] (Epic Megagames MASI) | * [[MASI]] (Epic Megagames MASI) | ||
+ | * [[MI2]] (Sony Playstation 2) | ||
+ | * [[MI4]](Sony Playstation) | ||
+ | * [[MIB]](Sony Playstation) | ||
+ | * [[MIC]](Sony Playstation) | ||
* [[PSM (Epic)|PSM]] (Epic Megagames MASI) | * [[PSM (Epic)|PSM]] (Epic Megagames MASI) | ||
+ | * [[SAP]] (Atari POKEY) | ||
* [[SCI]] (Used in Sierra PC games) | * [[SCI]] (Used in Sierra PC games) | ||
* [[SCUMM]] (SCUMM) | * [[SCUMM]] (SCUMM) | ||
* [[UMX]] (Unreal Music Format) | * [[UMX]] (Unreal Music Format) | ||
+ | * [[VGM]] (Videogame Music) | ||
* [[WLF]] (id Software) | * [[WLF]] (id Software) | ||
Line 378: | Line 406: | ||
* [[2DX]] (2DX Audio File) | * [[2DX]] (2DX Audio File) | ||
* [[2DX9]] (2DX9 Audio File) | * [[2DX9]] (2DX9 Audio File) | ||
− | |||
== A == | == A == | ||
Line 384: | Line 411: | ||
* [[AAM]] (Art & Magic) | * [[AAM]] (Art & Magic) | ||
* [[AAAP]] (AAAP Audio File) | * [[AAAP]] (AAAP Audio File) | ||
− | |||
* [[AMOS Music Bank]] (.abk) | * [[AMOS Music Bank]] (.abk) | ||
* [[AC1D]] (AC1D-DC1A Packer) | * [[AC1D]] (AC1D-DC1A Packer) | ||
Line 407: | Line 433: | ||
* [[ASC]] (ASC Sound Master) | * [[ASC]] (ASC Sound Master) | ||
* [[ASD]] (ASD Audio File) | * [[ASD]] (ASD Audio File) | ||
− | |||
− | |||
− | |||
* [[AST (Actionamics)|AST]] (Actionamics Sound Tool) | * [[AST (Actionamics)|AST]] (Actionamics Sound Tool) | ||
− | |||
* [[AT3]] (Advanced Transform Acoustic Coding) | * [[AT3]] (Advanced Transform Acoustic Coding) | ||
* [[AUD (INRS)|AUD]] (INRS-Telecom) | * [[AUD (INRS)|AUD]] (INRS-Telecom) | ||
Line 440: | Line 462: | ||
* [[BP3]] (Brian Postma's SoundMon v3.x) | * [[BP3]] (Brian Postma's SoundMon v3.x) | ||
* [[BPA]] (Death Rally Archive)) | * [[BPA]] (Death Rally Archive)) | ||
− | |||
* [[BRSTMPSM]] | * [[BRSTMPSM]] | ||
* [[BS]] (Brian Postma's SoundMon) | * [[BS]] (Brian Postma's SoundMon) | ||
Line 450: | Line 471: | ||
* [[CBA]] (Chuck Biscuits+Black Artist) | * [[CBA]] (Chuck Biscuits+Black Artist) | ||
* [[CBD2]] | * [[CBD2]] | ||
− | |||
* [[CDDA]] (Compact Disc Digital Audio) | * [[CDDA]] (Compact Disc Digital Audio) | ||
* [[CFN]] (DSP File) | * [[CFN]] (DSP File) | ||
Line 497: | Line 517: | ||
* [[DVI]] | * [[DVI]] | ||
* [[DW]] (David Whittaker) | * [[DW]] (David Whittaker) | ||
− | |||
* [[DZ]] (Darius Zendeh) | * [[DZ]] (Darius Zendeh) | ||
Line 508: | Line 527: | ||
* [[EU]] (Eureka Packer) | * [[EU]] (Eureka Packer) | ||
== F == | == F == | ||
− | |||
* [[FCM]] (FC-M Packer) | * [[FCM]] (FC-M Packer) | ||
* [[FFW]] | * [[FFW]] | ||
Line 515: | Line 533: | ||
* [[FP]] (Future Player) | * [[FP]] (Future Player) | ||
* [[FRED]] (Fred Editor) | * [[FRED]] (Fred Editor) | ||
− | |||
* [[FUZZ]] (Fuzzac Packer) | * [[FUZZ]] (Fuzzac Packer) | ||
* [[FW]] (FWMP) | * [[FW]] (FWMP) | ||
== G == | == G == | ||
− | |||
− | |||
* [[GBTS]] | * [[GBTS]] | ||
− | |||
* [[GCM]] (DSP File) | * [[GCM]] (DSP File) | ||
* [[GCUB]] | * [[GCUB]] | ||
Line 530: | Line 544: | ||
* [[GENH]] (artificial header for RAW files) | * [[GENH]] (artificial header for RAW files) | ||
* [[GMC]] (Game Music Creator) | * [[GMC]] (Game Music Creator) | ||
− | |||
* [[GRAY]] (Fred Gray) | * [[GRAY]] (Fred Gray) | ||
* [[GSB]] | * [[GSB]] | ||
Line 550: | Line 563: | ||
* [[HWAS]] | * [[HWAS]] | ||
== I == | == I == | ||
− | |||
− | |||
− | |||
* [[IAB]] | * [[IAB]] | ||
* [[IADP]] | * [[IADP]] | ||
Line 559: | Line 569: | ||
* [[IDSP]] (DSP File) | * [[IDSP]] (DSP File) | ||
* [[IKM]] | * [[IKM]] | ||
− | |||
* [[IMF (Adlib)|IMF]] (AdLib Sound Card) | * [[IMF (Adlib)|IMF]] (AdLib Sound Card) | ||
* [[IMS]] (Images Music System) | * [[IMS]] (Images Music System) | ||
Line 570: | Line 579: | ||
== J == | == J == | ||
− | |||
* [[JBL]] (JBM Adlib Music) | * [[JBL]] (JBM Adlib Music) | ||
* [[JC]] (JCalG1 DataPacker) | * [[JC]] (JCalG1 DataPacker) | ||
Line 583: | Line 591: | ||
* [[JT]] (Jeroen Tel) | * [[JT]] (Jeroen Tel) | ||
== K == | == K == | ||
− | |||
* [[KCEY]] | * [[KCEY]] | ||
* [[KDM]] (Ken's Digital Music) | * [[KDM]] (Ken's Digital Music) | ||
Line 598: | Line 605: | ||
== L == | == L == | ||
* [[LDS]] (LOUDNESS Sound System) | * [[LDS]] (LOUDNESS Sound System) | ||
− | |||
* [[LME]] (Leggless Music Editor) | * [[LME]] (Leggless Music Editor) | ||
* [[LOGG]] | * [[LOGG]] | ||
Line 615: | Line 621: | ||
* [[MDX]] (Sharp X68000) | * [[MDX]] (Sharp X68000) | ||
* [[MFP]] (Magnetic Fields Packer) | * [[MFP]] (Magnetic Fields Packer) | ||
− | |||
− | |||
− | |||
− | |||
* [[MIHB]] | * [[MIHB]] | ||
* [[MII]] (Mark II Sound-System) | * [[MII]] (Mark II Sound-System) | ||
Line 699: | Line 701: | ||
* [[SA]] (Sonic Arranger) | * [[SA]] (Sonic Arranger) | ||
* [[SAM]] (MOD Edit sample) | * [[SAM]] (MOD Edit sample) | ||
− | |||
* [[SB]] (Steve Barrett) | * [[SB]] (Steve Barrett) | ||
* [[SBI]] (Sound Blaster Instrument) | * [[SBI]] (Sound Blaster Instrument) | ||
Line 749: | Line 750: | ||
* [[VB2]] (Playstation / PS2) | * [[VB2]] (Playstation / PS2) | ||
* [[VOX]] | * [[VOX]] | ||
− | |||
* [[VGZ]] (GZipped VGM) | * [[VGZ]] (GZipped VGM) | ||
* [[Vinyl Goddess From Mars Instrument Format]] | * [[Vinyl Goddess From Mars Instrument Format]] |
Revision as of 17:11, 18 November 2012
File Formats | > | Electronic File Formats | > | Audio and Music |
Electronic Formats concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.
Audio and sequencer software
- AUP (Audacity)
- Cakewalk
- CUBASE (Steinberg)
- FLP (FruityLoops / FL Studio project files)
- LOGIC (Logic)
- Pro Tools
- Propellerhead Reason
- Renoise
- SES (Cool Edit / Audition) (Cool Edit / Audition Multi Track Session file)
Audio recording and sound waves
- Container formats
- Lossless compression
- Lossy compression
- AA (Audible Audiobook)
- AAC (Advanced Audio Coding)
- ATRAC (Adaptive Transform Acoustic Coding)
- AAX (Audible Audiobook)
- M4A (MPEG-4 Audio)
- M4B (iTunes Audio Book)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MP+ (MPEGplus Audio)
- MP1 (MPEG Audio Layer 1)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPA (MPEG Audio)
- MPC (Musepack Audio)
- RA (RealAudio)
- SPX (Speex)
- WMA (Windows Media Audio)
- Uncompressed audio
- AIF / AIFF (Audio Interchange File Format)
- LPCM (Linear Pulse Code Modulated Audio)
- WAV (Waveform Audio File Format)
- Various encodings
Emulated music
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- MINIGSF (GSF track)
- MINIPSF (PSF track)
- MINIPSF2 (PSF2 track)
- MINIQSF (QSF track)
- MINISNSF (SNSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- PSF (Portable Sound Format)
- PSF1 (Playstation PSF)
- PSF2 (Playstation 2 PSF)
- QSF (Capcom Q-Sound PSF)
- QSFLIB (QSF Library)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- USF (Nintendo 64 PSF)
- USFLIB (USF library)
Game audio and music
- 2SF (Nintendo DS PSF)
- 8SV / 8SVX (IFF-8SVX)
- ADL (Westwood Studios)
- AFC (Nintendo Gamecube)
- AGI (Sierra AGI)
- ASN (Nintendo Gamecube)
- ASR (Nintendo Wii)
- ASS (Sony Playstation)
- AST (Nintendo Wii sound format)
- AUD (Westwood Studios)
- BRSTM (Nintendo Wii streaming format)
- CCC (Sony Playstation)
- CIN (Cinemaware)
- CORE (Core Design)
- DI (Digital Illusions)
- DNF (id Software)
- DSP (Donkey Konga 2)
- DXH (Sony Playstation)
- FAG (Sony Playstation)
- FSB (Sony Playstation)
- GBR (Game Boy Sound)
- GBS (Game Boy Sound)
- GCA (Nintendo Wii)
- GMS (Sony Playstation)
- GOT (God of Thunder)
- I100 (Sony Playstation)
- I400 (Sony Playstation)
- I80 (Sony Playstation)
- IFF (Amiga 8SVX)
- ILD (Sony Playstation)
- IMF (id Software Music Format)
- Interplay ACM (.acm)
- INS (Infogrames)
- J2B (XMP Game Module)
- KCES (Sony Playstation)
- LAA (LucasArts Adlib Audio)
- LEG (Sony Playstation)
- M (Origin Software - Ultima 6 Music)
- MASI (Epic Megagames MASI)
- MI2 (Sony Playstation 2)
- MI4(Sony Playstation)
- MIB(Sony Playstation)
- MIC(Sony Playstation)
- PSM (Epic Megagames MASI)
- SAP (Atari POKEY)
- SCI (Used in Sierra PC games)
- SCUMM (SCUMM)
- UMX (Unreal Music Format)
- VGM (Videogame Music)
- WLF (id Software)
Metadata formats
- MDZ - strictly not itself a music format, but a metadata file for other music files used by Open Cubic Player. See http://www.cubic.org/player/doc/node72.htm
Music trackers
- 128 (Soundtrakker 128)
- 1TM (1tracker)
- 669 (Composer 669 module)
- Adlib Tracker
- Arkos Tracker (.aks)
- BoomTracker v4.0
- BR (BeRoTracker)
- BSF (BoyScout Tracker)
- Chaos Music Composer
- CT (CyberTracker)
- CT2 (craptracker ii)
- CUST (DeliTracker Custom)
- DigiBooster
- DMF (Delusion Digital Music Format)
- X-Tracker (X-Tracker)
- DTM (DeFy Adlib Tracker)
- DTM (DigiTrekker)
- DTM (Digital Tracker)
- DTT (Desktop Tracker)
- EX (Fashion Tracker)
- Farandole Composer
- FastTracker / FastTracker 2
- FCHS (Fuchs Tracker)
- FM-Kingtracker
- FLS (Flash Tracker)
- FLT (Startrekker / Audio Sculpturer)
- FLX (Flex Tracker)
- FNK (FunkTracker)
- FTC (Fast Tracker)
- FTM (FamiTracker)
- Future Composer
- Groumpf Tracker
- GTR (Global Tracker v1.x)
- HSC AdLib Composer / HSC-Tracker
- HVL (Hively Tracker)
- IMF (Imago Orpheus)
- Impulse Tracker
- INS (HSC-Tracker/RAD-Tracker, SAdT, Amusic/AdLib instrument)
- JAM (JAMCracker Pro)
- KRIS (ChipTracker)
- KT (klystrack Song)
- LIQ (Liquid Tracker)
- MAD (Mlat Adlib Tracker)
- MAD (PlayerPRO module)
- MDL (Digitrakker)
- MGT (Megatracker)
- MOD (Amiga Module)
- ModPlug Tracker
- MT2 (MadTracker 2)
- MTM (MultiTracker)
- MTN (Soundtracker 2.6 / Ice Tracker)
- Muse Tracker / Pornotracker
- Music Pro Tracker
- NED (NerdTracker II)
- NEST (NesTracker)
- NST (NoiseTracker)
- NTK (Noisetrekker)
- OctaMED
- Oktalyzer
- PLM (DisorderTracker II)
- Pro Tracker
- PTM (PolyTracker)
- Reality AdLib Tracker
- SBStudio II (.pac, .son, .sou)
- Scream Tracker
- SKS (Starkos Tracker)
- Soundtrakker
- ST26 (SoundTracker 2.6)
- STC (Sound Tracker / Super Sonic)
- STP (Sound Tracker Pro)
- Surprise! Adlib Tracker
- SAT (Surprise! AdLib Tracker v1, 5, 6)
- Surprise! Adlib Tracker v2.0 (.sa2)
- TFMX
- MDAT (TFMX) (TFMX pattern data)
- MDAT (TFMX 7V) (TFMX 7V)
- MDAT (TFMX Pro) (TFMX Pro)
- SMPL (TFMX sample data)
- TP3 (Trackerpacker 3)
- Ultra Tracker (.ult)
- VT (VIC-TRACKER)
- VTX (Vortex Tracker)
- XMS (XMS-Tracker)
Musical instrument control
- ELECTONE - For Yamaha Electone Range Electronic Organs
- MIDI & Clones
Musical notation
- Guitar tablatures
- ASCII tab (.tab, .btab, .txt)
- Guitar Pro (.gtp)
- Guitar Pro 3 (.gp3)
- Guitar Pro 4 (.gp4)
- Guitar Pro 5 (.gp5)
- Guitar Pro 6 (.gpx)
- KGuitar (.kg)
- Power Tab (.ptb)
- Progression
- Rich MIDI Tablature Format (.rmtf)
- TablEdit (.tef)
- VexTab
- Musical notation
- Capella
- Copyist
- Encore (.enc)
- Finale (.mus)
- Forte (.fnf)
- GUIDO
- Mup
- MuseScore
- MusicWrite (.mwk)
- Music Time (.mus)
- Music Time Pro (.mts)
- Myriad Software (.msf)
- Neuratron Photoscore Format (.opt)
- Notation Interchange File Format
- NoteAbility Pro
- Noteworthy Composer (and Music Publisher) (.nwc)
- NoteWriter
- Notion
- NtEd
- Overture (.ove)
- PriMus
- Rhapsody Notation Program File (.rhp)
- Rosegarden (.rg)
- QuickScore Elite (.qsd)
- SCORE (.mus)
- Score Perfect (.spp)
- ScoreWriter (.scw)
- Sibelius
- Studio Session Song (.sss)
- Tilia
- XMF
Playlist formats
- B4S (Winamp 3 playlist)
- FPL (foobar2000 playlist)
- KPL (Kazaa Playlist Format)
- M3U (Multimedia Playlist Format)
- PLS (Multimedia Playlists)
Unclassified (need to move to other categories)
#
A
- AA3 (Advanced Transform Acoustic Coding)
- AAM (Art & Magic)
- AAAP (AAAP Audio File)
- AMOS Music Bank (.abk)
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- ACM (Audio Compression Manager)
- ADM (ADM Audio File)
- ADP (Nintendo Gamecube)
- ADS (PSX Audio)
- ADX (CRI Middleware)
- AFC (AFX Audio File)
- AGSC (AGSC Audio File)
- AHX (Abyss Highest eXperience)
- AIX (AIX Audio File)
- ALM (Aley Keptr)
- AMC (AM Composer)
- AMD (Amusic)
- AMF (ASYLUM Music Format / Advanced Music Format)
- AMS (Velvet Studio AMS 1.x modules.)
- AMTS (AMTS Audio File)
- AON (Art of Noise)
- AS4 (AS4 Audio File)
- ASC (ASC Sound Master)
- ASD (ASD Audio File)
- AST (Actionamics Sound Tool)
- AT3 (Advanced Transform Acoustic Coding)
- AUD (INRS-Telecom)
- AY (Amstrad CPC / ZX Spectrum)
B
- B1S
- BAF
- BAKA
- BAM (Bob's Adlib Music)
- BAR
- BBSONG (Beepola)
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BDSP
- BG00
- BGW
- BH2PCM
- BMDX
- BMF (BR404 Music)
- BNK (AdLib instrument bank)
- BNS
- BNSF
- BO2
- BONK
- BP (SoundMon 2.0) (SoundMon 2.0)
- BP (SoundMon 2.2) (SoundMon 2.2)
- BP3 (Brian Postma's SoundMon v3.x)
- BPA (Death Rally Archive))
- BRSTMPSM
- BS (Brian Postma's SoundMon)
- BSS (Beathoven Synthesiser)
- BVG
C
- CAF
- CADSP
- CBA (Chuck Biscuits+Black Artist)
- CBD2
- CDDA (Compact Disc Digital Audio)
- CFN (DSP File)
- CHAN (Channel Players)
- CM (CustomMade)
- CMF (Creative Music Format)
- CNK
- COP (SAM Coupe)
- CPC (ZXAYEMUL Sound)
- CPS
- CRB (Heatseeker v1.0)
- CUS (Custom Amiga Module)
- CUSTOM (Custom Amiga Module)
D
- D (SPPACK)
- D00 (Packed EdLib Module)
- DAT (Paul Robotham)
- DCS
- DCT (Format designed for dictation by NCH Software)
- DDSP
- DE2
- DFM (Digital-FM)
- DH (David Hanney)
- DIGI (DIGI Booster)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLS (Downloadable Sounds Banks)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DMO (Twin TrackPlayer)
- DMSG
- DNS (Dynamic Synthesizer)
- DRO (DOSBox Raw OPL)
- DSC (Digital Sonix & Chrome)
- DMC (DoublePlay CMC)
- DSM (DSIK Internal)
- DSR (Desire)
- DSP
- DSPW
- DSS (Digital Speech Standard)
- DSYM (Digital Symphony)
- DTK
- DTS
- DVF (Sony Digital Audio recorders)
- DVI
- DW (David Whittaker)
- DZ (Darius Zendeh)
E
- EAM (EA-XA)
- EMFF
- EMOD (Quadra Composer)
- EMS (Editeur Musical Sequentiel)
- EPSGMOD (Mod2PSG)
- EU (Eureka Packer)
F
- FCM (FC-M Packer)
- FFW
- FILP
- FMX (Fuxoft AY Language)
- FP (Future Player)
- FRED (Fred Editor)
- FUZZ (Fuzzac Packer)
- FW (FWMP)
G
- GBTS
- GCM (DSP File)
- GCUB
- GCW
- GDM (General Digital Music)
- GENH (artificial header for RAW files)
- GMC (Game Music Creator)
- GRAY (Fred Gray)
- GSB
- GSM (Raw GSM 6.10 Audio Stream)
- GSP (DSP File)
- GSR (Gens Sound Record)
- GYM (Genesis YM2612)
H
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HGC1
- HIP (Jochen Hippel / TFMX)
- HIPC (Hippel-COSO)
- HIS
- HIW (Jochen Hippel / TFM2)
- HLWAV
- HPS (DSP File)
- HWAS
I
- IAB
- IADP
- IBK (Instrument Bank)
- IDRUM (iZotope iDrum)
- IDSP (DSP File)
- IKM
- IMF (AdLib Sound Card)
- IMS (Images Music System)
- INT (RAW File)
- ISD
- ISH (DSP File)
- ISWS
- IVAUD
- IVB
J
- JBL (JBM Adlib Music)
- JC (JCalG1 DataPacker)
- JCB (Jason Brooke)
- JD (Special FX)
- JPO (Steve Turner)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JOE
- JPN (Jason Page)
- JSTM
- JT (Jeroen Tel)
K
- KCEY
- KDM (Ken's Digital Music)
- KH (Kris Hatlelid)
- KHV
- KHV (Sony Playstation)
- KI (klystrack Instrument)
- KLM (Whacky Wheels)
- KOVS
- KRAW (Nintendo Wii)
- KSM (Ken's Adlib Music)
- KSS (MSX)
- KSSX (Possible expansion of KSS)
L
M
- MA (Music Assembler)
- MADX (Extended MAD)
- MATX
- MBM (Moonblaster Music Format)
- MC (Mark Cooksey)
- MCG
- MD (Mike Davies)
- MDX (MXDRV16y Music File)
- MDX (Sharp X68000)
- MFP (Magnetic Fields Packer)
- MIHB
- MII (Mark II Sound-System)
- MK2 (Mark 2 Sound System)
- MKII (Mark II Sound System))
- MKJ (MKJamz Audio)
- MMDC (MMDC)
- MML (Music Macro Language)
- MNF (Yamaha ADPCM)
- MNSTR
- MO3 (MP3 / OGG Compressed ST-xx)
- MOK (Silmarils)
- MOL (MOD4WIN Module Lists)
- MON (M.O.N New / Old)
- MP (Module Protector + noID)
- MPC (Mario Paint Composer)
- MPDS
- MPDSP (DSP File)
- MSA
- MSC (AdLib MSCplay)
- MSF
- MSQ (Mario Sequencer)
- MSS (Advanced Mario Sequencer)
- MSV (Sony dictation machines)
- MSVP
- MTAF
- MTK (MPU-401 trakker)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXM (Mxmplay)
- MXTX (MaxTrax)
- MYI (maxYMiser Instrument)
N
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSD (???)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NSP (Computerized Speech Lab)
- NTP (NovoTrade Packer)
O
P
- P4X (The Player v4.x)
- P6X (The Player v6.x)
- PAP (Pierre Adane Packer)
- PAT (UltraSound GF1 Patches)
- PCM (Pulse Code Modulation)
- PHA (Pha Packer)
- PIXI (Pixilang)
- PP21 (ProPacker 2.1)
- PP30 (ProPacker 3.0)
- PR1 (Promizer)
- PRU2 (Prorunner 2.0)
- PRUN (Prorunner 1.0)
- PS (Paul Shields)
- PSA (Professional Sound Artists)
- PSC (Pro Sound Creator v1.xx)
- PSF (Soundfactory)
- PSM (Pro Sound Maker)
- PVP (Peter Verswyvelen Packer)
R
- RAW (AdLib Sound Card)
- RAW (RAW sample data)
- RH (Rob Hubbard)
- RHO (Rob Hubbard Old)
- Rich Music Format
- RJP (Richard Joseph)
- RK (Ron Klaren)
- ROL (AdLib Visual Composer)
S
- S98 (NEC PC-98)
- SA (Sonic Arranger)
- SAM (MOD Edit sample)
- SB (Steve Barrett)
- SBI (Sound Blaster Instrument)
- SCN (Sean Connolly)
- SCR (Sean Conran)
- SCT (Soundcontrol)
- SD (ESPS sampled data file)
- SDR (Synth Dream)
- SF (Berkeley/IRCAM/Carl Sound Format)
- SF2 (SoundFont 2.0 Sound Banks)
- SFX (SoundFX)
- SGC (Sega Master System / Game Gear / Colecovision)
- SGI (Sound Generator 3.0 instrument)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SID (Sidmon) (Sidmon)
- SID2 (Sidmon II)
- SJS (SoundPlayer)
- SM (Sound Master)
- SMUS (Sonix Music Driver)
- SND (Atari ST)
- SNDH (Atari ST)
- SNG (GoatTracker)
- SNG (SCC Musixx)
- SNK (Paul Summers)
- SPB (Yamaha ADPCM)
- SPC (Super Nintendo SPC700)
- SPL (Sound Programming Language)
- SPU (Sony Playstation)
- SQT (SQ-Tracker)
- SS (Speedy System)
- SunVox
T
- TF (Follin Player II)
- TFMX (TFMX)
- THM (Thomas Hermann)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TME (The Musical Enlightenment)
- TPU (Dirk Bialluch)
- TW (Sound Images)
U
- UDS (Unique Development)
V
- VB2 (Playstation / PS2)
- VOX
- VGZ (GZipped VGM)
- Vinyl Goddess From Mars Instrument Format
- Vinyl Goddess From Mars Music Format
- VSQ (Voice Sequence)
W
X
- XMF (Extensible Music Format)
Y
- YM (Amstrad CPC / Spectrum ZX / Atari ST)
Z
See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html
See also Piano Rolls (which is under the Physical File Formats).