AGT

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|formattype=electronic
 
|formattype=electronic
 
|subcat=Interactive Fiction
 
|subcat=Interactive Fiction
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|extensions={{ext|d$$}}, {{ext|da1}}, {{ext|da2}}, {{ext|da3}}, {{ext|da4}}, {{ext|da5}}
 
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* AGiliTy (cross-platform, open source, [http://ifarchive.org/indexes/if-archiveXprogrammingXagtXagility.html IF Archive]): a cross-platform interpreter for all version of AGT game files
 
* AGiliTy (cross-platform, open source, [http://ifarchive.org/indexes/if-archiveXprogrammingXagtXagility.html IF Archive]): a cross-platform interpreter for all version of AGT game files
 
* [http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html IF Archive: AGT Programming]: AGT compiler and documentation
 
* [http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html IF Archive: AGT Programming]: AGT compiler and documentation
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* [[Gargoyle]]
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== Examples ==
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* [http://www.ifarchive.org/indexes/if-archiveXgamesXagt.html Examples in the IF Archive]
  
 
== Resources ==
 
== Resources ==
 
* [http://www.ifwiki.org/index.php/AGT IFwiki: AGT]
 
* [http://www.ifwiki.org/index.php/AGT IFwiki: AGT]
 
* [http://www.markwelchblog.com/1997/05/24/adventure-game-toolkit/ Mark Welch's AGT page]
 
* [http://www.markwelchblog.com/1997/05/24/adventure-game-toolkit/ Mark Welch's AGT page]
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[[Category:Multi-file formats]]

Latest revision as of 19:31, 10 February 2019

File Format
Name AGT
Ontology
Extension(s) .d$$, .da1, .da2, .da3, .da4, .da5

AGT (Adventure Game Toolkit) is an Interactive Fiction development system written by David Malmberg. It is based on Mark Welch's GAGS system.

[edit] Software

[edit] Examples

[edit] Resources

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