Free Hero Mesh class definition file

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[[Category:Programming Languages]]
 
[[Category:Programming Languages]]
  
A Free Hero Mesh puzzle set consists of four files; this article is about the .class file, which contains the program codes implementing the rules of the game.
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A [[Free Hero Mesh]] puzzle set consists of four files; this article is about the .class file, which contains the program codes implementing the rules of the game.
  
 
This file is a plain text file, with a somewhat [[Lisp]]-like format, describing the classes of objects, their attributes, and the code to implement their behaviours; however, the code implementing behaviours is stack-based, like [[Forth]] or [[PostScript]]. It also includes a macro preprocessor.
 
This file is a plain text file, with a somewhat [[Lisp]]-like format, describing the classes of objects, their attributes, and the code to implement their behaviours; however, the code implementing behaviours is stack-based, like [[Forth]] or [[PostScript]]. It also includes a macro preprocessor.
  
 
The character encoding is normally the PC character encoding ([[CP437]]); however, it is possible to declare the use of other IBM PC code pages other than 437 as well (see [[MS-DOS encodings]]). The <code>(CodePage)</code> block specifies the number of the code page to use; if it is omitted, then 437 is assumed by default.
 
The character encoding is normally the PC character encoding ([[CP437]]); however, it is possible to declare the use of other IBM PC code pages other than 437 as well (see [[MS-DOS encodings]]). The <code>(CodePage)</code> block specifies the number of the code page to use; if it is omitted, then 437 is assumed by default.
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 +
===Example===
 +
<pre><nowiki>
 +
; Example sokoban code in Free Hero Mesh (public domain)
 +
 +
($Player
 +
  (Image "PLAYER")
 +
  Player
 +
  Input
 +
  (Strength 1)
 +
  ('RIGHT E Move)
 +
  ('UP N Move)
 +
  ('LEFT W Move)
 +
  ('DOWN S Move)
 +
  (BEGIN_TURN $Box #TEST 0 0 BroadcastSum lnot if WinLevel then)
 +
)
 +
 +
($Floor
 +
  (Image "FLOOR")
 +
  (Density 1)
 +
)
 +
 +
($Box
 +
  (Image "BOX")
 +
  Shovable
 +
  (Weight 1)
 +
  (Height 1)
 +
  (#TEST $Target Loc ObjClassAt lnot)
 +
)
 +
 +
($Target
 +
  (Image "TARGET")
 +
  (Density -1)
 +
)
 +
</nowiki></pre>

Latest revision as of 21:07, 22 October 2021

File Format
Name Free Hero Mesh class definition file
Ontology
Extension(s) .class

A Free Hero Mesh puzzle set consists of four files; this article is about the .class file, which contains the program codes implementing the rules of the game.

This file is a plain text file, with a somewhat Lisp-like format, describing the classes of objects, their attributes, and the code to implement their behaviours; however, the code implementing behaviours is stack-based, like Forth or PostScript. It also includes a macro preprocessor.

The character encoding is normally the PC character encoding (CP437); however, it is possible to declare the use of other IBM PC code pages other than 437 as well (see MS-DOS encodings). The (CodePage) block specifies the number of the code page to use; if it is omitted, then 437 is assumed by default.

[edit] Example

; Example sokoban code in Free Hero Mesh (public domain)

($Player
  (Image "PLAYER")
  Player
  Input
  (Strength 1)
  ('RIGHT E Move)
  ('UP N Move)
  ('LEFT W Move)
  ('DOWN S Move)
  (BEGIN_TURN $Box #TEST 0 0 BroadcastSum lnot if WinLevel then)
)

($Floor
  (Image "FLOOR")
  (Density 1)
)

($Box
  (Image "BOX")
  Shovable
  (Weight 1)
  (Height 1)
  (#TEST $Target Loc ObjClassAt lnot)
)

($Target
  (Image "TARGET")
  (Density -1)
)
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