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Page title matches
- #REDIRECT [[Nintendo GameCube / Wii BRSTM]]43 B (5 words) - 17:04, 21 January 2013
- #REDIRECT [[Nintendo GameCube / Wii AST]]41 B (5 words) - 17:07, 21 January 2013
- #REDIRECT [[Nintendo GameCube / Wii AST]]41 B (5 words) - 00:46, 22 May 2013
- '''AST''' files are audio files used in Nintendo Wii games including Super Mario Galaxy and Legend of Zelda: Twilight Princess.688 B (95 words) - 00:07, 8 April 2024
- #REDIRECT [[Nintendo GameCube / Wii AST]]41 B (5 words) - 16:58, 21 January 2013
- ...in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain [[ADPCM]] sound data used for music.491 B (68 words) - 00:34, 8 April 2024
- ...blob/master/Source/Core/Core/HW/StreamADPCM.cpp] - Decoder from Dolphin GC/Wii emulator3 KB (400 words) - 16:57, 22 March 2016
- |released=2006?<ref>Release of [[Wikipedia:Wii Shop Channel]]</ref> ...Its primary use is to hold software bought over the Internet (through the "Wii Shop Channel"), but it is also used by homebrewers (whether by the company,2 KB (334 words) - 04:02, 18 November 2021
- |released=2006-2008<ref>Release of Wii to release of Mario Kart Wii</ref> ...ckdom.com/wiki/TPL</ref>) is a format used by video games for the Nintendo Wii to store collections of images. The images themselves are stored in the [[T960 B (142 words) - 08:46, 22 June 2020
Page text matches
- | Files related to the Nintendo Wii15 KB (2,128 words) - 03:58, 16 February 2024
- * [[Nintendo Wii TPL]]30 KB (3,458 words) - 19:17, 24 April 2024
- * [[Nintendo GameCube / Wii AAAP]] * [[Nintendo GameCube / Wii ADP]] (Nintendo Gamecube) (.adp)40 KB (4,719 words) - 11:14, 15 May 2024
- * [[WAD (Wii)]]12 KB (1,467 words) - 18:10, 4 May 2024
- #REDIRECT [[Nintendo GameCube / Wii BRSTM]]43 B (5 words) - 17:04, 21 January 2013
- * Nintendo GameCube / Wii ** [[Nintendo GameCube / Wii AST]]11 KB (1,391 words) - 18:49, 24 April 2024
- The '''DOL''' format is used for Nintendo Gamecube (and later Wii) executables.234 B (30 words) - 20:20, 17 November 2012
- ** [[Nintendo Wii Optical Disc]] ** [[Nintendo Wii U Optical Disc]]3 KB (352 words) - 17:30, 14 January 2022
- #REDIRECT [[Nintendo GameCube / Wii AST]]41 B (5 words) - 17:07, 21 January 2013
- #REDIRECT [[Nintendo GameCube / Wii AST]]41 B (5 words) - 00:46, 22 May 2013
- #REDIRECT [[Nintendo GameCube / Wii BRSTM]]43 B (5 words) - 00:47, 22 May 2013
- '''AST''' files are audio files used in Nintendo Wii games including Super Mario Galaxy and Legend of Zelda: Twilight Princess.688 B (95 words) - 00:07, 8 April 2024
- #REDIRECT [[Nintendo GameCube / Wii AST]]41 B (5 words) - 16:58, 21 January 2013
- ...in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain [[ADPCM]] sound data used for music.491 B (68 words) - 00:34, 8 April 2024
- ...blob/master/Source/Core/Core/HW/StreamADPCM.cpp] - Decoder from Dolphin GC/Wii emulator3 KB (400 words) - 16:57, 22 March 2016
- ...ally used as an alternate to [[ISO image]] to store games for the Nintendo Wii.464 B (62 words) - 20:00, 15 July 2016
- * [[WAD (Wii)]]: a format for installable software on the Nintendo Wii game console272 B (43 words) - 20:04, 28 December 2023
- RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [[Yaz0]] compression format,813 B (123 words) - 15:18, 18 October 2023
- ...evelopment. It is found in many Nintendo titles from the 2000s (Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is1 KB (214 words) - 05:39, 10 April 2019
- |released=2006?<ref>Release of [[Wikipedia:Wii Shop Channel]]</ref> ...Its primary use is to hold software bought over the Internet (through the "Wii Shop Channel"), but it is also used by homebrewers (whether by the company,2 KB (334 words) - 04:02, 18 November 2021