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  • #REDIRECT [[Nintendo GameCube / Wii BRSTM]]
    43 B (5 words) - 17:04, 21 January 2013
  • #REDIRECT [[Nintendo GameCube / Wii AST]]
    41 B (5 words) - 17:07, 21 January 2013
  • #REDIRECT [[Nintendo GameCube / Wii AST]]
    41 B (5 words) - 00:46, 22 May 2013
  • '''AST''' files are audio files used in Nintendo Wii games including Super Mario Galaxy and Legend of Zelda: Twilight Princess.
    688 B (95 words) - 00:07, 8 April 2024
  • #REDIRECT [[Nintendo GameCube / Wii AST]]
    41 B (5 words) - 16:58, 21 January 2013
  • ...in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain [[ADPCM]] sound data used for music.
    491 B (68 words) - 00:34, 8 April 2024
  • ...blob/master/Source/Core/Core/HW/StreamADPCM.cpp] - Decoder from Dolphin GC/Wii emulator
    3 KB (400 words) - 16:57, 22 March 2016
  • |released=2006?<ref>Release of [[Wikipedia:Wii Shop Channel]]</ref> ...Its primary use is to hold software bought over the Internet (through the "Wii Shop Channel"), but it is also used by homebrewers (whether by the company,
    2 KB (334 words) - 04:02, 18 November 2021
  • |released=2006-2008<ref>Release of Wii to release of Mario Kart Wii</ref> ...ckdom.com/wiki/TPL</ref>) is a format used by video games for the Nintendo Wii to store collections of images. The images themselves are stored in the [[T
    960 B (142 words) - 08:46, 22 June 2020

Page text matches

  • | Files related to the Nintendo Wii
    15 KB (2,128 words) - 03:58, 16 February 2024
  • * [[Nintendo Wii TPL]]
    30 KB (3,458 words) - 19:17, 24 April 2024
  • * [[Nintendo GameCube / Wii AAAP]] * [[Nintendo GameCube / Wii ADP]] (Nintendo Gamecube) (.adp)
    40 KB (4,719 words) - 11:14, 15 May 2024
  • * [[WAD (Wii)]]
    12 KB (1,467 words) - 18:10, 4 May 2024
  • #REDIRECT [[Nintendo GameCube / Wii BRSTM]]
    43 B (5 words) - 17:04, 21 January 2013
  • * Nintendo GameCube / Wii ** [[Nintendo GameCube / Wii AST]]
    11 KB (1,391 words) - 18:49, 24 April 2024
  • The '''DOL''' format is used for Nintendo Gamecube (and later Wii) executables.
    234 B (30 words) - 20:20, 17 November 2012
  • ** [[Nintendo Wii Optical Disc]] ** [[Nintendo Wii U Optical Disc]]
    3 KB (352 words) - 17:30, 14 January 2022
  • #REDIRECT [[Nintendo GameCube / Wii AST]]
    41 B (5 words) - 17:07, 21 January 2013
  • #REDIRECT [[Nintendo GameCube / Wii AST]]
    41 B (5 words) - 00:46, 22 May 2013
  • #REDIRECT [[Nintendo GameCube / Wii BRSTM]]
    43 B (5 words) - 00:47, 22 May 2013
  • '''AST''' files are audio files used in Nintendo Wii games including Super Mario Galaxy and Legend of Zelda: Twilight Princess.
    688 B (95 words) - 00:07, 8 April 2024
  • #REDIRECT [[Nintendo GameCube / Wii AST]]
    41 B (5 words) - 16:58, 21 January 2013
  • ...in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain [[ADPCM]] sound data used for music.
    491 B (68 words) - 00:34, 8 April 2024
  • ...blob/master/Source/Core/Core/HW/StreamADPCM.cpp] - Decoder from Dolphin GC/Wii emulator
    3 KB (400 words) - 16:57, 22 March 2016
  • ...ally used as an alternate to [[ISO image]] to store games for the Nintendo Wii.
    464 B (62 words) - 20:00, 15 July 2016
  • * [[WAD (Wii)]]: a format for installable software on the Nintendo Wii game console
    272 B (43 words) - 20:04, 28 December 2023
  • RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [[Yaz0]] compression format,
    813 B (123 words) - 15:18, 18 October 2023
  • ...evelopment. It is found in many Nintendo titles from the 2000s (Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is
    1 KB (214 words) - 05:39, 10 April 2019
  • |released=2006?<ref>Release of [[Wikipedia:Wii Shop Channel]]</ref> ...Its primary use is to hold software bought over the Internet (through the "Wii Shop Channel"), but it is also used by homebrewers (whether by the company,
    2 KB (334 words) - 04:02, 18 November 2021

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