Audio and Music
From Just Solve the File Format Problem
(Difference between revisions)
(split list alphabetically for easier browsing) |
(added a bunch more module formats and some sample formats) |
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* [[2SF]] (Nintendo DS [[PSF]]) | * [[2SF]] (Nintendo DS [[PSF]]) | ||
* [[669]] (Composer 669 module) | * [[669]] (Composer 669 module) | ||
− | * [[8SVX]] (IFF-8SVX) | + | * [[8SVX|8SV / 8SVX]] (IFF-8SVX) |
== A == | == A == | ||
* [[AA3]] (Advanced Transform Acoustic Coding) | * [[AA3]] (Advanced Transform Acoustic Coding) | ||
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* [[AHX]] (Commodore Amiga) | * [[AHX]] (Commodore Amiga) | ||
* [[AIFC]] ([[AIFF]] Compressed) | * [[AIFC]] ([[AIFF]] Compressed) | ||
− | * [[AIFF]] (Audio Interchange File Format) | + | * [[AIFF|AIF / AIFF]] (Audio Interchange File Format) |
* [[ALAC]] (Apple Lossless Audio Codec) | * [[ALAC]] (Apple Lossless Audio Codec) | ||
* [[AMC]] (AM Composer) | * [[AMC]] (AM Composer) | ||
+ | * [[AMF]] (ASYLUM Music Format / Advanced Music Format) | ||
+ | * [[AMS]] (Velvet Studio AMS 1.x modules.) | ||
* [[APE]] (Monkey's Audio) | * [[APE]] (Monkey's Audio) | ||
* [[AST]] (Actionamics Sound Tool) | * [[AST]] (Actionamics Sound Tool) | ||
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== D == | == D == | ||
* [[DAT]] (Paul Robotham) | * [[DAT]] (Paul Robotham) | ||
+ | * [[DBM]] (DigiBooster modules) | ||
* [[DCT]] (Format designed for dictation by NCH Software) | * [[DCT]] (Format designed for dictation by NCH Software) | ||
* [[DH]] (David Hanney) | * [[DH]] (David Hanney) | ||
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* [[DL]] (Dave Lowe) | * [[DL]] (Dave Lowe) | ||
* [[DLN]] (Dave Lowe New) | * [[DLN]] (Dave Lowe New) | ||
+ | * [[DLS]] (Downloadable Sounds Banks) | ||
* [[DLT]] (Delta Music Composer) | * [[DLT]] (Delta Music Composer) | ||
* [[DM2]] (Delta Music 2.0) | * [[DM2]] (Delta Music 2.0) | ||
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* [[DSF]] (Dreamcast [[PSF]]) | * [[DSF]] (Dreamcast [[PSF]]) | ||
* [[DSFLIB]] ([[DSF]] Library) | * [[DSFLIB]] ([[DSF]] Library) | ||
+ | * [[DSM]] (DSIK) | ||
* [[DSR]] (Desire) | * [[DSR]] (Desire) | ||
* [[DSS]] (Digital Speech Standard) | * [[DSS]] (Digital Speech Standard) | ||
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* [[EX]] (Fashion Tracker) | * [[EX]] (Fashion Tracker) | ||
== F == | == F == | ||
+ | * [[FAR]] (Farandole Composer) | ||
* [[FC]] (Future Composer) | * [[FC]] (Future Composer) | ||
* [[FC13]] (Future Composer v1.3) | * [[FC13]] (Future Composer v1.3) | ||
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== G == | == G == | ||
* [[GBS]] (Game Boy Sound) | * [[GBS]] (Game Boy Sound) | ||
+ | * [[GDM]] (General Digital Music) | ||
* [[GMC]] (Game Music Creator) | * [[GMC]] (Game Music Creator) | ||
* [[GRAY]] (Fred Gray) | * [[GRAY]] (Fred Gray) | ||
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* [[HVL]] (Hively Tracker) | * [[HVL]] (Hively Tracker) | ||
== I == | == I == | ||
− | * [[IMF]] (AdLib Sound Card) | + | * [[IMF (Adlib)|IMF]] (AdLib Sound Card) |
+ | * [[IMF (Imago)|IMF]] (Imago Orpheus) | ||
* [[IMS]] (Images) | * [[IMS]] (Images) | ||
* [[INS]] (Infogrames) | * [[INS]] (Infogrames) | ||
* [[IT]] (ImpulseTracker module) | * [[IT]] (ImpulseTracker module) | ||
+ | * [[ITS]] (Impulse Tracker Samples) | ||
== J == | == J == | ||
* [[JAM]] (JamCracker) | * [[JAM]] (JamCracker) | ||
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* [[MED]] (OctaMED module) | * [[MED]] (OctaMED module) | ||
* [[MFP]] (Magnetic Fields Packer) | * [[MFP]] (Magnetic Fields Packer) | ||
− | * [[MIDI]] (Musical Instrument Digital Interface) | + | * [[MIDI|MID / MIDI]] (Musical Instrument Digital Interface) |
* [[MII]] (Mark II Sound-System) | * [[MII]] (Mark II Sound-System) | ||
* [[MINIPSF]] ([[PSF]] track) | * [[MINIPSF]] ([[PSF]] track) | ||
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* [[MDAT (TFMX 7V)]] (TFMX 7V) | * [[MDAT (TFMX 7V)]] (TFMX 7V) | ||
* [[MDAT (TFMX Pro)]] (TFMX Pro) | * [[MDAT (TFMX Pro)]] (TFMX Pro) | ||
+ | * [[MDL]] (DigiTracker 1.x) | ||
* [[MMDC]] (MMDC) | * [[MMDC]] (MMDC) | ||
* [[MNF]] (Yamaha ADPCM) | * [[MNF]] (Yamaha ADPCM) | ||
+ | * [[MO3]] (MO3-compressed modules) | ||
* [[MOD]] (Amiga Module) | * [[MOD]] (Amiga Module) | ||
* [[MOK]] (Silmarils) | * [[MOK]] (Silmarils) | ||
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* [[MPD]] ([[MPT]] DoublePlay) | * [[MPD]] ([[MPT]] DoublePlay) | ||
* [[MPT]] (Music Pro Tracker) | * [[MPT]] (Music Pro Tracker) | ||
+ | * [[MPTM]] (Open MODPlug Tracker) | ||
* [[MSV]] (Sony dictation machines) | * [[MSV]] (Sony dictation machines) | ||
− | * [[MTM]] ( | + | * [[MT2]] (MadTracker 2) |
+ | * [[MTM]] (MultiTracker) | ||
* [[MUG]] (Mugician) | * [[MUG]] (Mugician) | ||
* [[MUG2]] (Mugician II) | * [[MUG2]] (Mugician II) | ||
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* [[NSF]] (NES Sound Format) | * [[NSF]] (NES Sound Format) | ||
* [[NSFE]] (Extended [[NSF]]) | * [[NSFE]] (Extended [[NSF]]) | ||
+ | * [[NST]] (NoiseTracker) | ||
* [[NTP]] (NovoTrade Packer) | * [[NTP]] (NovoTrade Packer) | ||
== O == | == O == | ||
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* [[P6X]] (The Player v6.x) | * [[P6X]] (The Player v6.x) | ||
* [[PAP]] (Pierre Adane Packer) | * [[PAP]] (Pierre Adane Packer) | ||
+ | * [[PAT]] (UltraSound GF1 Patches) | ||
* [[PCM]] (Pulse Code Modulation) | * [[PCM]] (Pulse Code Modulation) | ||
* [[PHA]] (Pha Packer) | * [[PHA]] (Pha Packer) | ||
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* [[Soundfactory|PSF]] (Soundfactory) | * [[Soundfactory|PSF]] (Soundfactory) | ||
* [[PSF2]] (Playstation 2 [[PSF]]) | * [[PSF2]] (Playstation 2 [[PSF]]) | ||
+ | * [[PSM]] (Epic Megagames MASI) | ||
+ | * [[PTM]] (PolyTracker) | ||
* [[PUMA]] (PumaTracker) | * [[PUMA]] (PumaTracker) | ||
* [[PVP]] (Peter Verswyvelen Packer) | * [[PVP]] (Peter Verswyvelen Packer) | ||
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== R == | == R == | ||
* [[RA]] (RealAudio) | * [[RA]] (RealAudio) | ||
− | * [[RAW]] (AdLib Sound Card) | + | * [[RAW (Adlib)]] (AdLib Sound Card) |
+ | * [[RAW (Sample)]] (RAW sample data) | ||
* [[RH]] (Rob Hubbard) | * [[RH]] (Rob Hubbard) | ||
* [[RHO]] (Rob Hubbard Old) | * [[RHO]] (Rob Hubbard Old) | ||
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* [[ROL]] (AdLib Visual Composer) | * [[ROL]] (AdLib Visual Composer) | ||
== S == | == S == | ||
+ | * [[S31]] (ScreamTracker 3 / DigiTracker Samples) | ||
* [[S3M]] (Scream Tracker 3 module) | * [[S3M]] (Scream Tracker 3 module) | ||
* [[S98]] (NEC PC-98) | * [[S98]] (NEC PC-98) | ||
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* [[SCUMM]] (SCUMM) | * [[SCUMM]] (SCUMM) | ||
* [[SDR]] (Synth Dream) | * [[SDR]] (Synth Dream) | ||
+ | * [[SF2]] (SoundFont 2.0 Sound Banks) | ||
* [[SFX]] (SoundFX) | * [[SFX]] (SoundFX) | ||
* [[SGC]] (Sega Master System / Game Gear / Colecovision) | * [[SGC]] (Sega Master System / Game Gear / Colecovision) | ||
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* [[SJS]] (SoundPlayer) | * [[SJS]] (SoundPlayer) | ||
* [[SM]] (Sound Master) | * [[SM]] (Sound Master) | ||
+ | * [[SMP]] (ScreamTracker 3 / DigiTracker Samples) | ||
* [[SMPL]] ([[TFMX]] sample data) | * [[SMPL]] ([[TFMX]] sample data) | ||
* [[SMUS]] (Sonix Music Driver) | * [[SMUS]] (Sonix Music Driver) | ||
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== U == | == U == | ||
* [[UDS]] (Unique Development) | * [[UDS]] (Unique Development) | ||
+ | * [[ULT]] (UltraTracker) | ||
* [[UMX]] (Unreal Music Format) | * [[UMX]] (Unreal Music Format) | ||
* [[USF]] (Nintendo 64 [[PSF]]) | * [[USF]] (Nintendo 64 [[PSF]]) | ||
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* [[WB]] (Wally Beben) | * [[WB]] (Wally Beben) | ||
* [[WMA]] (Windows Media Audio) | * [[WMA]] (Windows Media Audio) | ||
+ | * [[WOW]] (Grave Composer) | ||
* [[WSR]] (Bandai WonderSwan / WonderSwan Color) | * [[WSR]] (Bandai WonderSwan / WonderSwan Color) | ||
== X == | == X == |
Revision as of 21:44, 28 October 2012
Electronic Formats concerned with Audio Data.
Contents |
#
- 2SF (Nintendo DS PSF)
- 669 (Composer 669 module)
- 8SV / 8SVX (IFF-8SVX)
A
- AA3 (Advanced Transform Acoustic Coding)
- AAC (Advanced Audio Coding)
- AAM (Art & Magic)
- ABK (AMOS Music Bank)
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- AGI (Sierra AGI)
- AHX (Commodore Amiga)
- AIFC (AIFF Compressed)
- AIF / AIFF (Audio Interchange File Format)
- ALAC (Apple Lossless Audio Codec)
- AMC (AM Composer)
- AMF (ASYLUM Music Format / Advanced Music Format)
- AMS (Velvet Studio AMS 1.x modules.)
- APE (Monkey's Audio)
- AST (Actionamics Sound Tool)
- AT3 (Advanced Transform Acoustic Coding)
- AU (Sun Microsystems audio format)
- AY (Amstrad CPC / ZX Spectrum)
B
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BP (SoundMon 2.0) (SoundMon 2.0)
- BP (SoundMon 2.2) (SoundMon 2.2)
- BSS (Beathoven Synthesiser)
C
- CHAN (Channel Players)
- CIN (Cinemaware)
- CM (CustomMade)
- CM3 (CMC "3/4")
- CMC (Chaos Music Composer)
- CMR (CMC "Rzog")
- CMS (Stereo Double CMC)
- COP (SAM Coupe)
- CORE (Core Design)
- CUST (DeliTracker Custom)
D
- DAT (Paul Robotham)
- DBM (DigiBooster modules)
- DCT (Format designed for dictation by NCH Software)
- DH (David Hanney)
- DI (Digital Illusions)
- DIGI (DIGI Booster)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLS (Downloadable Sounds Banks)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DNS (Dynamic Synthesizer)
- DSC (Digital Sonix & Chrome)
- DMC (DoublePlay CMC)
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- DSM (DSIK)
- DSR (Desire)
- DSS (Digital Speech Standard)
- DTS
- DVF (Sony Digital Audio recorders)
- DW (David Whittaker)
- DZ (Darius Zendeh)
E
F
- FAR (Farandole Composer)
- FC (Future Composer)
- FC13 (Future Composer v1.3)
- FC14 (Future Composer v1.4)
- FLAC (Free Lossless Audio Codec)
- FP (Future Player)
- FRED (Fred Editor)
- FW (FWMP)
G
- GBS (Game Boy Sound)
- GDM (General Digital Music)
- GMC (Game Music Creator)
- GRAY (Fred Gray)
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- GSM (Raw GSM 6.10 Audio Stream)
- GYM (Genesis YM2612)
H
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HIP (Hippel)
- HIPC (Hippel-COSO)
- HVL (Hively Tracker)
I
- IMF (AdLib Sound Card)
- IMF (Imago Orpheus)
- IMS (Images)
- INS (Infogrames)
- IT (ImpulseTracker module)
- ITS (Impulse Tracker Samples)
J
- JAM (JamCracker)
- JCB (Jason Brooke)
- JD (Special FX)
- JPO (Steve Turner)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JPN (Jason Page)
- JT (Jeroen Tel)
K
L
M
- M4A (MPEG-4 Audio)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MAD (PlayerPRO module)
- MADX (Extended MAD)
- MC (Mark Cooksey)
- MD (Mike Davies)
- MDX (Sharp X68000)
- MED (OctaMED module)
- MFP (Magnetic Fields Packer)
- MID / MIDI (Musical Instrument Digital Interface)
- MII (Mark II Sound-System)
- MINIPSF (PSF track)
- MINIGSF (GSF track)
- MINIQSF (QSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- MDAT (TFMX) (TFMX pattern data)
- MDAT (TFMX 7V) (TFMX 7V)
- MDAT (TFMX Pro) (TFMX Pro)
- MDL (DigiTracker 1.x)
- MMDC (MMDC)
- MNF (Yamaha ADPCM)
- MO3 (MO3-compressed modules)
- MOD (Amiga Module)
- MOK (Silmarils)
- MON (M.O.N New / Old)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPD (MPT DoublePlay)
- MPT (Music Pro Tracker)
- MPTM (Open MODPlug Tracker)
- MSV (Sony dictation machines)
- MT2 (MadTracker 2)
- MTM (MultiTracker)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXTX (MaxTrax)
N
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NST (NoiseTracker)
- NTP (NovoTrade Packer)
O
- OGG (Ogg Vorbis audio file)
- OKT (Oktalyzer module)
- OKTA (Oktalyzer module)
- OMA (Advanced Transform Acoustic Coding)
- ORC (TRS-80 Orchestra-90)
- OSP (Synth Pack)
P
- P4X (The Player v4.x)
- P6X (The Player v6.x)
- PAP (Pierre Adane Packer)
- PAT (UltraSound GF1 Patches)
- PCM (Pulse Code Modulation)
- PHA (Pha Packer)
- PP21 (ProPacker 2.1)
- PP30 (ProPacker 3.0)
- PR1 (Promizer)
- PRU2 (Prorunner 2.0)
- PRUN (Prorunner 1.0)
- PS (Paul Shields)
- PSA (Professional Sound Artists)
- PSF (Portable Sound Format)
- PSF (Soundfactory)
- PSF2 (Playstation 2 PSF)
- PSM (Epic Megagames MASI)
- PTM (PolyTracker)
- PUMA (PumaTracker)
- PVP (Peter Verswyvelen Packer)
Q
R
- RA (RealAudio)
- RAW (Adlib) (AdLib Sound Card)
- RAW (Sample) (RAW sample data)
- RH (Rob Hubbard)
- RHO (Rob Hubbard Old)
- RJP (Richard Joseph)
- RK (Ron Klaren)
- RM (RealMedia)
- RMT (Raster Music Tracker)
- ROL (AdLib Visual Composer)
S
- S31 (ScreamTracker 3 / DigiTracker Samples)
- S3M (Scream Tracker 3 module)
- S98 (NEC PC-98)
- SA (Sonic Arranger)
- SAM (MOD Edit sample)
- SAP (Atari POKEY)
- SB (Steve Barrett)
- SCI (Used in Sierra PC games)
- SCN (Sean Connolly)
- SCR (Sean Conran)
- SCT (Soundcontrol)
- SCUMM (SCUMM)
- SDR (Synth Dream)
- SF2 (SoundFont 2.0 Sound Banks)
- SFX (SoundFX)
- SGC (Sega Master System / Game Gear / Colecovision)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SID (Sidmon) (Sidmon)
- SID2 (Sidmon II)
- SJS (SoundPlayer)
- SM (Sound Master)
- SMP (ScreamTracker 3 / DigiTracker Samples)
- SMPL (TFMX sample data)
- SMUS (Sonix Music Driver)
- SNDH (Atari ST)
- SNK (Paul Summers)
- SPB (Yamaha ADPCM)
- SPC (Super Nintendo SPC700)
- SPL (Sound Programming Language)
- SPU (Sony Playstation)
- SS (Speedy System)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- ST26 (SoundTracker 2.6)
- STM (Scream Tracker module)
T
- TAK (Tom's Lossless Audio Kompressor)
- TF (Follin Player II)
- TFMX (TFMX)
- THM (Thomas Hermann)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TME (The Musical Enlightenment)
- TP3 (Trackerpacker 3)
- TPU (Dirk Bialluch)
- TTA (True Audio)
- TW (Sound Images)
U
- UDS (Unique Development)
- ULT (UltraTracker)
- UMX (Unreal Music Format)
- USF (Nintendo 64 PSF)
- USFLIB (USF library)
V
W
- WAV (Waveform Audio File Format)
- WB (Wally Beben)
- WMA (Windows Media Audio)
- WOW (Grave Composer)
- WSR (Bandai WonderSwan / WonderSwan Color)
X
Y
- YM (Amstrad CPC / Spectrum ZX / Atari ST)