IAGE
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− | ''IAGE'' (Internet Adventure Game Engine) is an [[Interactive Fiction]] development system by Robin Rawson-Tetley. [[Source code]] files are created in [[TXT|plain text | + | '''IAGE''' (Internet Adventure Game Engine) is an [[Interactive Fiction]] development system by Robin Rawson-Tetley. [[Source code]] files are created in [[TXT|plain text]], and then compiled by the IAGE compiler. The compiled games can then be played using the IAGE interpreter. IAGE is written in [[Java]], and a Java Runtime Environment is needed to run the software. |
== Extensions == | == Extensions == |
Revision as of 22:25, 16 February 2013
IAGE (Internet Adventure Game Engine) is an Interactive Fiction development system by Robin Rawson-Tetley. Source code files are created in plain text, and then compiled by the IAGE compiler. The compiled games can then be played using the IAGE interpreter. IAGE is written in Java, and a Java Runtime Environment is needed to run the software.
Contents |
Extensions
- .iage: a compiled IAGE game
- .ic: IAGE source code
Software
IF Archive: IAGE - The complete IAGE system, available for multiple platforms
Sample Files
= Source Code
- cloakofdarkness.ic: Cloak of Darkness, by Robin Rawson-Tetley
- dbm.ic: Death by Monkey, by Robin Rawson-Tetley
Compiled Games
- alice.iage: Alice Through the Looking Glass, originally by Gareth Rees, converted to IAGE by Robin Rawson-Tetley
- ruins.iage: Ruins, originally by Graham Nelson, converted to IAGE by Robin Rawson-Tetley
Resources
- Cloak of Darkness: IAGE
- IAGE homepage (from the Internet Archive)