Audio and Music
From Just Solve the File Format Problem
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Revision as of 03:40, 29 October 2012
File Formats | > | Electronic File Formats | > | Audio |
Electronic Formats concerned with Audio Data.
#
- 2SF (Nintendo DS PSF)
- 669 (Composer 669 module)
- 8SV / 8SVX (IFF-8SVX)
A
- AA3 (Advanced Transform Acoustic Coding)
- AAC (Advanced Audio Coding)
- AAM (Art & Magic)
- ABK (AMOS Music Bank)
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- AGI (Sierra AGI)
- AHX (Commodore Amiga)
- AIFC (AIFF Compressed)
- AIF / AIFF (Audio Interchange File Format)
- ALAC (Apple Lossless Audio Codec)
- AMC (AM Composer)
- AMF (ASYLUM Music Format / Advanced Music Format)
- AMS (Velvet Studio AMS 1.x modules.)
- APE (Monkey's Audio)
- AST (Actionamics Sound Tool)
- AT3 (Advanced Transform Acoustic Coding)
- AU (Sun Microsystems audio format)
- AY (Amstrad CPC / ZX Spectrum)
B
- B4S (Winamp 3 playlist)
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BP (SoundMon 2.0) (SoundMon 2.0)
- BP (SoundMon 2.2) (SoundMon 2.2)
- BSS (Beathoven Synthesiser)
C
- CHAN (Channel Players)
- CIN (Cinemaware)
- CM (CustomMade)
- CM3 (CMC "3/4")
- CMC (Chaos Music Composer)
- CMR (CMC "Rzog")
- CMS (Stereo Double CMC)
- COP (SAM Coupe)
- CORE (Core Design)
- CUST (DeliTracker Custom)
- CWP (Cakewalk Project)
D
- D00 (Adlib OPL)
- DAT (Paul Robotham)
- DBM (DigiBooster modules)
- DCT (Format designed for dictation by NCH Software)
- DH (David Hanney)
- DI (Digital Illusions)
- DIGI (DIGI Booster)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLS (Downloadable Sounds Banks)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DMF (Delusion Digital Music Format)
- DNS (Dynamic Synthesizer)
- DSC (Digital Sonix & Chrome)
- DMC (DoublePlay CMC)
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- DSM (DSIK)
- DSR (Desire)
- DSS (Digital Speech Standard)
- DTM (DigiTrekker)
- DTS
- DVF (Sony Digital Audio recorders)
- DW (David Whittaker)
- DZ (Darius Zendeh)
E
F
- F2R (Farandole Form 2.0)
- FAR (Farandole Composer)
- FC (Future Composer)
- FC13 (Future Composer v1.3)
- FC14 (Future Composer v1.4)
- FLAC (Free Lossless Audio Codec)
- FLP (FruityLoops / FL Studio project files)
- FNK (FunkTracker)
- FP (Future Player)
- FPT (Farandole Composer pattern)
- FRED (Fred Editor)
- FSM (Farandole Composer Sample / Instrument)
- FW (FWMP)
G
- GBS (Game Boy Sound)
- GDM (General Digital Music)
- GMC (Game Music Creator)
- GRAY (Fred Gray)
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- GSM (Raw GSM 6.10 Audio Stream)
- GYM (Genesis YM2612)
H
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HIP (Hippel)
- HIPC (Hippel-COSO)
- HVL (Hively Tracker)
I
- IMF (AdLib Sound Card)
- IMF (Imago Orpheus)
- IMS (Images)
- INS (Infogrames)
- IT (ImpulseTracker module)
- ITS (Impulse Tracker Samples)
J
- JAM (JamCracker)
- JCB (Jason Brooke)
- JD (Special FX)
- JPO (Steve Turner)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JPN (Jason Page)
- JT (Jeroen Tel)
K
L
M
- M3U (Multimedia Playlist Format)
- M4A (MPEG-4 Audio)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MAD (PlayerPRO module)
- MADX (Extended MAD)
- MBM (Moonblaster Music Format)
- MC (Mark Cooksey)
- MD (Mike Davies)
- MDL (Digitrakker)
- MDX (Sharp X68000)
- MED (OctaMED module)
- MFP (Magnetic Fields Packer)
- MID / MIDI (Musical Instrument Digital Interface)
- MII (Mark II Sound-System)
- MINIPSF (PSF track)
- MINIGSF (GSF track)
- MINIQSF (QSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- MDAT (TFMX) (TFMX pattern data)
- MDAT (TFMX 7V) (TFMX 7V)
- MDAT (TFMX Pro) (TFMX Pro)
- MDL (DigiTracker 1.x)
- MMDC (MMDC)
- MNF (Yamaha ADPCM)
- MO3 (MO3-compressed modules)
- MOD (Amiga Module)
- MOK (Silmarils)
- MON (M.O.N New / Old)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPC (Mario Paint Composer)
- MPD (MPT DoublePlay)
- MPT (Music Pro Tracker)
- MPTM (Open MODPlug Tracker)
- MSQ (Mario Sequencer)
- MSS (Advanced Mario Sequencer)
- MSV (Sony dictation machines)
- MT2 (MadTracker 2)
- MTM (MultiTracker)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXTX (MaxTrax)
N
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSD (???)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NST (NoiseTracker)
- NTP (NovoTrade Packer)
O
- OGG (Ogg Vorbis audio file)
- OKT (Oktalyzer module)
- OKTA (Oktalyzer module)
- OMA (Advanced Transform Acoustic Coding)
- ORC (TRS-80 Orchestra-90)
- OSP (Synth Pack)
P
- P4X (The Player v4.x)
- P6X (The Player v6.x)
- PAC (SBStudio II
- PAP (Pierre Adane Packer)
- PAT (UltraSound GF1 Patches)
- PCM (Pulse Code Modulation)
- PHA (Pha Packer)
- PLS (Multimedia Playlists)
- PP21 (ProPacker 2.1)
- PP30 (ProPacker 3.0)
- PR1 (Promizer)
- PRU2 (Prorunner 2.0)
- PRUN (Prorunner 1.0)
- PS (Paul Shields)
- PSA (Professional Sound Artists)
- PSF (Portable Sound Format)
- PSF (Soundfactory)
- PSF2 (Playstation 2 PSF)
- PSM (Epic Megagames MASI)
- PTM (PolyTracker)
- PUMA (PumaTracker)
- PVP (Peter Verswyvelen Packer)
Q
R
- RA (RealAudio)
- RAD (Reality AdLib Tracker)
- RAW (AdLib Sound Card)
- RAW (RAW sample data)
- RH (Rob Hubbard)
- RHO (Rob Hubbard Old)
- RJP (Richard Joseph)
- RK (Ron Klaren)
- RM (RealMedia)
- RMT (Raster Music Tracker)
- ROL (AdLib Visual Composer)
S
- S31 (ScreamTracker 3 / DigiTracker Samples)
- S3M (Scream Tracker 3 module)
- S98 (NEC PC-98)
- SA (Sonic Arranger)
- SA2 (Surprise Adlib Tracker)
- SAM (MOD Edit sample)
- SAP (Atari POKEY)
- SB (Steve Barrett)
- SCI (Used in Sierra PC games)
- SCN (Sean Connolly)
- SCR (Sean Conran)
- SCT (Soundcontrol)
- SCUMM (SCUMM)
- SDR (Synth Dream)
- SF2 (SoundFont 2.0 Sound Banks)
- SFX (SoundFX)
- SFZ (Cakewalk Sample Definition File)
- SGC (Sega Master System / Game Gear / Colecovision)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SID (Sidmon) (Sidmon)
- SID2 (Sidmon II)
- SJS (SoundPlayer)
- SM (Sound Master)
- SMP (ScreamTracker 3 / DigiTracker Samples)
- SMPL (TFMX sample data)
- SMUS (Sonix Music Driver)
- SNDH (Atari ST)
- SNG (SCC Musixx)
- SNK (Paul Summers)
- SPB (Yamaha ADPCM)
- SPC (Super Nintendo SPC700)
- SPL (Sound Programming Language)
- SPU (Sony Playstation)
- SS (Speedy System)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- ST26 (SoundTracker 2.6)
- STM (Scream Tracker module)
T
- TAK (Tom's Lossless Audio Kompressor)
- TF (Follin Player II)
- TFMX (TFMX)
- THM (Thomas Hermann)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TME (The Musical Enlightenment)
- TP3 (Trackerpacker 3)
- TPU (Dirk Bialluch)
- TTA (True Audio)
- TW (Sound Images)
U
- UDS (Unique Development)
- ULT (UltraTracker)
- UMX (Unreal Music Format)
- USF (Nintendo 64 PSF)
- USM (Unsigned FSM)
- USFLIB (USF library)
V
W
- WAV (Waveform Audio File Format)
- WB (Wally Beben)
- WMA (Windows Media Audio)
- WOW (Grave Composer)
- WRK (Cakewalk Project)
- WSR (Bandai WonderSwan / WonderSwan Color)
X
Y
- YM (Amstrad CPC / Spectrum ZX / Atari ST)