DiamondWare Digitized
From Just Solve the File Format Problem
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== Sample files == | == Sample files == | ||
| − | * | + | * {{DexvertSamples|audio/diamondWareDigitized}} |
== References == | == References == | ||
<references/> | <references/> | ||
Latest revision as of 04:08, 28 December 2023
DiamondWare Sound Toolkit[1] was an SDK for the creation of sound files used in games in the early 1990's by Keith Weiner & Erik Lorenzen[2]. Sold through MVP Software.
Contents |
[edit] Format Information
DWD (sounds) & DWM (music) are propriety formats for Diamondware's SDK[3][4]. They seem to be derived from VOC and MIDI[5].
- DWD files begin with the ascii
DiamondWare Digitized - DWM files begin with the ascii
DiamondWare Music
[edit] Format Details
DWD Specification[6]:
Byte # Description
------ -----------
00-22 "DiamondWare Digitized\n\0"
23 1A (EOF to abort printing of file)
24 Major version number
25 Minor version number
26-29 Unique sound ID (checksum XOR timestamp)
30 Reserved
31 Compression type (0=none)
32-33 Sampling rate (in Hz)
34 Number of channels (1=mono, 2=stereo)
35 Number of bits per sample (8, 16)
36-37 Absolute value of largest sample in file
38-41 length of data section (in bytes)
42-45 Number of samples (16-bit stereo would be 4 bytes/sample)
46-49 *Offset of data section from start of file (in bytes)
50-53 Reserved for future expansion (markers)
??-?? Future expansion (heed the 2 offsets, above!)
[edit] Software
[edit] Sample files
[edit] References
- ↑ https://help.adobe.com/archive/en_US/audition/3/audition_3_help.pdf#page=252
- ↑ https://www.gamasutra.com/view/feature/131602/programming_digitized_sound_on_the_.php
- ↑ https://archive.org/details/DiamondWaresSoundToolKit_1020
- ↑ https://www.computerhistory.org/collections/catalog/102680662
- ↑ https://github.com/Yagotzirck/quiver_ripper
- ↑ http://ftp.lanet.lv/ftp/mirror/x2ftp/msdos/programming/mxlibs/dwstk.zip