Anim8or
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				|  (Correcting name) |  (Concerning Cre8or) | ||
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| Anim8or has a [[Anim8or Scripting Language|separate scripting language]] in addition to an8 files. | Anim8or has a [[Anim8or Scripting Language|separate scripting language]] in addition to an8 files. | ||
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| + | A game engine, [[Cre8or]], is based on using Anim8or resources. | ||
| == Extensions == | == Extensions == | ||
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| * [http://www.anim8or.com/smf/index.php?topic=4861.0 Forum post ".an8 Format, jointangles, how are they stored?"] | * [http://www.anim8or.com/smf/index.php?topic=4861.0 Forum post ".an8 Format, jointangles, how are they stored?"] | ||
| * [https://anim8or.fandom.com/wiki/Anim8or_Wiki A failed attempt to make an Anim8or wiki] | * [https://anim8or.fandom.com/wiki/Anim8or_Wiki A failed attempt to make an Anim8or wiki] | ||
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| == References == | == References == | ||
| <references /> | <references /> | ||
Revision as of 11:22, 13 January 2020
Anim8or, a 3d modeling program by Steve Glanville, saves data between sessions in a format with the extension AN8.
Anim8or has a separate scripting language in addition to an8 files.
A game engine, Cre8or, is based on using Anim8or resources.
| Contents | 
Extensions
Anim8or files use the extension .an8.
Identification
Anim8or files can be read as plaintext. They will probably[2] start with ASCII header {, followed by version information. Additionally, an8 files will probably contain the strings object {, name {, and name {.
Specifications
Software
- The Anim8or website
- A list of 3rd-party programs
- Software to convert Anim8or files into the COLLADA format
- Ani2pov, a converter to various 3d formats
- A library for reading Anim8or files
- Anim8or scripts, including conversion scripts
Links
- The Anim8or website
- Anim8or on Wikipedia
- Forum post ".an8 Format, jointangles, how are they stored?"
- A failed attempt to make an Anim8or wiki
References
- ↑ http://anim8or.com/home/news/index.html#990720
- ↑ http://anim8or.com/learn/specs/an8_format.txt, section "File Layout"

