Glulx
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* [[Inform]]: an IF development system by Graham Nelson  | * [[Inform]]: an IF development system by Graham Nelson  | ||
* [[Superglus]]: a Spanish IF development system  | * [[Superglus]]: a Spanish IF development system  | ||
| + | * Glasm (open source, in JavaScript, [https://www.npmjs.com/package/glasm on npm]): another Glulx assembler  | ||
== Interpreters ==  | == Interpreters ==  | ||
Revision as of 02:36, 28 October 2019
Contents | 
Description
Glulx is a story file format for Interactive Fiction (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original Z-code format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a Blorb archive.
Extensions
- .ulx: standard extension for a stand-alone Glulx file
 - .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the Blorb container format. Usually along with other resources such as images and sounds.
 
Compilers
- Glulxa (C source code, open source, IF Archive: a Glulx assembler by Simon Stapleton
 - Inform: an IF development system by Graham Nelson
 - Superglus: a Spanish IF development system
 - Glasm (open source, in JavaScript, on npm): another Glulx assembler
 
Interpreters
- Git (cross-platform, open source, website): not to be confused with the source code control software of the same name
 - Glulxe (cross-platform, open source, IF Archive)
 - Quixe (web, open source, website): a Javascript Glulx interpreter
 
Sample Files
- sensory.blb: Sensory Jam, by Andrew Plotkin. A short Glulx demonstration.
 - DeadCities.gblorb: Dead Cities, by Jon Ingold