Textopia
(Created page with "{{FormatInfo |formattype=electronic |subcat=Interactive Fiction |extensions={{ext|pas}} |released=1999 }} '''Textopia''', occasional referred to in its documentation as "'''T...") |
m (Minor change in wording) |
||
Line 6: | Line 6: | ||
}} | }} | ||
− | '''Textopia''', occasional referred to in its documentation as "'''Textopia-Toolbox'''", is a German [[Interactive Fiction|interactive fiction]] authoring system created by "Oliver Berse" (presumably also the author of [[Floyd]], although there is not any overlap between the formats) in 1999. Textopia has no compiler, interpreter, etc. in a strict sense; instead, it is implemented as a [[Pascal]] library. As such, Textopia source files and the resultant games have no special extensions or structure, beyond | + | '''Textopia''', occasional referred to in its documentation as "'''Textopia-Toolbox'''", is a German [[Interactive Fiction|interactive fiction]] authoring system created by "Oliver Berse" (presumably also the author of [[Floyd]], although there is not any overlap between the formats) in 1999. Textopia has no compiler, interpreter, etc. in a strict sense; instead, it is implemented as a [[Pascal]] library. As such, Textopia source files and the resultant games have no special extensions or structure, beyond that of generic Pascal files. |
== Identification == | == Identification == |
Latest revision as of 00:36, 4 February 2019
Textopia, occasional referred to in its documentation as "Textopia-Toolbox", is a German interactive fiction authoring system created by "Oliver Berse" (presumably also the author of Floyd, although there is not any overlap between the formats) in 1999. Textopia has no compiler, interpreter, etc. in a strict sense; instead, it is implemented as a Pascal library. As such, Textopia source files and the resultant games have no special extensions or structure, beyond that of generic Pascal files.
[edit] Identification
It is probably possible to identify Pascal programs that use the Textopia library by their library imports, which is, in all the demos, USES TSTRING,TIO,TMAIN
, although presumably the order and other aspects of arrangement are not fixed. Beyond that, the strings SetAttrib
, AddProlog
, AddText
, PnRoom
, PnItem
, PPlayer
, and PGame
are probably common enough that at least some of them will appear in all source files.