Audio and Music
From Just Solve the File Format Problem
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[[Electronic_File_Formats|Electronic Formats]] concerned with Audio Data. | [[Electronic_File_Formats|Electronic Formats]] concerned with Audio Data. | ||
+ | == # == | ||
* [[2SF]] (Nintendo DS [[PSF]]) | * [[2SF]] (Nintendo DS [[PSF]]) | ||
* [[669]] (Composer 669 module) | * [[669]] (Composer 669 module) | ||
* [[8SVX]] (IFF-8SVX) | * [[8SVX]] (IFF-8SVX) | ||
+ | == A == | ||
* [[AA3]] (Advanced Transform Acoustic Coding) | * [[AA3]] (Advanced Transform Acoustic Coding) | ||
* [[AAC]] (Advanced Audio Coding) | * [[AAC]] (Advanced Audio Coding) | ||
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* [[AU]] (Sun Microsystems audio format) | * [[AU]] (Sun Microsystems audio format) | ||
* [[AY]] (Amstrad CPC / ZX Spectrum) | * [[AY]] (Amstrad CPC / ZX Spectrum) | ||
+ | == B == | ||
* [[BD]] (Benn Daglish) | * [[BD]] (Benn Daglish) | ||
* [[BDS]] (Benn Daglish SID) | * [[BDS]] (Benn Daglish SID) | ||
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* [[BP (SoundMon 2.2)]] (SoundMon 2.2) | * [[BP (SoundMon 2.2)]] (SoundMon 2.2) | ||
* [[BSS]] (Beathoven Synthesiser) | * [[BSS]] (Beathoven Synthesiser) | ||
+ | == C == | ||
* [[CHAN]] (Channel Players) | * [[CHAN]] (Channel Players) | ||
* [[CIN]] (Cinemaware) | * [[CIN]] (Cinemaware) | ||
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* [[CORE]] (Core Design) | * [[CORE]] (Core Design) | ||
* [[CUST]] (DeliTracker Custom) | * [[CUST]] (DeliTracker Custom) | ||
+ | == D == | ||
* [[DAT]] (Paul Robotham) | * [[DAT]] (Paul Robotham) | ||
* [[DCT]] (Format designed for dictation by NCH Software) | * [[DCT]] (Format designed for dictation by NCH Software) | ||
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* [[DW]] (David Whittaker) | * [[DW]] (David Whittaker) | ||
* [[DZ]] (Darius Zendeh) | * [[DZ]] (Darius Zendeh) | ||
+ | == E == | ||
* [[EMS]] (Editeur Musical Sequentiel) | * [[EMS]] (Editeur Musical Sequentiel) | ||
* [[EX]] (Fashion Tracker) | * [[EX]] (Fashion Tracker) | ||
+ | == F == | ||
* [[FC]] (Future Composer) | * [[FC]] (Future Composer) | ||
* [[FC13]] (Future Composer v1.3) | * [[FC13]] (Future Composer v1.3) | ||
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* [[FRED]] (Fred Editor) | * [[FRED]] (Fred Editor) | ||
* [[FW]] (FWMP) | * [[FW]] (FWMP) | ||
+ | == G == | ||
* [[GBS]] (Game Boy Sound) | * [[GBS]] (Game Boy Sound) | ||
* [[GMC]] (Game Music Creator) | * [[GMC]] (Game Music Creator) | ||
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* [[GSM]] (Raw GSM 6.10 Audio Stream) | * [[GSM]] (Raw GSM 6.10 Audio Stream) | ||
* [[GYM]] (Genesis YM2612) | * [[GYM]] (Genesis YM2612) | ||
+ | == H == | ||
* [[HAN]] (Digital Sound Creations) | * [[HAN]] (Digital Sound Creations) | ||
* [[HD]] (Howie Davies) | * [[HD]] (Howie Davies) | ||
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* [[HIPC]] (Hippel-COSO) | * [[HIPC]] (Hippel-COSO) | ||
* [[HVL]] (Hively Tracker) | * [[HVL]] (Hively Tracker) | ||
+ | == I == | ||
* [[IMF]] (AdLib Sound Card) | * [[IMF]] (AdLib Sound Card) | ||
* [[IMS]] (Images) | * [[IMS]] (Images) | ||
* [[INS]] (Infogrames) | * [[INS]] (Infogrames) | ||
* [[IT]] (ImpulseTracker module) | * [[IT]] (ImpulseTracker module) | ||
+ | == J == | ||
* [[JAM]] (JamCracker) | * [[JAM]] (JamCracker) | ||
* [[JCB]] (Jason Brooke) | * [[JCB]] (Jason Brooke) | ||
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* [[JPN]] (Jason Page) | * [[JPN]] (Jason Page) | ||
* [[JT]] (Jeroen Tel) | * [[JT]] (Jeroen Tel) | ||
+ | == K == | ||
* [[KH]] (Kris Hatlelid) | * [[KH]] (Kris Hatlelid) | ||
* [[KSS]] (MSX) | * [[KSS]] (MSX) | ||
+ | == L == | ||
* [[LME]] (Leggless Music Editor) | * [[LME]] (Leggless Music Editor) | ||
* [[LPCM]] (Linear Pulse Code Modulated Audio) | * [[LPCM]] (Linear Pulse Code Modulated Audio) | ||
+ | == M == | ||
* [[M4A]] (MPEG-4 Audio) | * [[M4A]] (MPEG-4 Audio) | ||
* [[M4P]] (Fairplay DRM Encrypted [[M4A]]) | * [[M4P]] (Fairplay DRM Encrypted [[M4A]]) | ||
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* [[MW]] (Martin Walker) | * [[MW]] (Martin Walker) | ||
* [[MXTX]] (MaxTrax) | * [[MXTX]] (MaxTrax) | ||
+ | == N == | ||
* [[NP2]] (NoisePacker v2.x) | * [[NP2]] (NoisePacker v2.x) | ||
* [[NP3]] (NoisePacker v3.x) | * [[NP3]] (NoisePacker v3.x) | ||
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* [[NSFE]] (Extended [[NSF]]) | * [[NSFE]] (Extended [[NSF]]) | ||
* [[NTP]] (NovoTrade Packer) | * [[NTP]] (NovoTrade Packer) | ||
+ | == O == | ||
* [[OGG]] (Ogg Vorbis audio file) | * [[OGG]] (Ogg Vorbis audio file) | ||
* [[OKT]] (Oktalyzer module) | * [[OKT]] (Oktalyzer module) | ||
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* [[ORC]] (TRS-80 Orchestra-90) | * [[ORC]] (TRS-80 Orchestra-90) | ||
* [[OSP]] (Synth Pack) | * [[OSP]] (Synth Pack) | ||
+ | == P == | ||
* [[P4X]] (The Player v4.x) | * [[P4X]] (The Player v4.x) | ||
* [[P6X]] (The Player v6.x) | * [[P6X]] (The Player v6.x) | ||
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* [[PUMA]] (PumaTracker) | * [[PUMA]] (PumaTracker) | ||
* [[PVP]] (Peter Verswyvelen Packer) | * [[PVP]] (Peter Verswyvelen Packer) | ||
+ | == Q == | ||
* [[QSF]] (Capcom Q-Sound [[PSF]]) | * [[QSF]] (Capcom Q-Sound [[PSF]]) | ||
* [[QSFLIB]] ([[QSF]] Library) | * [[QSFLIB]] ([[QSF]] Library) | ||
+ | == R == | ||
* [[RA]] (RealAudio) | * [[RA]] (RealAudio) | ||
* [[RAW]] (AdLib Sound Card) | * [[RAW]] (AdLib Sound Card) | ||
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* [[RMT]] (Raster Music Tracker) | * [[RMT]] (Raster Music Tracker) | ||
* [[ROL]] (AdLib Visual Composer) | * [[ROL]] (AdLib Visual Composer) | ||
+ | == S == | ||
* [[S3M]] (Scream Tracker 3 module) | * [[S3M]] (Scream Tracker 3 module) | ||
* [[S98]] (NEC PC-98) | * [[S98]] (NEC PC-98) | ||
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* [[ST26]] (SoundTracker 2.6) | * [[ST26]] (SoundTracker 2.6) | ||
* [[STM]] (Scream Tracker module) | * [[STM]] (Scream Tracker module) | ||
+ | == T == | ||
* [[TAK]] (Tom's Lossless Audio Kompressor) | * [[TAK]] (Tom's Lossless Audio Kompressor) | ||
* [[TF]] (Follin Player II) | * [[TF]] (Follin Player II) | ||
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* [[TTA]] (True Audio) | * [[TTA]] (True Audio) | ||
* [[TW]] (Sound Images) | * [[TW]] (Sound Images) | ||
+ | == U == | ||
* [[UDS]] (Unique Development) | * [[UDS]] (Unique Development) | ||
* [[UMX]] (Unreal Music Format) | * [[UMX]] (Unreal Music Format) | ||
* [[USF]] (Nintendo 64 [[PSF]]) | * [[USF]] (Nintendo 64 [[PSF]]) | ||
* [[USFLIB]] ([[USF]] library) | * [[USFLIB]] ([[USF]] library) | ||
+ | == V == | ||
* [[VOX]] | * [[VOX]] | ||
* [[VGM]] (Videogame Music) | * [[VGM]] (Videogame Music) | ||
* [[VGZ]] (GZipped VGM) | * [[VGZ]] (GZipped VGM) | ||
* [[VTX]] (Vortex Tracker) | * [[VTX]] (Vortex Tracker) | ||
+ | == W == | ||
* [[WAV]] (Waveform Audio File Format) | * [[WAV]] (Waveform Audio File Format) | ||
* [[WB]] (Wally Beben) | * [[WB]] (Wally Beben) | ||
* [[WMA]] (Windows Media Audio) | * [[WMA]] (Windows Media Audio) | ||
* [[WSR]] (Bandai WonderSwan / WonderSwan Color) | * [[WSR]] (Bandai WonderSwan / WonderSwan Color) | ||
+ | == X == | ||
* [[XI]] (FastTracker instrument) | * [[XI]] (FastTracker instrument) | ||
* [[XM]] (FastTracker 2 module) | * [[XM]] (FastTracker 2 module) | ||
+ | == Y == | ||
* [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST) | * [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST) | ||
+ | == Z == |
Revision as of 21:30, 28 October 2012
Electronic Formats concerned with Audio Data.
Contents |
#
A
- AA3 (Advanced Transform Acoustic Coding)
- AAC (Advanced Audio Coding)
- AAM (Art & Magic)
- ABK (AMOS Music Bank)
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- AGI (Sierra AGI)
- AHX (Commodore Amiga)
- AIFC (AIFF Compressed)
- AIFF (Audio Interchange File Format)
- ALAC (Apple Lossless Audio Codec)
- AMC (AM Composer)
- APE (Monkey's Audio)
- AST (Actionamics Sound Tool)
- AT3 (Advanced Transform Acoustic Coding)
- AU (Sun Microsystems audio format)
- AY (Amstrad CPC / ZX Spectrum)
B
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BP (SoundMon 2.0) (SoundMon 2.0)
- BP (SoundMon 2.2) (SoundMon 2.2)
- BSS (Beathoven Synthesiser)
C
- CHAN (Channel Players)
- CIN (Cinemaware)
- CM (CustomMade)
- CM3 (CMC "3/4")
- CMC (Chaos Music Composer)
- CMR (CMC "Rzog")
- CMS (Stereo Double CMC)
- COP (SAM Coupe)
- CORE (Core Design)
- CUST (DeliTracker Custom)
D
- DAT (Paul Robotham)
- DCT (Format designed for dictation by NCH Software)
- DH (David Hanney)
- DI (Digital Illusions)
- DIGI (DIGI Booster)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DNS (Dynamic Synthesizer)
- DSC (Digital Sonix & Chrome)
- DMC (DoublePlay CMC)
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- DSR (Desire)
- DSS (Digital Speech Standard)
- DTS
- DVF (Sony Digital Audio recorders)
- DW (David Whittaker)
- DZ (Darius Zendeh)
E
F
- FC (Future Composer)
- FC13 (Future Composer v1.3)
- FC14 (Future Composer v1.4)
- FLAC (Free Lossless Audio Codec)
- FP (Future Player)
- FRED (Fred Editor)
- FW (FWMP)
G
- GBS (Game Boy Sound)
- GMC (Game Music Creator)
- GRAY (Fred Gray)
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- GSM (Raw GSM 6.10 Audio Stream)
- GYM (Genesis YM2612)
H
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HIP (Hippel)
- HIPC (Hippel-COSO)
- HVL (Hively Tracker)
I
J
- JAM (JamCracker)
- JCB (Jason Brooke)
- JD (Special FX)
- JPO (Steve Turner)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JPN (Jason Page)
- JT (Jeroen Tel)
K
L
M
- M4A (MPEG-4 Audio)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MAD (PlayerPRO module)
- MADX (Extended MAD)
- MC (Mark Cooksey)
- MD (Mike Davies)
- MDX (Sharp X68000)
- MED (OctaMED module)
- MFP (Magnetic Fields Packer)
- MIDI (Musical Instrument Digital Interface)
- MII (Mark II Sound-System)
- MINIPSF (PSF track)
- MINIGSF (GSF track)
- MINIQSF (QSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- MDAT (TFMX) (TFMX pattern data)
- MDAT (TFMX 7V) (TFMX 7V)
- MDAT (TFMX Pro) (TFMX Pro)
- MMDC (MMDC)
- MNF (Yamaha ADPCM)
- MOD (Amiga Module)
- MOK (Silmarils)
- MON (M.O.N New / Old)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPD (MPT DoublePlay)
- MPT (Music Pro Tracker)
- MSV (Sony dictation machines)
- MTM (Multi Track Module)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXTX (MaxTrax)
N
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NTP (NovoTrade Packer)
O
- OGG (Ogg Vorbis audio file)
- OKT (Oktalyzer module)
- OKTA (Oktalyzer module)
- OMA (Advanced Transform Acoustic Coding)
- ORC (TRS-80 Orchestra-90)
- OSP (Synth Pack)
P
- P4X (The Player v4.x)
- P6X (The Player v6.x)
- PAP (Pierre Adane Packer)
- PCM (Pulse Code Modulation)
- PHA (Pha Packer)
- PP21 (ProPacker 2.1)
- PP30 (ProPacker 3.0)
- PR1 (Promizer)
- PRU2 (Prorunner 2.0)
- PRUN (Prorunner 1.0)
- PS (Paul Shields)
- PSA (Professional Sound Artists)
- PSF (Portable Sound Format)
- PSF (Soundfactory)
- PSF2 (Playstation 2 PSF)
- PUMA (PumaTracker)
- PVP (Peter Verswyvelen Packer)
Q
R
- RA (RealAudio)
- RAW (AdLib Sound Card)
- RH (Rob Hubbard)
- RHO (Rob Hubbard Old)
- RJP (Richard Joseph)
- RK (Ron Klaren)
- RM (RealMedia)
- RMT (Raster Music Tracker)
- ROL (AdLib Visual Composer)
S
- S3M (Scream Tracker 3 module)
- S98 (NEC PC-98)
- SA (Sonic Arranger)
- SAM (MOD Edit sample)
- SAP (Atari POKEY)
- SB (Steve Barrett)
- SCI (Used in Sierra PC games)
- SCN (Sean Connolly)
- SCR (Sean Conran)
- SCT (Soundcontrol)
- SCUMM (SCUMM)
- SDR (Synth Dream)
- SFX (SoundFX)
- SGC (Sega Master System / Game Gear / Colecovision)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SID (Sidmon) (Sidmon)
- SID2 (Sidmon II)
- SJS (SoundPlayer)
- SM (Sound Master)
- SMPL (TFMX sample data)
- SMUS (Sonix Music Driver)
- SNDH (Atari ST)
- SNK (Paul Summers)
- SPB (Yamaha ADPCM)
- SPC (Super Nintendo SPC700)
- SPL (Sound Programming Language)
- SPU (Sony Playstation)
- SS (Speedy System)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- ST26 (SoundTracker 2.6)
- STM (Scream Tracker module)
T
- TAK (Tom's Lossless Audio Kompressor)
- TF (Follin Player II)
- TFMX (TFMX)
- THM (Thomas Hermann)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TME (The Musical Enlightenment)
- TP3 (Trackerpacker 3)
- TPU (Dirk Bialluch)
- TTA (True Audio)
- TW (Sound Images)
U
V
W
- WAV (Waveform Audio File Format)
- WB (Wally Beben)
- WMA (Windows Media Audio)
- WSR (Bandai WonderSwan / WonderSwan Color)
X
Y
- YM (Amstrad CPC / Spectrum ZX / Atari ST)