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Audio and Music - Just Solve the File Format Problem

Audio and Music

From Just Solve the File Format Problem
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m (minor text fix)
(split list alphabetically for easier browsing)
Line 1: Line 1:
 
[[Electronic_File_Formats|Electronic Formats]] concerned with Audio Data.
 
[[Electronic_File_Formats|Electronic Formats]] concerned with Audio Data.
  
 +
== # ==
 
* [[2SF]] (Nintendo DS [[PSF]])
 
* [[2SF]] (Nintendo DS [[PSF]])
 
* [[669]] (Composer 669 module)
 
* [[669]] (Composer 669 module)
 
* [[8SVX]] (IFF-8SVX)
 
* [[8SVX]] (IFF-8SVX)
 +
== A ==
 
* [[AA3]] (Advanced Transform Acoustic Coding)
 
* [[AA3]] (Advanced Transform Acoustic Coding)
 
* [[AAC]] (Advanced Audio Coding)
 
* [[AAC]] (Advanced Audio Coding)
Line 21: Line 23:
 
* [[AU]] (Sun Microsystems audio format)
 
* [[AU]] (Sun Microsystems audio format)
 
* [[AY]] (Amstrad CPC / ZX Spectrum)
 
* [[AY]] (Amstrad CPC / ZX Spectrum)
 +
== B ==
 
* [[BD]] (Benn Daglish)
 
* [[BD]] (Benn Daglish)
 
* [[BDS]] (Benn Daglish SID)
 
* [[BDS]] (Benn Daglish SID)
Line 26: Line 29:
 
* [[BP (SoundMon 2.2)]] (SoundMon 2.2)
 
* [[BP (SoundMon 2.2)]] (SoundMon 2.2)
 
* [[BSS]] (Beathoven Synthesiser)
 
* [[BSS]] (Beathoven Synthesiser)
 +
== C ==
 
* [[CHAN]] (Channel Players)
 
* [[CHAN]] (Channel Players)
 
* [[CIN]] (Cinemaware)
 
* [[CIN]] (Cinemaware)
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* [[CORE]] (Core Design)
 
* [[CORE]] (Core Design)
 
* [[CUST]] (DeliTracker Custom)
 
* [[CUST]] (DeliTracker Custom)
 +
== D ==
 
* [[DAT]] (Paul Robotham)
 
* [[DAT]] (Paul Robotham)
 
* [[DCT]] (Format designed for dictation by NCH Software)
 
* [[DCT]] (Format designed for dictation by NCH Software)
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* [[DW]] (David Whittaker)
 
* [[DW]] (David Whittaker)
 
* [[DZ]] (Darius Zendeh)
 
* [[DZ]] (Darius Zendeh)
 +
== E ==
 
* [[EMS]] (Editeur Musical Sequentiel)
 
* [[EMS]] (Editeur Musical Sequentiel)
 
* [[EX]] (Fashion Tracker)
 
* [[EX]] (Fashion Tracker)
 +
== F ==
 
* [[FC]] (Future Composer)
 
* [[FC]] (Future Composer)
 
* [[FC13]] (Future Composer v1.3)
 
* [[FC13]] (Future Composer v1.3)
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* [[FRED]] (Fred Editor)
 
* [[FRED]] (Fred Editor)
 
* [[FW]] (FWMP)
 
* [[FW]] (FWMP)
 +
== G ==
 
* [[GBS]] (Game Boy Sound)
 
* [[GBS]] (Game Boy Sound)
 
* [[GMC]] (Game Music Creator)
 
* [[GMC]] (Game Music Creator)
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* [[GSM]] (Raw GSM 6.10 Audio Stream)
 
* [[GSM]] (Raw GSM 6.10 Audio Stream)
 
* [[GYM]] (Genesis YM2612)
 
* [[GYM]] (Genesis YM2612)
 +
== H ==
 
* [[HAN]] (Digital Sound Creations)
 
* [[HAN]] (Digital Sound Creations)
 
* [[HD]] (Howie Davies)
 
* [[HD]] (Howie Davies)
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* [[HIPC]] (Hippel-COSO)
 
* [[HIPC]] (Hippel-COSO)
 
* [[HVL]] (Hively Tracker)
 
* [[HVL]] (Hively Tracker)
 +
== I ==
 
* [[IMF]] (AdLib Sound Card)
 
* [[IMF]] (AdLib Sound Card)
 
* [[IMS]] (Images)
 
* [[IMS]] (Images)
 
* [[INS]] (Infogrames)
 
* [[INS]] (Infogrames)
 
* [[IT]] (ImpulseTracker module)
 
* [[IT]] (ImpulseTracker module)
 +
== J ==
 
* [[JAM]] (JamCracker)
 
* [[JAM]] (JamCracker)
 
* [[JCB]] (Jason Brooke)
 
* [[JCB]] (Jason Brooke)
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* [[JPN]] (Jason Page)
 
* [[JPN]] (Jason Page)
 
* [[JT]] (Jeroen Tel)
 
* [[JT]] (Jeroen Tel)
 +
== K ==
 
* [[KH]] (Kris Hatlelid)
 
* [[KH]] (Kris Hatlelid)
 
* [[KSS]] (MSX)
 
* [[KSS]] (MSX)
 +
== L ==
 
* [[LME]] (Leggless Music Editor)
 
* [[LME]] (Leggless Music Editor)
 
* [[LPCM]] (Linear Pulse Code Modulated Audio)
 
* [[LPCM]] (Linear Pulse Code Modulated Audio)
 +
== M ==
 
* [[M4A]] (MPEG-4 Audio)
 
* [[M4A]] (MPEG-4 Audio)
 
* [[M4P]] (Fairplay DRM Encrypted [[M4A]])
 
* [[M4P]] (Fairplay DRM Encrypted [[M4A]])
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* [[MW]] (Martin Walker)
 
* [[MW]] (Martin Walker)
 
* [[MXTX]] (MaxTrax)
 
* [[MXTX]] (MaxTrax)
 +
== N ==
 
* [[NP2]] (NoisePacker v2.x)
 
* [[NP2]] (NoisePacker v2.x)
 
* [[NP3]] (NoisePacker v3.x)
 
* [[NP3]] (NoisePacker v3.x)
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* [[NSFE]] (Extended [[NSF]])
 
* [[NSFE]] (Extended [[NSF]])
 
* [[NTP]] (NovoTrade Packer)
 
* [[NTP]] (NovoTrade Packer)
 +
== O ==
 
* [[OGG]] (Ogg Vorbis audio file)
 
* [[OGG]] (Ogg Vorbis audio file)
 
* [[OKT]] (Oktalyzer module)
 
* [[OKT]] (Oktalyzer module)
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* [[ORC]] (TRS-80 Orchestra-90)
 
* [[ORC]] (TRS-80 Orchestra-90)
 
* [[OSP]] (Synth Pack)
 
* [[OSP]] (Synth Pack)
 +
== P ==
 
* [[P4X]] (The Player v4.x)
 
* [[P4X]] (The Player v4.x)
 
* [[P6X]] (The Player v6.x)
 
* [[P6X]] (The Player v6.x)
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* [[PUMA]] (PumaTracker)
 
* [[PUMA]] (PumaTracker)
 
* [[PVP]] (Peter Verswyvelen Packer)
 
* [[PVP]] (Peter Verswyvelen Packer)
 +
== Q ==
 
* [[QSF]] (Capcom Q-Sound [[PSF]])
 
* [[QSF]] (Capcom Q-Sound [[PSF]])
 
* [[QSFLIB]] ([[QSF]] Library)
 
* [[QSFLIB]] ([[QSF]] Library)
 +
== R ==
 
* [[RA]] (RealAudio)
 
* [[RA]] (RealAudio)
 
* [[RAW]] (AdLib Sound Card)
 
* [[RAW]] (AdLib Sound Card)
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* [[RMT]] (Raster Music Tracker)
 
* [[RMT]] (Raster Music Tracker)
 
* [[ROL]] (AdLib Visual Composer)
 
* [[ROL]] (AdLib Visual Composer)
 +
== S ==
 
* [[S3M]] (Scream Tracker 3 module)
 
* [[S3M]] (Scream Tracker 3 module)
 
* [[S98]] (NEC PC-98)
 
* [[S98]] (NEC PC-98)
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* [[ST26]] (SoundTracker 2.6)
 
* [[ST26]] (SoundTracker 2.6)
 
* [[STM]] (Scream Tracker module)
 
* [[STM]] (Scream Tracker module)
 +
== T ==
 
* [[TAK]] (Tom's Lossless Audio Kompressor)
 
* [[TAK]] (Tom's Lossless Audio Kompressor)
 
* [[TF]] (Follin Player II)
 
* [[TF]] (Follin Player II)
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* [[TTA]] (True Audio)
 
* [[TTA]] (True Audio)
 
* [[TW]] (Sound Images)
 
* [[TW]] (Sound Images)
 +
== U ==
 
* [[UDS]] (Unique Development)
 
* [[UDS]] (Unique Development)
 
* [[UMX]] (Unreal Music Format)
 
* [[UMX]] (Unreal Music Format)
 
* [[USF]] (Nintendo 64 [[PSF]])
 
* [[USF]] (Nintendo 64 [[PSF]])
 
* [[USFLIB]] ([[USF]] library)
 
* [[USFLIB]] ([[USF]] library)
 +
== V ==
 
* [[VOX]]  
 
* [[VOX]]  
 
* [[VGM]] (Videogame Music)
 
* [[VGM]] (Videogame Music)
 
* [[VGZ]] (GZipped VGM)
 
* [[VGZ]] (GZipped VGM)
 
* [[VTX]] (Vortex Tracker)
 
* [[VTX]] (Vortex Tracker)
 +
== W ==
 
* [[WAV]] (Waveform Audio File Format)
 
* [[WAV]] (Waveform Audio File Format)
 
* [[WB]] (Wally Beben)
 
* [[WB]] (Wally Beben)
 
* [[WMA]] (Windows Media Audio)
 
* [[WMA]] (Windows Media Audio)
 
* [[WSR]] (Bandai WonderSwan / WonderSwan Color)
 
* [[WSR]] (Bandai WonderSwan / WonderSwan Color)
 +
== X ==
 
* [[XI]] (FastTracker instrument)
 
* [[XI]] (FastTracker instrument)
 
* [[XM]] (FastTracker 2 module)
 
* [[XM]] (FastTracker 2 module)
 +
== Y ==
 
* [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST)
 
* [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST)
 +
== Z ==

Revision as of 21:30, 28 October 2012

Electronic Formats concerned with Audio Data.

Contents

#

  • 2SF (Nintendo DS PSF)
  • 669 (Composer 669 module)
  • 8SVX (IFF-8SVX)

A

  • AA3 (Advanced Transform Acoustic Coding)
  • AAC (Advanced Audio Coding)
  • AAM (Art & Magic)
  • ABK (AMOS Music Bank)
  • AC1D (AC1D-DC1A Packer)
  • AC3 (Dolby Digital AC-3)
  • AGI (Sierra AGI)
  • AHX (Commodore Amiga)
  • AIFC (AIFF Compressed)
  • AIFF (Audio Interchange File Format)
  • ALAC (Apple Lossless Audio Codec)
  • AMC (AM Composer)
  • APE (Monkey's Audio)
  • AST (Actionamics Sound Tool)
  • AT3 (Advanced Transform Acoustic Coding)
  • AU (Sun Microsystems audio format)
  • AY (Amstrad CPC / ZX Spectrum)

B

C

D

  • DAT (Paul Robotham)
  • DCT (Format designed for dictation by NCH Software)
  • DH (David Hanney)
  • DI (Digital Illusions)
  • DIGI (DIGI Booster)
  • DL (Dave Lowe)
  • DLN (Dave Lowe New)
  • DLT (Delta Music Composer)
  • DM2 (Delta Music 2.0)
  • DNS (Dynamic Synthesizer)
  • DSC (Digital Sonix & Chrome)
  • DMC (DoublePlay CMC)
  • DSF (Dreamcast PSF)
  • DSFLIB (DSF Library)
  • DSR (Desire)
  • DSS (Digital Speech Standard)
  • DTS
  • DVF (Sony Digital Audio recorders)
  • DW (David Whittaker)
  • DZ (Darius Zendeh)

E

  • EMS (Editeur Musical Sequentiel)
  • EX (Fashion Tracker)

F

  • FC (Future Composer)
  • FC13 (Future Composer v1.3)
  • FC14 (Future Composer v1.4)
  • FLAC (Free Lossless Audio Codec)
  • FP (Future Player)
  • FRED (Fred Editor)
  • FW (FWMP)

G

  • GBS (Game Boy Sound)
  • GMC (Game Music Creator)
  • GRAY (Fred Gray)
  • GSF (Game Boy Advance PSF)
  • GSFLIB (GSF Library)
  • GSM (Raw GSM 6.10 Audio Stream)
  • GYM (Genesis YM2612)

H

  • HAN (Digital Sound Creations)
  • HD (Howie Davies)
  • HES (Hudson Entertainment System)
  • HIP (Hippel)
  • HIPC (Hippel-COSO)
  • HVL (Hively Tracker)

I

  • IMF (AdLib Sound Card)
  • IMS (Images)
  • INS (Infogrames)
  • IT (ImpulseTracker module)

J

  • JAM (JamCracker)
  • JCB (Jason Brooke)
  • JD (Special FX)
  • JPO (Steve Turner)
  • JMF (Janko Mrsic-Flogel)
  • JO (Jesper Olsen)
  • JPN (Jason Page)
  • JT (Jeroen Tel)

K

  • KH (Kris Hatlelid)
  • KSS (MSX)

L

  • LME (Leggless Music Editor)
  • LPCM (Linear Pulse Code Modulated Audio)

M

N

  • NP2 (NoisePacker v2.x)
  • NP3 (NoisePacker v3.x)
  • NSF (NES Sound Format)
  • NSFE (Extended NSF)
  • NTP (NovoTrade Packer)

O

  • OGG (Ogg Vorbis audio file)
  • OKT (Oktalyzer module)
  • OKTA (Oktalyzer module)
  • OMA (Advanced Transform Acoustic Coding)
  • ORC (TRS-80 Orchestra-90)
  • OSP (Synth Pack)

P

  • P4X (The Player v4.x)
  • P6X (The Player v6.x)
  • PAP (Pierre Adane Packer)
  • PCM (Pulse Code Modulation)
  • PHA (Pha Packer)
  • PP21 (ProPacker 2.1)
  • PP30 (ProPacker 3.0)
  • PR1 (Promizer)
  • PRU2 (Prorunner 2.0)
  • PRUN (Prorunner 1.0)
  • PS (Paul Shields)
  • PSA (Professional Sound Artists)
  • PSF (Portable Sound Format)
  • PSF (Soundfactory)
  • PSF2 (Playstation 2 PSF)
  • PUMA (PumaTracker)
  • PVP (Peter Verswyvelen Packer)

Q

R

  • RA (RealAudio)
  • RAW (AdLib Sound Card)
  • RH (Rob Hubbard)
  • RHO (Rob Hubbard Old)
  • RJP (Richard Joseph)
  • RK (Ron Klaren)
  • RM (RealMedia)
  • RMT (Raster Music Tracker)
  • ROL (AdLib Visual Composer)

S

  • S3M (Scream Tracker 3 module)
  • S98 (NEC PC-98)
  • SA (Sonic Arranger)
  • SAM (MOD Edit sample)
  • SAP (Atari POKEY)
  • SB (Steve Barrett)
  • SCI (Used in Sierra PC games)
  • SCN (Sean Connolly)
  • SCR (Sean Conran)
  • SCT (Soundcontrol)
  • SCUMM (SCUMM)
  • SDR (Synth Dream)
  • SFX (SoundFX)
  • SGC (Sega Master System / Game Gear / Colecovision)
  • SHI (ShroomTool Instrument)
  • SHO (Mario Paint)
  • SID (Commodore)
  • SID (Sidmon) (Sidmon)
  • SID2 (Sidmon II)
  • SJS (SoundPlayer)
  • SM (Sound Master)
  • SMPL (TFMX sample data)
  • SMUS (Sonix Music Driver)
  • SNDH (Atari ST)
  • SNK (Paul Summers)
  • SPB (Yamaha ADPCM)
  • SPC (Super Nintendo SPC700)
  • SPL (Sound Programming Language)
  • SPU (Sony Playstation)
  • SS (Speedy System)
  • SSF (Sega Saturn PSF)
  • SSFLIB (SSF Library)
  • ST26 (SoundTracker 2.6)
  • STM (Scream Tracker module)

T

  • TAK (Tom's Lossless Audio Kompressor)
  • TF (Follin Player II)
  • TFMX (TFMX)
  • THM (Thomas Hermann)
  • TM2 (Theta Music Composer v2.x)
  • TM8 (8-channel stero TMC)
  • TMC (Theta Music Composer v1.x)
  • TME (The Musical Enlightenment)
  • TP3 (Trackerpacker 3)
  • TPU (Dirk Bialluch)
  • TTA (True Audio)
  • TW (Sound Images)

U

V

  • VOX
  • VGM (Videogame Music)
  • VGZ (GZipped VGM)
  • VTX (Vortex Tracker)

W

  • WAV (Waveform Audio File Format)
  • WB (Wally Beben)
  • WMA (Windows Media Audio)
  • WSR (Bandai WonderSwan / WonderSwan Color)

X

  • XI (FastTracker instrument)
  • XM (FastTracker 2 module)

Y

  • YM (Amstrad CPC / Spectrum ZX / Atari ST)

Z

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