Audio and Music
From Just Solve the File Format Problem
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* [[AC1D]] (AC1D-DC1A Packer) | * [[AC1D]] (AC1D-DC1A Packer) | ||
* [[AC3]] (Dolby Digital AC-3) | * [[AC3]] (Dolby Digital AC-3) | ||
+ | * [[AGI]] (Sierra AGI) | ||
* [[AHX]] (Commodore Amiga) | * [[AHX]] (Commodore Amiga) | ||
* [[AIFC]] ([[AIFF]] Compressed) | * [[AIFC]] ([[AIFF]] Compressed) | ||
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* [[BD]] (Benn Daglish) | * [[BD]] (Benn Daglish) | ||
* [[BDS]] (Benn Daglish SID) | * [[BDS]] (Benn Daglish SID) | ||
+ | * [[BP (SoundMon 2.0)]] (SoundMon 2.0) | ||
+ | * [[BP (SoundMon 2.2)]] (SoundMon 2.2) | ||
* [[BSS]] (Beathoven Synthesiser) | * [[BSS]] (Beathoven Synthesiser) | ||
* [[CHAN]] (Channel Players) | * [[CHAN]] (Channel Players) | ||
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* [[JAM]] (JamCracker) | * [[JAM]] (JamCracker) | ||
* [[JCB]] (Jason Brooke) | * [[JCB]] (Jason Brooke) | ||
+ | * [[JD]] (Special FX) | ||
+ | * [[JPO]] (Steve Turner) | ||
* [[JMF]] (Janko Mrsic-Flogel) | * [[JMF]] (Janko Mrsic-Flogel) | ||
* [[JO]] (Jesper Olsen) | * [[JO]] (Jesper Olsen) | ||
Line 106: | Line 111: | ||
* [[MINISSF]] ([[SSF]] track) | * [[MINISSF]] ([[SSF]] track) | ||
* [[MINIUSF]] ([[USF]] track) | * [[MINIUSF]] ([[USF]] track) | ||
+ | * [[MDAT (TFMX)]] ([[TFMX]] pattern data) | ||
+ | * [[MDAT (TFMX 7V)]] (TFMX 7V) | ||
+ | * [[MDAT (TFMX Pro)]] (TFMX Pro) | ||
* [[MMDC]] (MMDC) | * [[MMDC]] (MMDC) | ||
* [[MNF]] (Yamaha ADPCM) | * [[MNF]] (Yamaha ADPCM) | ||
* [[MOD]] (Amiga Module) | * [[MOD]] (Amiga Module) | ||
+ | * [[MOK]] (Silmarils) | ||
* [[MON]] (M.O.N New / Old) | * [[MON]] (M.O.N New / Old) | ||
* [[MP2]] (MPEG-1 Audio Layer II) | * [[MP2]] (MPEG-1 Audio Layer II) | ||
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* [[OMA]] (Advanced Transform Acoustic Coding) | * [[OMA]] (Advanced Transform Acoustic Coding) | ||
* [[ORC]] (TRS-80 Orchestra-90) | * [[ORC]] (TRS-80 Orchestra-90) | ||
+ | * [[OSP]] (Synth Pack) | ||
+ | * [[P4X]] (The Player v4.x) | ||
+ | * [[P6X]] (The Player v6.x) | ||
+ | * [[PAP]] (Pierre Adane Packer) | ||
* [[PCM]] (Pulse Code Modulation) | * [[PCM]] (Pulse Code Modulation) | ||
+ | * [[PHA]] (Pha Packer) | ||
+ | * [[PP21]] (ProPacker 2.1) | ||
+ | * [[PP30]] (ProPacker 3.0) | ||
+ | * [[PR1]] (Promizer) | ||
+ | * [[PRU2]] (Prorunner 2.0) | ||
+ | * [[PRUN]] (Prorunner 1.0) | ||
+ | * [[PS]] (Paul Shields) | ||
+ | * [[PSA]] (Professional Sound Artists) | ||
* [[PSF]] (Portable Sound Format) | * [[PSF]] (Portable Sound Format) | ||
+ | * [[PSF (Soundfactory)]] (Soundfactory) | ||
* [[PSF2]] (Playstation 2 [[PSF]]) | * [[PSF2]] (Playstation 2 [[PSF]]) | ||
+ | * [[PUMA]] (PumaTracker) | ||
+ | * [[PVP]] (Peter Verswyvelen Packer) | ||
* [[QSF]] (Capcom Q-Sound [[PSF]]) | * [[QSF]] (Capcom Q-Sound [[PSF]]) | ||
* [[QSFLIB]] ([[QSF]] Library) | * [[QSFLIB]] ([[QSF]] Library) | ||
* [[RA]] (RealAudio) | * [[RA]] (RealAudio) | ||
* [[RAW]] (AdLib Sound Card) | * [[RAW]] (AdLib Sound Card) | ||
+ | * [[RH]] (Rob Hubbard) | ||
+ | * [[RHO]] (Rob Hubbard Old) | ||
+ | * [[RJP]] (Richard Joseph) | ||
+ | * [[RK]] (Ron Klaren) | ||
* [[RM]] (RealMedia) | * [[RM]] (RealMedia) | ||
* [[RMT]] (Raster Music Tracker) | * [[RMT]] (Raster Music Tracker) | ||
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* [[S3M]] (Scream Tracker 3 module) | * [[S3M]] (Scream Tracker 3 module) | ||
* [[S98]] (NEC PC-98) | * [[S98]] (NEC PC-98) | ||
+ | * [[SA]] (Sonic Arranger) | ||
* [[SAM]] (MOD Edit sample) | * [[SAM]] (MOD Edit sample) | ||
* [[SAP]] (Atari POKEY) | * [[SAP]] (Atari POKEY) | ||
+ | * [[SB]] (Steve Barrett) | ||
* [[SCI]] (Used in Sierra PC games) | * [[SCI]] (Used in Sierra PC games) | ||
+ | * [[SCN]] (Sean Connolly) | ||
+ | * [[SCR]] (Sean Conran) | ||
+ | * [[SCT]] (Soundcontrol) | ||
+ | * [[SCUMM]] (SCUMM) | ||
+ | * [[SDR]] (Synth Dream) | ||
+ | * [[SFX]] (SoundFX) | ||
* [[SGC]] (Sega Master System / Game Gear / Colecovision) | * [[SGC]] (Sega Master System / Game Gear / Colecovision) | ||
* [[SHI]] ([http://battleofthebits.org/lyceum/View/ShroomTool ShroomTool] Instrument) | * [[SHI]] ([http://battleofthebits.org/lyceum/View/ShroomTool ShroomTool] Instrument) | ||
* [[SHO]] (Mario Paint) | * [[SHO]] (Mario Paint) | ||
* [[SID]] (Commodore) | * [[SID]] (Commodore) | ||
+ | * [[SID (Sidmon)]] (Sidmon) | ||
+ | * [[SID2]] (Sidmon II) | ||
+ | * [[SJS]] (SoundPlayer) | ||
+ | * [[SM]] (Sound Master) | ||
+ | * [[SMPL]] ([[TFMX]] sample data) | ||
+ | * [[SMUS]] (Sonix Music Driver) | ||
* [[SNDH]] (Atari ST) | * [[SNDH]] (Atari ST) | ||
+ | * [[SNK]] (Paul Summers) | ||
* [[SPB]] (Yamaha ADPCM) | * [[SPB]] (Yamaha ADPCM) | ||
* [[SPC]] (Super Nintendo SPC700) | * [[SPC]] (Super Nintendo SPC700) | ||
+ | * [[SPL]] (Sound Programming Language) | ||
* [[SPU]] (Sony Playstation) | * [[SPU]] (Sony Playstation) | ||
+ | * [[SS]] (Speedy System) | ||
* [[SSF]] (Sega Saturn [[PSF]]) | * [[SSF]] (Sega Saturn [[PSF]]) | ||
* [[SSFLIB]] ([[SSF]] Library) | * [[SSFLIB]] ([[SSF]] Library) | ||
+ | * [[ST26]] (SoundTracker 2.6) | ||
* [[STM]] (Scream Tracker module) | * [[STM]] (Scream Tracker module) | ||
* [[TAK]] (Tom's Lossless Audio Kompressor) | * [[TAK]] (Tom's Lossless Audio Kompressor) | ||
* [[TF]] (Follin Player II) | * [[TF]] (Follin Player II) | ||
+ | * [[TFMX]] (TFMX) | ||
+ | * [[THM]] (Thomas Hermann) | ||
* [[TM2]] (Theta Music Composer v2.x) | * [[TM2]] (Theta Music Composer v2.x) | ||
* [[TM8]] (8-channel stero [[TMC]]) | * [[TM8]] (8-channel stero [[TMC]]) | ||
* [[TMC]] (Theta Music Composer v1.x) | * [[TMC]] (Theta Music Composer v1.x) | ||
+ | * [[TME]] (The Musical Enlightenment) | ||
+ | * [[TP3]] (Trackerpacker 3) | ||
* [[TPU]] (Dirk Bialluch) | * [[TPU]] (Dirk Bialluch) | ||
* [[TTA]] (True Audio) | * [[TTA]] (True Audio) | ||
+ | * [[TW]] (Sound Images) | ||
+ | * [[UDS]] (Unique Development) | ||
* [[UMX]] (Unreal Music Format) | * [[UMX]] (Unreal Music Format) | ||
* [[USF]] (Nintendo 64 [[PSF]]) | * [[USF]] (Nintendo 64 [[PSF]]) | ||
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* [[VTX]] (Vortex Tracker) | * [[VTX]] (Vortex Tracker) | ||
* [[WAV]] (Waveform Audio File Format) | * [[WAV]] (Waveform Audio File Format) | ||
+ | * [[WB]] (Wally Beben) | ||
* [[WMA]] (Windows Media Audio) | * [[WMA]] (Windows Media Audio) | ||
* [[WSR]] (Bandai WonderSwan / WonderSwan Color) | * [[WSR]] (Bandai WonderSwan / WonderSwan Color) |
Revision as of 18:21, 28 October 2012
Electronic Formats concerned with Audio Data.
- 2SF (Nintendo DS PSF)
- 669 (Composer 669 module)
- 8SVX (IFF-8SVX)
- AA3 (Advanced Transform Acoustic Coding)
- AAC (Advanced Audio Coding)
- AAM (Art & Magic)
- ABK (AMOS Music Bank)
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- AGI (Sierra AGI)
- AHX (Commodore Amiga)
- AIFC (AIFF Compressed)
- AIFF (Audio Interchange File Format)
- ALAC (Apple Lossless Audio Codec)
- AMC (AM Composer)
- APE (Monkey's Audio)
- AST (Actionamics Sound Tool)
- AT3 (Advanced Transform Acoustic Coding)
- AU (Sun Microsystems audio format)
- AY (Amstrad CPC / ZX Spectrum)
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BP (SoundMon 2.0) (SoundMon 2.0)
- BP (SoundMon 2.2) (SoundMon 2.2)
- BSS (Beathoven Synthesiser)
- CHAN (Channel Players)
- CIN (Cinemaware)
- CM (CustomMade)
- CM3 (CMC "3/4")
- CMC (Chaos Music Composer)
- CMR (CMC "Rzog")
- CMS (Stereo Double CMC)
- COP (SAM Coupe)
- CORE (Core Design)
- CUST (DeliTracker Custom)
- DAT (Paul Robotham)
- DCT (Format designed for dictation by NCH Software)
- DH (David Hanney)
- DI (Digital Illusions)
- DIGI (DIGI Booster)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DNS (Dynamic Synthesizer)
- DSC (Digital Sonix & Chrome)
- DMC (DoublePlay CMC)
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- DSR (Desire)
- DSS (Digital Speech Standard)
- DTS
- DVF (Sony Digital Audio recorders)
- DW (David Whittaker)
- DZ (Darius Zendeh)
- EMS (Editeur Musical Sequentiel)
- EX (Fashion Tracker)
- FC (Future Composer)
- FC13 (Future Composer v1.3)
- FC14 (Future Composer v1.4)
- FLAC (Free Lossless Audio Codec)
- FP (Future Player)
- FRED (Fred Editor)
- FW (FWMP)
- GBS (Game Boy Sound)
- GMC (Game Music Creator)
- GRAY (Fred Gray)
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- GSM (Raw GSM 6.10 Audio Stream)
- GYM (Genesis YM2612)
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HIP (Hippel)
- HIPC (Hippel-COSO)
- HVL (Hively Tracker)
- IMF (AdLib Sound Card)
- IMS (Images)
- INS (Infogrames)
- IT (ImpulseTracker module)
- JAM (JamCracker)
- JCB (Jason Brooke)
- JD (Special FX)
- JPO (Steve Turner)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JPN (Jason Page)
- JT (Jeroen Tel)
- KH (Kris Hatlelid)
- KSS (MSX)
- LME (Leggless Music Editor)
- LPCM (Linear Pulse Code Modulated Audio)
- M4A (MPEG-4 Audio)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MAD (PlayerPRO module)
- MADX (Extended MAD)
- MC (Mark Cooksey)
- MD (Mike Davies)
- MDX (Sharp X68000)
- MED (OctaMED module)
- MFP (Magnetic Fields Packer)
- MIDI (Musical Instrument Digital Interface)
- MII (Mark II Sound-System)
- MINIPSF (PSF track)
- MINIGSF (GSF track)
- MINIQSF (QSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- MDAT (TFMX) (TFMX pattern data)
- MDAT (TFMX 7V) (TFMX 7V)
- MDAT (TFMX Pro) (TFMX Pro)
- MMDC (MMDC)
- MNF (Yamaha ADPCM)
- MOD (Amiga Module)
- MOK (Silmarils)
- MON (M.O.N New / Old)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPD (MPT DoublePlay)
- MPT (Music Pro Tracker)
- MSV (Sony dictation machines)
- MTM (Multi Track Module)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXTX (MaxTrax)
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NTP (NovoTrade Packer)
- OGG (Ogg Vorbis audio file)
- OKT (Oktalyzer module)
- OKTA (Oktalyzer module)
- OMA (Advanced Transform Acoustic Coding)
- ORC (TRS-80 Orchestra-90)
- OSP (Synth Pack)
- P4X (The Player v4.x)
- P6X (The Player v6.x)
- PAP (Pierre Adane Packer)
- PCM (Pulse Code Modulation)
- PHA (Pha Packer)
- PP21 (ProPacker 2.1)
- PP30 (ProPacker 3.0)
- PR1 (Promizer)
- PRU2 (Prorunner 2.0)
- PRUN (Prorunner 1.0)
- PS (Paul Shields)
- PSA (Professional Sound Artists)
- PSF (Portable Sound Format)
- PSF (Soundfactory) (Soundfactory)
- PSF2 (Playstation 2 PSF)
- PUMA (PumaTracker)
- PVP (Peter Verswyvelen Packer)
- QSF (Capcom Q-Sound PSF)
- QSFLIB (QSF Library)
- RA (RealAudio)
- RAW (AdLib Sound Card)
- RH (Rob Hubbard)
- RHO (Rob Hubbard Old)
- RJP (Richard Joseph)
- RK (Ron Klaren)
- RM (RealMedia)
- RMT (Raster Music Tracker)
- ROL (AdLib Visual Composer)
- S3M (Scream Tracker 3 module)
- S98 (NEC PC-98)
- SA (Sonic Arranger)
- SAM (MOD Edit sample)
- SAP (Atari POKEY)
- SB (Steve Barrett)
- SCI (Used in Sierra PC games)
- SCN (Sean Connolly)
- SCR (Sean Conran)
- SCT (Soundcontrol)
- SCUMM (SCUMM)
- SDR (Synth Dream)
- SFX (SoundFX)
- SGC (Sega Master System / Game Gear / Colecovision)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SID (Sidmon) (Sidmon)
- SID2 (Sidmon II)
- SJS (SoundPlayer)
- SM (Sound Master)
- SMPL (TFMX sample data)
- SMUS (Sonix Music Driver)
- SNDH (Atari ST)
- SNK (Paul Summers)
- SPB (Yamaha ADPCM)
- SPC (Super Nintendo SPC700)
- SPL (Sound Programming Language)
- SPU (Sony Playstation)
- SS (Speedy System)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- ST26 (SoundTracker 2.6)
- STM (Scream Tracker module)
- TAK (Tom's Lossless Audio Kompressor)
- TF (Follin Player II)
- TFMX (TFMX)
- THM (Thomas Hermann)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TME (The Musical Enlightenment)
- TP3 (Trackerpacker 3)
- TPU (Dirk Bialluch)
- TTA (True Audio)
- TW (Sound Images)
- UDS (Unique Development)
- UMX (Unreal Music Format)
- USF (Nintendo 64 PSF)
- USFLIB (USF library)
- VOX
- VGM (Videogame Music)
- VGZ (GZipped VGM)
- VTX (Vortex Tracker)
- WAV (Waveform Audio File Format)
- WB (Wally Beben)
- WMA (Windows Media Audio)
- WSR (Bandai WonderSwan / WonderSwan Color)
- XI (FastTracker instrument)
- XM (FastTracker 2 module)
- YM (Amstrad CPC / Spectrum ZX / Atari ST)