Audio and Music
From Just Solve the File Format Problem
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* [[2SF]] (Nintendo DS [[PSF]]) | * [[2SF]] (Nintendo DS [[PSF]]) | ||
* [[669]] (Composer 669 module) | * [[669]] (Composer 669 module) | ||
− | * [[AA3]] | + | * [[8SVX]] (IFF-8SVX) |
− | * [[AAC]] | + | * [[AA3]] (Advanced Transform Acoustic Coding) |
− | * [[AC3]] | + | * [[AAC]] (Advanced Audio Coding) |
− | * [[AIFF]] | + | * [[AAM]] (Art & Magic) |
− | * [[ALAC]] | + | * [[ABK]] (AMOS Music Bank) |
− | * [[APE]] | + | * [[AC1D]] (AC1D-DC1A Packer) |
− | * [[AT3]] | + | * [[AC3]] (Dolby Digital AC-3) |
− | * [[AU]] | + | * [[AHX]] (Commodore Amiga) |
+ | * [[AIFC]] ([[AIFF]] Compressed) | ||
+ | * [[AIFF]] (Audio Interchange File Format) | ||
+ | * [[ALAC]] (Apple Lossless Audio Codec) | ||
+ | * [[AMC]] (AM Composer) | ||
+ | * [[APE]] (Monkey's Audio) | ||
+ | * [[AST]] (Actionamics Sound Tool) | ||
+ | * [[AT3]] (Advanced Transform Acoustic Coding) | ||
+ | * [[AU]] (Sun Microsystems audio format) | ||
* [[AY]] (Amstrad CPC / ZX Spectrum) | * [[AY]] (Amstrad CPC / ZX Spectrum) | ||
− | * [[DCT]] | + | * [[BD]] (Benn Daglish) |
− | * [[ | + | * [[BDS]] (Benn Daglish SID) |
+ | * [[BSS]] (Beathoven Synthesiser) | ||
+ | * [[CHAN]] (Channel Players) | ||
+ | * [[CIN]] (Cinemaware) | ||
+ | * [[CM]] (CustomMade) | ||
+ | * [[CM3]] ([[CMC]] "3/4") | ||
+ | * [[CMC]] (Chaos Music Composer) | ||
+ | * [[CMR]] ([[CMC]] "Rzog") | ||
+ | * [[CMS]] (Stereo Double [[CMC]]) | ||
+ | * [[COP]] (SAM Coupe) | ||
+ | * [[CORE]] (Core Design) | ||
+ | * [[CUST]] (DeliTracker Custom) | ||
+ | * [[DAT]] (Paul Robotham) | ||
+ | * [[DCT]] (Format designed for dictation by NCH Software) | ||
+ | * [[DH]] (David Hanney) | ||
+ | * [[DI]] (Digital Illusions) | ||
+ | * [[DIGI]] (DIGI Booster) | ||
+ | * [[DL]] (Dave Lowe) | ||
+ | * [[DLN]] (Dave Lowe New) | ||
+ | * [[DLT]] (Delta Music Composer) | ||
+ | * [[DM2]] (Delta Music 2.0) | ||
+ | * [[DNS]] (Dynamic Synthesizer) | ||
+ | * [[DSC]] (Digital Sonix & Chrome) | ||
+ | * [[DMC]] (DoublePlay [[CMC]]) | ||
* [[DSF]] (Dreamcast [[PSF]]) | * [[DSF]] (Dreamcast [[PSF]]) | ||
* [[DSFLIB]] ([[DSF]] Library) | * [[DSFLIB]] ([[DSF]] Library) | ||
− | * [[DSS]] | + | * [[DSR]] (Desire) |
− | * [[DVF]] | + | * [[DSS]] (Digital Speech Standard) |
− | * [[FLAC]] | + | * [[DTS]] |
+ | * [[DVF]] (Sony Digital Audio recorders) | ||
+ | * [{DW]] (David Whittaker) | ||
+ | * [[DZ]] (Darius Zendeh) | ||
+ | * [[EMS]] (Editeur Musical Sequentiel) | ||
+ | * [[EX]] (Fashion Tracker) | ||
+ | * [[FC]] (Future Composer) | ||
+ | * [[FC13]] (Future Composer v1.3) | ||
+ | * [[FC14]] (Future Composer v1.4) | ||
+ | * [[FLAC]] (Free Lossless Audio Codec) | ||
+ | * [[FP]] (Future Player) | ||
+ | * [[FRED]] (Fred Editor) | ||
+ | * [[FW]] (FWMP) | ||
* [[GBS]] (Game Boy Sound) | * [[GBS]] (Game Boy Sound) | ||
+ | * [[GMC]] (Game Music Creator) | ||
+ | * [[GRAY]] (Fred Gray) | ||
* [[GSF]] (Game Boy Advance [[PSF]]) | * [[GSF]] (Game Boy Advance [[PSF]]) | ||
* [[GSFLIB]] ([[GSF]] Library) | * [[GSFLIB]] ([[GSF]] Library) | ||
− | * [[GSM]] | + | * [[GSM]] (Raw GSM 6.10 Audio Stream) |
* [[GYM]] (Genesis YM2612) | * [[GYM]] (Genesis YM2612) | ||
+ | * [[HAN]] (Digital Sound Creations) | ||
+ | * [[HD]] (Howie Davies) | ||
* [[HES]] (Hudson Entertainment System) | * [[HES]] (Hudson Entertainment System) | ||
+ | * [[HIP]] (Hippel) | ||
+ | * [[HIPC]] (Hippel-COSO) | ||
+ | * [[HVL]] (Hively Tracker) | ||
+ | * [[IMF]] (AdLib Sound Card) | ||
+ | * [[IMS]] (Images) | ||
+ | * [[INS]] (Infogrames) | ||
* [[IT]] (ImpulseTracker module) | * [[IT]] (ImpulseTracker module) | ||
+ | * [[JAM]] (JamCracker) | ||
+ | * [[JCB]] (Jason Brooke) | ||
+ | * [[JMF]] (Janko Mrsic-Flogel) | ||
+ | * [[JO]] (Jesper Olsen) | ||
+ | * [[JPN]] (Jason Page) | ||
+ | * [[JT]] (Jeroen Tel) | ||
+ | * [[KH]] (Kris Hatlelid) | ||
* [[KSS]] (MSX) | * [[KSS]] (MSX) | ||
− | * [[LPCM]] | + | * [[LME]] (Leggless Music Editor) |
− | * [[M4A]] | + | * [[LPCM]] (Linear Pulse Code Modulated Audio) |
− | * [[M4P]] | + | * [[M4A]] (MPEG-4 Audio) |
− | * [[ | + | * [[M4P]] (Fairplay DRM Encrypted [[M4A]]) |
+ | * [[M4R]] (Apple iPhone Ringtones - see [[M4A]]) | ||
* [[MAD]] (PlayerPRO module) | * [[MAD]] (PlayerPRO module) | ||
* [[MADX]] (Extended [[MAD]]) | * [[MADX]] (Extended [[MAD]]) | ||
+ | * [[MC]] (Mark Cooksey) | ||
+ | * [[MD]] (Mike Davies) | ||
+ | * [[MDX]] (Sharp X68000) | ||
* [[MED]] (OctaMED module) | * [[MED]] (OctaMED module) | ||
− | * [[ | + | * [[MFP]] (Magnetic Fields Packer) |
+ | * [[MIDI]] (Musical Instrument Digital Interface) | ||
+ | * [[MII]] (Mark II Sound-System) | ||
* [[MINIPSF]] ([[PSF]] track) | * [[MINIPSF]] ([[PSF]] track) | ||
* [[MINIGSF]] ([[GSF]] track) | * [[MINIGSF]] ([[GSF]] track) | ||
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* [[MINISSF]] ([[SSF]] track) | * [[MINISSF]] ([[SSF]] track) | ||
* [[MINIUSF]] ([[USF]] track) | * [[MINIUSF]] ([[USF]] track) | ||
+ | * [[MMDC]] (MMDC) | ||
* [[MNF]] (Yamaha ADPCM) | * [[MNF]] (Yamaha ADPCM) | ||
− | * [[MP2]] | + | * [[MOD]] (Amiga Module) |
− | * [[MP3]] | + | * [[MON]] (M.O.N New / Old) |
− | * [[MSV]] | + | * [[MP2]] (MPEG-1 Audio Layer II) |
+ | * [[MP3]] (MPEG-1 / MPEG-2 Audio Layer III) | ||
+ | * [[MPD]] ([[MPT]] DoublePlay) | ||
+ | * [[MPT]] (Music Pro Tracker) | ||
+ | * [[MSV]] (Sony dictation machines) | ||
* [[MTM]] (Multi Track Module) | * [[MTM]] (Multi Track Module) | ||
+ | * [[MUG]] (Mugician) | ||
+ | * [[MUG2]] (Mugician II) | ||
+ | * [[MW]] (Martin Walker) | ||
+ | * [[MXTX]] (MaxTrax) | ||
+ | * [[NP2]] (NoisePacker v2.x) | ||
+ | * [[NP3]] (NoisePacker v3.x) | ||
* [[NSF]] (NES Sound Format) | * [[NSF]] (NES Sound Format) | ||
* [[NSFE]] (Extended [[NSF]]) | * [[NSFE]] (Extended [[NSF]]) | ||
− | * [[OGG]] | + | * [[NTP]] (NovoTrade Packer) |
+ | * [[OGG]] (Ogg Vorbis audio file) | ||
* [[OKT]] (Oktalyzer module) | * [[OKT]] (Oktalyzer module) | ||
* [[OKTA]] (Oktalyzer module) | * [[OKTA]] (Oktalyzer module) | ||
− | * [[OMA]] | + | * [[OMA]] (Advanced Transform Acoustic Coding) |
− | * [[PCM]] | + | * [[ORC]] (TRS-80 Orchestra-90) |
+ | * [[PCM]] (Pulse Code Modulation) | ||
* [[PSF]] (Portable Sound Format) | * [[PSF]] (Portable Sound Format) | ||
+ | * [[PSF2]] (Playstation 2 [[PSF]]) | ||
* [[QSF]] (Capcom Q-Sound [[PSF]]) | * [[QSF]] (Capcom Q-Sound [[PSF]]) | ||
* [[QSFLIB]] ([[QSF]] Library) | * [[QSFLIB]] ([[QSF]] Library) | ||
− | * [[RA]] | + | * [[RA]] (RealAudio) |
− | * [[RM]] | + | * [[RAW]] (AdLib Sound Card) |
+ | * [[RM]] (RealMedia) | ||
+ | * [[RMT]] (Raster Music Tracker) | ||
+ | * [[ROL]] (AdLib Visual Composer) | ||
* [[S3M]] (Scream Tracker 3 module) | * [[S3M]] (Scream Tracker 3 module) | ||
+ | * [[S98]] (NEC PC-98) | ||
* [[SAM]] (MOD Edit sample) | * [[SAM]] (MOD Edit sample) | ||
* [[SAP]] (Atari POKEY) | * [[SAP]] (Atari POKEY) | ||
+ | * [[SCI]] (Used in Sierra PC games) | ||
* [[SGC]] (Sega Master System / Game Gear / Colecovision) | * [[SGC]] (Sega Master System / Game Gear / Colecovision) | ||
* [[SHI]] ([http://battleofthebits.org/lyceum/View/ShroomTool ShroomTool] Instrument) | * [[SHI]] ([http://battleofthebits.org/lyceum/View/ShroomTool ShroomTool] Instrument) | ||
* [[SHO]] (Mario Paint) | * [[SHO]] (Mario Paint) | ||
* [[SID]] (Commodore) | * [[SID]] (Commodore) | ||
+ | * [[SNDH]] (Atari ST) | ||
* [[SPB]] (Yamaha ADPCM) | * [[SPB]] (Yamaha ADPCM) | ||
* [[SPC]] (Super Nintendo SPC700) | * [[SPC]] (Super Nintendo SPC700) | ||
+ | * [[SPU]] (Sony Playstation) | ||
* [[SSF]] (Sega Saturn [[PSF]]) | * [[SSF]] (Sega Saturn [[PSF]]) | ||
* [[SSFLIB]] ([[SSF]] Library) | * [[SSFLIB]] ([[SSF]] Library) | ||
* [[STM]] (Scream Tracker module) | * [[STM]] (Scream Tracker module) | ||
− | * [[TAK]] | + | * [[TAK]] (Tom's Lossless Audio Kompressor) |
− | * [[TTA]] | + | * [[TF]] (Follin Player II) |
+ | * [[TM2]] (Theta Music Composer v2.x) | ||
+ | * [[TM8]] (8-channel stero [[TMC]]) | ||
+ | * [[TMC]] (Theta Music Composer v1.x) | ||
+ | * [[TPU]] (Dirk Bialluch) | ||
+ | * [[TTA]] (True Audio) | ||
* [[UMX]] (Unreal Music Format) | * [[UMX]] (Unreal Music Format) | ||
* [[USF]] (Nintendo 64 [[PSF]]) | * [[USF]] (Nintendo 64 [[PSF]]) | ||
* [[USFLIB]] ([[USF]] library) | * [[USFLIB]] ([[USF]] library) | ||
− | * [[VOX]] | + | * [[VOX]] |
* [[VGM]] (Videogame Music) | * [[VGM]] (Videogame Music) | ||
* [[VGZ]] (GZipped VGM) | * [[VGZ]] (GZipped VGM) | ||
− | * [[WAV]] | + | * [[VTX]] (Vortex Tracker) |
− | * [[WMA]] | + | * [[WAV]] (Waveform Audio File Format) |
+ | * [[WMA]] (Windows Media Audio) | ||
+ | * [[WSR]] (Bandai WonderSwan / WonderSwan Color) | ||
* [[XI]] (FastTracker instrument) | * [[XI]] (FastTracker instrument) | ||
* [[XM]] (FastTracker 2 module) | * [[XM]] (FastTracker 2 module) | ||
+ | * [[YM]] (Amstrad CPC / Spectrum ZX / Atari ST) |
Revision as of 18:01, 28 October 2012
Electronic Formats concerned with Audio Data.
- 2SF (Nintendo DS PSF)
- 669 (Composer 669 module)
- 8SVX (IFF-8SVX)
- AA3 (Advanced Transform Acoustic Coding)
- AAC (Advanced Audio Coding)
- AAM (Art & Magic)
- ABK (AMOS Music Bank)
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- AHX (Commodore Amiga)
- AIFC (AIFF Compressed)
- AIFF (Audio Interchange File Format)
- ALAC (Apple Lossless Audio Codec)
- AMC (AM Composer)
- APE (Monkey's Audio)
- AST (Actionamics Sound Tool)
- AT3 (Advanced Transform Acoustic Coding)
- AU (Sun Microsystems audio format)
- AY (Amstrad CPC / ZX Spectrum)
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BSS (Beathoven Synthesiser)
- CHAN (Channel Players)
- CIN (Cinemaware)
- CM (CustomMade)
- CM3 (CMC "3/4")
- CMC (Chaos Music Composer)
- CMR (CMC "Rzog")
- CMS (Stereo Double CMC)
- COP (SAM Coupe)
- CORE (Core Design)
- CUST (DeliTracker Custom)
- DAT (Paul Robotham)
- DCT (Format designed for dictation by NCH Software)
- DH (David Hanney)
- DI (Digital Illusions)
- DIGI (DIGI Booster)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DNS (Dynamic Synthesizer)
- DSC (Digital Sonix & Chrome)
- DMC (DoublePlay CMC)
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- DSR (Desire)
- DSS (Digital Speech Standard)
- DTS
- DVF (Sony Digital Audio recorders)
- [{DW]] (David Whittaker)
- DZ (Darius Zendeh)
- EMS (Editeur Musical Sequentiel)
- EX (Fashion Tracker)
- FC (Future Composer)
- FC13 (Future Composer v1.3)
- FC14 (Future Composer v1.4)
- FLAC (Free Lossless Audio Codec)
- FP (Future Player)
- FRED (Fred Editor)
- FW (FWMP)
- GBS (Game Boy Sound)
- GMC (Game Music Creator)
- GRAY (Fred Gray)
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- GSM (Raw GSM 6.10 Audio Stream)
- GYM (Genesis YM2612)
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HIP (Hippel)
- HIPC (Hippel-COSO)
- HVL (Hively Tracker)
- IMF (AdLib Sound Card)
- IMS (Images)
- INS (Infogrames)
- IT (ImpulseTracker module)
- JAM (JamCracker)
- JCB (Jason Brooke)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JPN (Jason Page)
- JT (Jeroen Tel)
- KH (Kris Hatlelid)
- KSS (MSX)
- LME (Leggless Music Editor)
- LPCM (Linear Pulse Code Modulated Audio)
- M4A (MPEG-4 Audio)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MAD (PlayerPRO module)
- MADX (Extended MAD)
- MC (Mark Cooksey)
- MD (Mike Davies)
- MDX (Sharp X68000)
- MED (OctaMED module)
- MFP (Magnetic Fields Packer)
- MIDI (Musical Instrument Digital Interface)
- MII (Mark II Sound-System)
- MINIPSF (PSF track)
- MINIGSF (GSF track)
- MINIQSF (QSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- MMDC (MMDC)
- MNF (Yamaha ADPCM)
- MOD (Amiga Module)
- MON (M.O.N New / Old)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPD (MPT DoublePlay)
- MPT (Music Pro Tracker)
- MSV (Sony dictation machines)
- MTM (Multi Track Module)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXTX (MaxTrax)
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NTP (NovoTrade Packer)
- OGG (Ogg Vorbis audio file)
- OKT (Oktalyzer module)
- OKTA (Oktalyzer module)
- OMA (Advanced Transform Acoustic Coding)
- ORC (TRS-80 Orchestra-90)
- PCM (Pulse Code Modulation)
- PSF (Portable Sound Format)
- PSF2 (Playstation 2 PSF)
- QSF (Capcom Q-Sound PSF)
- QSFLIB (QSF Library)
- RA (RealAudio)
- RAW (AdLib Sound Card)
- RM (RealMedia)
- RMT (Raster Music Tracker)
- ROL (AdLib Visual Composer)
- S3M (Scream Tracker 3 module)
- S98 (NEC PC-98)
- SAM (MOD Edit sample)
- SAP (Atari POKEY)
- SCI (Used in Sierra PC games)
- SGC (Sega Master System / Game Gear / Colecovision)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SNDH (Atari ST)
- SPB (Yamaha ADPCM)
- SPC (Super Nintendo SPC700)
- SPU (Sony Playstation)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- STM (Scream Tracker module)
- TAK (Tom's Lossless Audio Kompressor)
- TF (Follin Player II)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TPU (Dirk Bialluch)
- TTA (True Audio)
- UMX (Unreal Music Format)
- USF (Nintendo 64 PSF)
- USFLIB (USF library)
- VOX
- VGM (Videogame Music)
- VGZ (GZipped VGM)
- VTX (Vortex Tracker)
- WAV (Waveform Audio File Format)
- WMA (Windows Media Audio)
- WSR (Bandai WonderSwan / WonderSwan Color)
- XI (FastTracker instrument)
- XM (FastTracker 2 module)
- YM (Amstrad CPC / Spectrum ZX / Atari ST)