Video
From Just Solve the File Format Problem
(Difference between revisions)
(cleanup and add some more formats) |
(→Pure video formats) |
||
Line 13: | Line 13: | ||
* [[FLI]] and FLC (animation format used by older Autodesk products) | * [[FLI]] and FLC (animation format used by older Autodesk products) | ||
* [[Enhanced VOB]] | * [[Enhanced VOB]] | ||
+ | * [[GRASP GL]] animation format | ||
* [[RealVideo]] | * [[RealVideo]] | ||
* [[Smacker]]/SMK (created by RadGameTools; mostly used in games) | * [[Smacker]]/SMK (created by RadGameTools; mostly used in games) |
Revision as of 03:49, 5 November 2012
File Formats | > | Electronic File Formats | > | Video |
Contents |
Pure video formats
These formats are "monolithic" video formats, meaning that the file format and the encoding of the video data are tied to each other.
- Bink Video (BIK)
- FLI and FLC (animation format used by older Autodesk products)
- Enhanced VOB
- GRASP GL animation format
- RealVideo
- Smacker/SMK (created by RadGameTools; mostly used in games)
- WMV
Video container formats
These formats are only containers for video, which can contain videos in many different encodings (or even other data like audio)
Video stream formats
These formats are raw bitstream formats commonly contained in one of the above containers (but not necessarily)
- Cinepak
- Dirac
- H264
- HuffyYUV
- Indeo
- MPEG and all of its variants (MPEG2, MPEG4, etc.)
- Sorenson Video Codec
- VC-1
- VC-3
Unknown
These formats still need to be sorted into the above categories