IAGE
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== Sample Files == | == Sample Files == | ||
− | === Source Code == | + | === Source Code === |
*[http://www.ifarchive.org/if-archive/programming/iage/cloakofdarkness.ic cloakofdarkness.ic]: Cloak of Darkness, by Robin Rawson-Tetley | *[http://www.ifarchive.org/if-archive/programming/iage/cloakofdarkness.ic cloakofdarkness.ic]: Cloak of Darkness, by Robin Rawson-Tetley | ||
*[http://www.ifarchive.org/if-archive/programming/iage/dbm.ic dbm.ic]: Death by Monkey, by Robin Rawson-Tetley | *[http://www.ifarchive.org/if-archive/programming/iage/dbm.ic dbm.ic]: Death by Monkey, by Robin Rawson-Tetley |
Latest revision as of 06:11, 15 February 2024
IAGE (Internet Adventure Game Engine) is an Interactive Fiction development system by Robin Rawson-Tetley. Source code files are created in plain text, and then compiled by the IAGE compiler. The compiled games can then be played using the IAGE interpreter. IAGE is written in Java, and a Java Runtime Environment is needed to run the software.
Contents |
[edit] Extensions
- .iage: a compiled IAGE game
- .ic: IAGE source code
[edit] Software
IF Archive: IAGE - The complete IAGE system, available for multiple platforms
[edit] Sample Files
[edit] Source Code
- cloakofdarkness.ic: Cloak of Darkness, by Robin Rawson-Tetley
- dbm.ic: Death by Monkey, by Robin Rawson-Tetley
[edit] Compiled Games
- alice.iage: Alice Through the Looking Glass, originally by Gareth Rees, converted to IAGE by Robin Rawson-Tetley
- ruins.iage: Ruins, originally by Graham Nelson, converted to IAGE by Robin Rawson-Tetley
[edit] Resources
- Cloak of Darkness: IAGE
- IAGE homepage (from the Internet Archive)