Anim8or
From Just Solve the File Format Problem
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(Concerning Cre8or) |
(A quote from Wikipedia (of all places) in an effort to give it more temporal context) |
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A game engine, [[Cre8or]], is based on using Anim8or resources. | A game engine, [[Cre8or]], is based on using Anim8or resources. | ||
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+ | As a Wikipedia editor put it in 2010, "While Anim8or was once comparable to other freeware 3D animation software such as [[BLEND|Blender]], it has seen a decline in recent years"<ref>https://en.wikipedia.org/w/index.php?title=Anim8or&diff=371314645&oldid=371314525</ref>, and, by that time, Anim8tor had largely become only of historical interest. | ||
== Extensions == | == Extensions == |
Latest revision as of 11:34, 13 January 2020
Anim8or, a 3d modeling program by Steve Glanville, saves data between sessions in a format with the extension AN8.
Anim8or has a separate scripting language in addition to an8 files.
A game engine, Cre8or, is based on using Anim8or resources.
As a Wikipedia editor put it in 2010, "While Anim8or was once comparable to other freeware 3D animation software such as Blender, it has seen a decline in recent years"[2], and, by that time, Anim8tor had largely become only of historical interest.
Contents |
[edit] Extensions
Anim8or files use the extension .an8.
[edit] Identification
Anim8or files can be read as plaintext. They will probably[3] start with ASCII header {
, followed by version information. Additionally, an8 files will probably contain the strings object {
, name {
, and name {
.
[edit] Specifications
[edit] Software
- The Anim8or website
- A list of 3rd-party programs
- Software to convert Anim8or files into the COLLADA format
- Ani2pov, a converter to various 3d formats
- A library for reading Anim8or files
- Anim8or scripts, including conversion scripts
[edit] Links
- The Anim8or website
- Anim8or on Wikipedia
- Forum post ".an8 Format, jointangles, how are they stored?"
- A failed attempt to make an Anim8or wiki