Hugo

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
m (Further Information)
(Move ontology to infobox.)
 
Line 1: Line 1:
 
{{FormatInfo
 
{{FormatInfo
| name                  = Hugo
+
|formattype=electronic
| extensions            = .hex
+
|subcat=Interactive Fiction
| mimetypes              =  
+
|extensions={{ext|hex}}
 
}}
 
}}
 
+
'''Hugo''' is an [[Interactive Fiction]] development system by Kent Tessman. [[TXT|Plain text]] source code files are created using the Hugo programming language, and then compiled into a system-independent game file. Hugo source code files typically have the extension .hug. Compiled game files can be played on any system that has an appropriate interpreter.
 
+
{|
+
|[[File Formats]]
+
| >
+
|[[Electronic File Formats]]
+
| >
+
|[[Interactive Fiction]]
+
| >
+
| '''Hugo'''
+
|}
+
 
+
 
+
== Description ==
+
Hugo is an [[Interactive Fiction]] development system by Kent Tessman. [[TXT|Plain text]] source code files are created using the Hugo programming language, and then compiled into a system-independent game file. Hugo source code files typically have the extension .hug. Compiled game files can be played on any system that has an appropriate interpreter.
+
  
 
Hugo allows for the creation of game with multimedia elements, such as [[Audio|sound]], [[Graphics|images]] and [[Video|video]]. The multimedia resources are normally in separate files, and are distributed with the compiled .hex file in an [[Compression|archive]] file.
 
Hugo allows for the creation of game with multimedia elements, such as [[Audio|sound]], [[Graphics|images]] and [[Video|video]]. The multimedia resources are normally in separate files, and are distributed with the compiled .hex file in an [[Compression|archive]] file.

Latest revision as of 07:55, 11 November 2012

File Format
Name Hugo
Ontology
Extension(s) .hex

Hugo is an Interactive Fiction development system by Kent Tessman. Plain text source code files are created using the Hugo programming language, and then compiled into a system-independent game file. Hugo source code files typically have the extension .hug. Compiled game files can be played on any system that has an appropriate interpreter.

Hugo allows for the creation of game with multimedia elements, such as sound, images and video. The multimedia resources are normally in separate files, and are distributed with the compiled .hex file in an archive file.

Contents

[edit] Compilers

  • Hugo Compiler (cross-platform, freeware, IF Archive: the official Hugo compiler

[edit] Interpreters

  • Hugo Run-time Engine (cross-platform, freeware, IF Archive): the official Hugo interpreter.
  • Hugor (cross-platform, freeware, IFwiki): a third-party Hugo interpreter developed to address issues with the official Linux and Macintosh interpreters

[edit] Sample Files

[edit] Source Code

  • dist_src.zip: Distress (source code), by Mike Snyder
  • sample.hug: The Vault of Hugo (source code), a sample game by Kent Tessman

[edit] Compiled Games

  • ndrift.zip: Necrotic Drift, by Robb Sherwin (includes multimedia resources)
  • tales_ts.hex: Tales of the Traveling Swordsman, by Mike Snyder

[edit] Further Information

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox