OASYS story file
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Dan Tobias (Talk | contribs) (This fits in the Interactive Fiction category, for adventure-game-type things.) |
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|formattype=electronic | |formattype=electronic | ||
|subcat=Interactive Fiction | |subcat=Interactive Fiction | ||
+ | |extensions={{noext}} | ||
}} | }} | ||
The OASYS text adventure system is a public domain text adventure VM system. Compiled story files usually have no filename extension, and are different for different kind of computers (although some modern implementations can successfully read and write a format for any kind of computer, but the official implementation doesn't). | The OASYS text adventure system is a public domain text adventure VM system. Compiled story files usually have no filename extension, and are different for different kind of computers (although some modern implementations can successfully read and write a format for any kind of computer, but the official implementation doesn't). | ||
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<tr><td>32-bits big-endian</td><td>8</td><td><code>00 00 00 0D 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A</code></td></tr> | <tr><td>32-bits big-endian</td><td>8</td><td><code>00 00 00 0D 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A</code></td></tr> | ||
</table> | </table> | ||
+ | |||
+ | === Documentation === | ||
+ | * [http://sprunge.us/AxA3he OASYS VM documentation] | ||
[[Category:Game data files]] | [[Category:Game data files]] |
Latest revision as of 21:01, 22 October 2021
The OASYS text adventure system is a public domain text adventure VM system. Compiled story files usually have no filename extension, and are different for different kind of computers (although some modern implementations can successfully read and write a format for any kind of computer, but the official implementation doesn't).
[edit] Identification
Computer type | Offset | Data (hex) |
---|---|---|
All | 0 | 6F 61 73 00 |
16-bits small-endian | 6 | 0D 00 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A |
16-bits big-endian | 6 | 00 0D 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A |
32-bits small-endian | 8 | 0D 00 00 00 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A |
32-bits big-endian | 8 | 00 00 00 0D 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A |