OASYS story file
From Just Solve the File Format Problem
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(Created page with "{{FormatInfo |formattype=electronic |subcat=Game data files }} The OASYS text adventure system is a public domain text adventure VM system. Compiled story files usually have n...") |
Dan Tobias (Talk | contribs) (This fits in the Interactive Fiction category, for adventure-game-type things.) |
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{{FormatInfo | {{FormatInfo | ||
|formattype=electronic | |formattype=electronic | ||
− | |subcat= | + | |subcat=Interactive Fiction |
}} | }} | ||
The OASYS text adventure system is a public domain text adventure VM system. Compiled story files usually have no filename extension, and are different for different kind of computers (although some modern implementations can successfully read and write a format for any kind of computer, but the official implementation doesn't). | The OASYS text adventure system is a public domain text adventure VM system. Compiled story files usually have no filename extension, and are different for different kind of computers (although some modern implementations can successfully read and write a format for any kind of computer, but the official implementation doesn't). | ||
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<tr><td>32-bits big-endian</td><td>8</td><td><code>00 00 00 0D 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A</code></td></tr> | <tr><td>32-bits big-endian</td><td>8</td><td><code>00 00 00 0D 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A</code></td></tr> | ||
</table> | </table> | ||
+ | |||
+ | [[Category:Game data files]] |
Revision as of 14:57, 11 October 2021
The OASYS text adventure system is a public domain text adventure VM system. Compiled story files usually have no filename extension, and are different for different kind of computers (although some modern implementations can successfully read and write a format for any kind of computer, but the official implementation doesn't).
Identification
Computer type | Offset | Data (hex) |
---|---|---|
All | 0 | 6F 61 73 00 |
16-bits small-endian | 6 | 0D 00 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A |
16-bits big-endian | 6 | 00 0D 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A |
32-bits small-endian | 8 | 0D 00 00 00 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A |
32-bits big-endian | 8 | 00 00 00 0D 2A 4E 55 4C 4C 20 52 54 52 49 4E 47 2A |