Glulx
From Just Solve the File Format Problem
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− | { | + | {{FormatInfo |
− | | | + | |formattype=electronic |
− | | | + | |subcat=Interactive Fiction |
− | | | + | | extensions = {{ext|ulx}}, {{ext|blb}}, {{ext|blorb}}, {{ext|glb}}, {{ext|gblorb}} |
− | | | + | | mimetypes = {{mimetype|application/x-glulx}} |
− | | | + | }} |
− | | | + | |
− | | | + | |
− | |} | + | |
− | + | ||
== Description == | == Description == | ||
− | Glulx is a story file format for [[Interactive Fiction]] games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original [[Z-code | + | Glulx is a story file format for [[Interactive Fiction]] (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original [[Z-code]] format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a [[Blorb]] archive. |
+ | |||
+ | For a non-Blorb file, the first four bytes are the ASCII characters "Glul". For Glulx files compiled by Inform, the ASCII characters "Info" are found at offset 36. | ||
+ | |||
+ | == Extensions == | ||
+ | |||
+ | * .ulx: standard extension for a stand-alone Glulx file (also rarely .glulx) | ||
+ | * .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the [[Blorb]] container format. Usually along with other resources such as [[Graphics|images]] and [[Audio|sounds]]. | ||
+ | |||
+ | == Compilers == | ||
+ | |||
+ | * Glulxa (C source code, open source, [http://ifarchive.org/if-archive/games/glulx/DeadCities.gblorb IF Archive]: a Glulx assembler by Simon Stapleton | ||
+ | * [[Inform]]: an IF development system by Graham Nelson | ||
+ | * [[Superglus]]: a Spanish IF development system | ||
+ | * Glasm (open source, in JavaScript, [https://www.npmjs.com/package/glasm on npm]): another Glulx assembler | ||
+ | |||
+ | == Interpreters == | ||
+ | |||
+ | * Git (cross-platform, open source, [http://diden.net/if/git/ website]): not to be confused with the source code control software of the same name | ||
+ | * Glulxe (cross-platform, open source, [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpretersXglulxe.html IF Archive]) | ||
+ | * Quixe (web, open source, [http://eblong.com/zarf/glulx/quixe/ website]): a Javascript Glulx interpreter | ||
+ | |||
+ | == Sample Files == | ||
+ | |||
+ | * [http://ifarchive.org/if-archive/games/glulx/sensory.blb sensory.blb]: Sensory Jam, by Andrew Plotkin. A short Glulx demonstration. | ||
+ | * [http://ifarchive.org/if-archive/games/glulx/DeadCities.gblorb DeadCities.gblorb]: Dead Cities, by Jon Ingold | ||
== Resources == | == Resources == | ||
− | [http://ifwiki.org/index.php/Glulx Glulx | + | * [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulx.html Glulx website] |
+ | * [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulx.html IF Archive: Glulx programming] | ||
+ | * [http://ifwiki.org/index.php/Glulx IFwiki: Glulx] |
Latest revision as of 22:18, 5 January 2020
Contents |
[edit] Description
Glulx is a story file format for Interactive Fiction (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original Z-code format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a Blorb archive.
For a non-Blorb file, the first four bytes are the ASCII characters "Glul". For Glulx files compiled by Inform, the ASCII characters "Info" are found at offset 36.
[edit] Extensions
- .ulx: standard extension for a stand-alone Glulx file (also rarely .glulx)
- .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the Blorb container format. Usually along with other resources such as images and sounds.
[edit] Compilers
- Glulxa (C source code, open source, IF Archive: a Glulx assembler by Simon Stapleton
- Inform: an IF development system by Graham Nelson
- Superglus: a Spanish IF development system
- Glasm (open source, in JavaScript, on npm): another Glulx assembler
[edit] Interpreters
- Git (cross-platform, open source, website): not to be confused with the source code control software of the same name
- Glulxe (cross-platform, open source, IF Archive)
- Quixe (web, open source, website): a Javascript Glulx interpreter
[edit] Sample Files
- sensory.blb: Sensory Jam, by Andrew Plotkin. A short Glulx demonstration.
- DeadCities.gblorb: Dead Cities, by Jon Ingold