Serialization
From Just Solve the File Format Problem
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Dan Tobias (Talk | contribs) (→Serialization formats) |
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* [[OLE Property Set]] | * [[OLE Property Set]] | ||
* [[Pickle]] (Python) | * [[Pickle]] (Python) | ||
+ | * [[PostScript]] Binary Object Format | ||
* [[Property List]] (.plist) | * [[Property List]] (.plist) | ||
* [[Protobuf]] (Protocol Buffers; a Google format also used within IWA) | * [[Protobuf]] (Protocol Buffers; a Google format also used within IWA) |
Revision as of 01:39, 5 January 2020
Serialization is used to transform data structures (as used within a program, in whatever native formats might be used by the programming language the program is in) into a file or data stream of standardized format to be saved for later use, or transmitted through a network to be used by a different program elsewhere.
Serialization formats
- Avro
- Bencode (used by BitTorrent)
- BSON
- Cap'n Proto
- CBOR (RFC 7049) [1]
- CoffeeScript-Object-Notation (CSON)
- Cursive Script Object Notation
- DER (Distinguished Encoding Rules)
- FDF
- FlatBuffers
- Form URL encoding (application/x-www-form-urlencoded)
- Hjson
- I-JSON
- Ion [2]
- IWA (Apple iWork serialization; .iwa)
- Java Object Serialization
- JSON (.json)
- JSON5 (.json5) [3]
- JSONH [4]
- JSONx
- LCON [5]
- MessagePack [6]
- Microsoft XNA Compiled Format (.xnb)
- Minecraft NBT format
- Multipart/Form-Data
- OLE Property Set
- Pickle (Python)
- PostScript Binary Object Format
- Property List (.plist)
- Protobuf (Protocol Buffers; a Google format also used within IWA)
- Simple Binary Encoding
- Thrift
- Transit [7]
- XFDF
- XML (originally intended only as a markup format, but ended up as probably the most popular serialization format)
- YAML (.yaml)