ZIL
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|subcat=Interactive Fiction | |subcat=Interactive Fiction | ||
|extensions={{ext|zil}} | |extensions={{ext|zil}} | ||
+ | |wikidata={{wikidata|Q63170827}} | ||
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== Sample files == | == Sample files == | ||
* [https://github.com/historicalsource?utf8=%E2%9C%93&tab=repositories&q=Infocom&type=&language= Historical Source] (Infocom source code in ZIL) | * [https://github.com/historicalsource?utf8=%E2%9C%93&tab=repositories&q=Infocom&type=&language= Historical Source] (Infocom source code in ZIL) | ||
+ | * [https://eblong.com/infocom/ The Obsessively Complete Infocom Catalog] | ||
== Online communities == | == Online communities == |
Latest revision as of 01:18, 10 June 2019
ZIL (Zork Implementation Language) is a programming language (based on MDL, a programming language created at MIT which is based on LISP) used to develop interactive fiction games. It was developed by Infocom. It compiles into Z-code via the intermediary code ZAP (via a compiler that's apparently lost; however, see ZILF below for a new working compiler).
Interest in this language for new development has been spurred by the release in April 2019 of a large collection of Infocom source code.
Contents |
[edit] Documentation
[edit] Tools
[edit] Sample files
- Historical Source (Infocom source code in ZIL)
- The Obsessively Complete Infocom Catalog