ZIL
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| − | '''ZIL''' (Zork Implementation Language) is a programming language used to develop interactive fiction games. It was developed by Infocom. It compiles into [[Z-code]] (via a compiler that's apparently lost). | + | '''ZIL''' (Zork Implementation Language) is a programming language (based on [[MDL]]) used to develop interactive fiction games. It was developed by Infocom. It compiles into [[Z-code]] via the intermediary code [[ZAP]] (via a compiler that's apparently lost; however, see ZILF below for a new working compiler). |
== Documentation == | == Documentation == | ||
* [https://archive.org/details/Learning_ZIL_Steven_Eric_Meretzky_1995 Learning ZIL] | * [https://archive.org/details/Learning_ZIL_Steven_Eric_Meretzky_1995 Learning ZIL] | ||
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| + | == Tools == | ||
| + | * [https://bitbucket.org/jmcgrew/zilf/wiki/Home ZILF: Tools for working with ZIL, including a compiler] | ||
| + | * [https://marketplace.visualstudio.com/items?itemName=zilf.zil-language VirtualStudio ZIL support files] | ||
== Sample files == | == Sample files == | ||
Revision as of 01:42, 18 April 2019
ZIL (Zork Implementation Language) is a programming language (based on MDL) used to develop interactive fiction games. It was developed by Infocom. It compiles into Z-code via the intermediary code ZAP (via a compiler that's apparently lost; however, see ZILF below for a new working compiler).
Documentation
Tools
Sample files
- Historical Source (Infocom source code in ZIL)