PixArt
From Just Solve the File Format Problem
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== Sample files == | == Sample files == | ||
− | * | + | * {{DexvertSamples|image/pixArt}} |
== Links == | == Links == | ||
* [https://www.atariuptodate.de/en/564/pixart PixArt v4.52] | * [https://www.atariuptodate.de/en/564/pixart PixArt v4.52] | ||
* [https://www.atari-forum.com/index.php/PixArt_file_format PixArt_file_format] | * [https://www.atari-forum.com/index.php/PixArt_file_format PixArt_file_format] |
Latest revision as of 02:55, 28 December 2023
PixArt is a graphics program for the Atari line of computers.
Contents |
[edit] Identification
.pix
files begin with ASCII "PIXT
".
[edit] Format
1 long file ID 'PIXT' 1 word version, $0001 or $0002 1 byte type, 0 to 2 depending on number of planes, see below 1 byte number of planes 1 word xres (always a multiple of 16) 1 word yres 1 word unknown 1 word unknown (version $0002 only) -------------- 14 or 16 bytes total for header 3*n bytes palette, only for bit depths 2, 4, 8 3 bytes per entry in RGB order (0-255) ???? bytes image data: bit depth 1 type = 1, planar bit depths 2, 4, 8 type = 0, chunky type = 1, planar bit depth 16 is always chunky: type = 0, xRRRRRGGGGGBBBBB type = 1, RRRRRGGGGGGBBBBB (Falcon) type = 2, GGGBBBBBxRRRRRGG (word swapped) bit depth 24 is always chunky: type = 0, BGR type = 1, RGB bit depth 32 is always chunky: type = 0, ARGB