Ontology

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=Introduction=
 
=Introduction=
The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for [[Digital Preservation]] as it makes objects and their relations to other objects easier to describe. A very simple example of a software object:
+
The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for [[Digital Preservation]] as it makes objects and their relations to other objects easier to describe. A very simple, non exhaustive, example of a software object:
 
: -> Thing
 
: -> Thing
 
:: -> Computer
 
:: -> Computer
::: -> Operating System
+
::: -> Hardware
:::: -> Software
+
:::: -> Operating System
Computer relates to Hardware (not shown here), and Hardware has objects like CPU Architecture, Disk, Videocard, etc. Operating Systems could relate to a certain CPU Architecture, which relates back to Hardware. Software can -most of the time- only run on a specific Operating System, which can only run on a certain CPU Architecture, which relates back to a certain type of Hardware.
+
::::: -> Software
 +
Computer relates to Hardware, and Hardware has objects like CPU Architecture, Disk, Videocard, etc. Operating Systems could relate to a certain CPU Architecture, which relates back to Hardware. Software can -most of the time- only run on a specific Operating System, which can only run on a certain CPU Architecture, which relates back to a certain type of Hardware.
 
=Related=
 
=Related=
 
* [[PUID]]
 
* [[PUID]]

Revision as of 14:05, 8 November 2012

Introduction

The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for Digital Preservation as it makes objects and their relations to other objects easier to describe. A very simple, non exhaustive, example of a software object:

-> Thing
-> Computer
-> Hardware
-> Operating System
-> Software

Computer relates to Hardware, and Hardware has objects like CPU Architecture, Disk, Videocard, etc. Operating Systems could relate to a certain CPU Architecture, which relates back to Hardware. Software can -most of the time- only run on a specific Operating System, which can only run on a certain CPU Architecture, which relates back to a certain type of Hardware.

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