Nintendo GameCube / Wii BRSTM

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(Created page with "{{FormatInfo |formattype=electronic |subcat=Audio and Music |extensions={{ext|brstm}} }} == Description == BRSTM files are used in at least two Nintendo Wii games - Super Sm...")
 
(software and sample files)
 
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== Description ==
 
== Description ==
 
 
BRSTM files are used in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain [[ADPCM]] sound data used for music.
 
BRSTM files are used in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain [[ADPCM]] sound data used for music.
  
== Information ==
+
== Software ==
 +
* [https://zxtune.bitbucket.io/ zxtune]
 +
* [http://hcs64.com/vgmstream.html vgmstream]
  
 +
== Sample files ==
 +
* {{DexvertSamples|audio/brstm}}
 +
 +
== Information ==
 
* [http://wiibrew.org/wiki/BRSTM_file WiiBrew - BRSTM file]
 
* [http://wiibrew.org/wiki/BRSTM_file WiiBrew - BRSTM file]

Latest revision as of 00:34, 8 April 2024

File Format
Name Nintendo GameCube / Wii BRSTM
Ontology
Extension(s) .brstm

Contents

[edit] Description

BRSTM files are used in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain ADPCM sound data used for music.

[edit] Software

[edit] Sample files

[edit] Information

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