NFF

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* [http://people.cs.kuleuven.be/~ares.lagae/libnff/ libnff] - C++ library
 
* [http://people.cs.kuleuven.be/~ares.lagae/libnff/ libnff] - C++ library
 
* [http://tog.acm.org/resources/SPD/ Standard Procedural Databases]
 
* [http://tog.acm.org/resources/SPD/ Standard Procedural Databases]
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* [https://github.com/assimp/assimp assimp]
  
 
== Sample files ==
 
== Sample files ==
 
* http://cd.textfiles.com/graphics16000/MEDIA/OBJECTS/NFF/
 
* http://cd.textfiles.com/graphics16000/MEDIA/OBJECTS/NFF/
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* {{DexvertSamples|poly/neutralFileFormat}}
  
 
== Links ==
 
== Links ==
 
* {{EGFF|nff|NFF File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]
 
* {{EGFF|nff|NFF File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]

Latest revision as of 19:49, 11 March 2024

File Format
Name NFF
Ontology
Extension(s) .nff
Released ~1988

Neutral File Format (NFF, or Haines NFF) is a scene description language developed by Eric Haines. It's intended for use with ray-tracing and other 3D rendering software, and is not specific to a particular application.

Contents

[edit] Disambiguation

Haines NFF is not related to Sense8/WorldToolkit NFF.

[edit] Specifications

[edit] Software

[edit] Sample files

[edit] Links

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