GCA

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(Created page with "{{FormatInfo |subcat=Archiving |extensions={{ext|gca}} |mimetypes={{mimetype|application/x-gca-compressed}} |released=2000 }} '''GCA''' is an archiving format developed in 20...")
 
 
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'''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files.
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'''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it.
  
 
== Links ==
 
== Links ==

Latest revision as of 02:29, 4 March 2013

File Format
Name GCA
Ontology
Extension(s) .gca
MIME Type(s) application/x-gca-compressed
Released 2000

GCA is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. DGCA was released later as a successor to it.

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