Development
From Just Solve the File Format Problem
Revision as of 09:11, 7 February 2013 by RebeccaRGB (Talk | contribs)
File formats concerning compilers, interpreters, linkers, IDEs, etc.
See also: Source code, Executables
Contents |
Build Automation
Compiling
- BSC (Browser code file)
- IDB (State file)
- IDL (Interface definition language file)
- SBR (Visual Studio source browser intermediate file)
Debug
- GDB (GNU debugger file)
- Precompiled header file (.gch, .pch)
- Visual Studio PDB (Program debug database)
Interface
- Nib file (Mac OS X development; windowed interfaces) (.nib)
- Storyboard file (iOS development) (.storyboard)
- Xib file (Mac OS X / iOS development; replaced Nib files) (.xib)
Intermediate
- CLASS (Java bytecode)
- LIB (Static library file, a variant of the UNIX ar format)
- Object file format (.o, .obj)
- Precompiled Header (.pch)
- PYC (Python bytecode)
- SREC (.s19, .sre, .srec, .s)
- Turbo Pascal Unit (.tpu)
Linking
Project
- APL workspace (stores a set of functions and variables comprising a program or project)
- Developer Studio project (.dsp)
- Developer Studio workspace (.dsw)
- IntelliJ Idea Module (.iml)
- IntelliJ Idea Project (.ipr)
- IntelliJ Idea Website (.iws)
- UltraEdit project file (.prj, pui)
- Visual Studio IntelliSense Database File (.sdf)
- Visual Studio No Compile Browser File (.ncb)
- Visual Studio Project File (.vcproj, .vcxproj, .vdproj)
- Visual Studio Solution File (.sln)
- Visual Studio Solution Options File (.suo)
- Xcode Project (.xcodeproj): Mac/iOS development
Resource
- Resource script file (.rc, .rc2)
- Xcode Core Data Model (.xcdatamodel, .xcdatamodeld)
- Macintosh resource file (Mac OS Classic development) (.rsrc)
- DFF
Specialized
- Game Maker (.gm6, .gmk)