Yaz0
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				Revision as of 00:24, 13 January 2018 by Dan Tobias  (Talk | contribs)
Yaz0 is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like RARC) containing model and texture files. It is a form of RLE, or run-length encoding (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII.
Tools that handle Yaz0 compressed files
- Szs tools by thakis (Encoder by shevious/daegunlee)
 - Wiimms SZS Tools, by Wiimm
 - Wexos's Toolbox
 - A python library for Yaz0 Dec/Enc by AboodXD