BMF (Ghost Recon)
From Just Solve the File Format Problem
Revision as of 20:50, 7 December 2019 by Dan Tobias (Talk | contribs)
'BMF (Ghost Recon) is a character animation format used in the Ghost Recon game engine for animating bones.
It is a simple format consisting of a four-byte [float (C++)|float]] containing the animation time in seconds, two four-byte integers with frame count and bone count (default 21) respectively, followed by an array with the positions and rotations.