Nintendo GameCube / Wii AST
From Just Solve the File Format Problem
(Difference between revisions)
m (Halftheisland moved page Nintendo Gamecube / Wii AST to Nintendo GameCube / Wii AST: minor capitalisation issue, but correctness is important) |
(realised I've made a right mess of the Wii / GameCub stuff somehow - trying to sort it out) |
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== Description == | == Description == | ||
− | AST files are used in | + | '''AST''' files are audio files used in Nintendo Wii games including Super Mario Galaxy and Legend of Zelda: Twilight Princess. They contain [[PCM16]] (16-bit signed) sound data. |
== Information == | == Information == | ||
* [http://wiibrew.org/wiki/AST_file WiiBrew - AST file] | * [http://wiibrew.org/wiki/AST_file WiiBrew - AST file] | ||
+ | |||
+ | == Software == | ||
+ | |||
+ | * [http://hcs64.com/vgm_ripping.html ast_multi] | ||
+ | * [http://hcs64.com/vgmstream.html vgmstream] - A library for playback of a number of video game audio formats. Includes plugins for Winamp, Audacious and foobar2000. | ||
+ | |||
+ | == Links == | ||
+ | |||
+ | * See also [[Game data files]] |
Revision as of 17:07, 21 January 2013
Contents |
Description
AST files are audio files used in Nintendo Wii games including Super Mario Galaxy and Legend of Zelda: Twilight Princess. They contain PCM16 (16-bit signed) sound data.
Information
Software
- ast_multi
- vgmstream - A library for playback of a number of video game audio formats. Includes plugins for Winamp, Audacious and foobar2000.
Links
- See also Game data files