Chexsum

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* [https://archive.org/details/Machine_Language_for_the_Absolute_Beginner_1984_Melbourne_House/page/n181/mode/2up?q=chexsum Commodore 64 Machine Language for the Absolute Beginner pg 176]
 
* [https://archive.org/details/Machine_Language_for_the_Absolute_Beginner_1984_Melbourne_House/page/n181/mode/2up?q=chexsum Commodore 64 Machine Language for the Absolute Beginner pg 176]
 
* [https://archive.org/details/commodore-16-games-book/page/8/mode/2up Commodore 16 Games Book pg 16]
 
* [https://archive.org/details/commodore-16-games-book/page/8/mode/2up Commodore 16 Games Book pg 16]
* [https://plus4world.powweb.com/software/Chexsum C16 PRG file]
+
** [https://plus4world.powweb.com/software/Chexsum C16 PRG file]
 
* [https://archive.org/details/msxgamesbookandrewlaceyfoundpage56andaddedhere/page/n9/mode/2up MSX Games Book pg 6]
 
* [https://archive.org/details/msxgamesbookandrewlaceyfoundpage56andaddedhere/page/n9/mode/2up MSX Games Book pg 6]
 
* [https://archive.org/details/amstrad-games-book-cpc-464-664-kevin-bergin-andrew-laceyacme/page/2/mode/2up Amstrad Games Book pg 3]
 
* [https://archive.org/details/amstrad-games-book-cpc-464-664-kevin-bergin-andrew-laceyacme/page/2/mode/2up Amstrad Games Book pg 3]

Latest revision as of 06:37, 28 May 2026

File Format
Name Chexsum
Ontology
Released 1983

Chexsum is a type-in program checker for the Commodore 64 and 16, Amstrad CPC 464 and 664, Atari 130XE, and MSX used by Melbourne House Publishers.

It displays a four-digit checksum for each entered line based on the tokenized BASIC, so it ignores extraneous spaces, REM statements, etc.

It can sometimes see a '.' as a ',' and a ';' as a ':' or even a '9' as a ')' if they fall on certain positions in a program line.

There are different versions in each book.


[edit] Sample Output

Chexsum.gif


[edit] Links

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