LIF (Knowledge Dynamics)

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FWIW, there is a "Knowledge Dynamics LZW COMPRESSOR" format that was used in some video games: [https://moddingwiki.shikadi.net/wiki/CC_Format], via [https://moddingwiki.shikadi.net/wiki/Knowledge_Dynamics_LZW_COMPRESSOR]. However, it seems different from the LZW compression used in LIF.
 
FWIW, there is a "Knowledge Dynamics LZW COMPRESSOR" format that was used in some video games: [https://moddingwiki.shikadi.net/wiki/CC_Format], via [https://moddingwiki.shikadi.net/wiki/Knowledge_Dynamics_LZW_COMPRESSOR]. However, it seems different from the LZW compression used in LIF.
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== Software ==
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* {{Deark}}
  
 
== Sample files ==
 
== Sample files ==

Latest revision as of 19:15, 14 November 2024

File Format
Name LIF (Knowledge Dynamics)
Ontology
Extension(s) .lif
Released ≤1989

.LIF is an installer-archive format, apparently associated with INSTALL for DOS, by Knowledge Dynamics Corporation. See RED (Knowledge Dynamics) for more information about INSTALL.

This article covers the LIF format that begins with a string of ASCII-encoded hex digits. Note that the presumed successor format, RED, also sometimes uses the .LIF filename extension.

Contents

[edit] Format details

[edit] File structure

A LIF file consists of a sequence of member file segments. Each member consists of a 54-byte header, then the file data, which is usually compressed.

The header starts with 34 bytes of ASCII-encoded hex digits. A filename follows. The bytes at offset 8 through 15 encode the compressed data size, which is needed to locate the next member.

[edit] Header structure

The 54-byte member header seems to have the following structure:

Offset Size (in file) Size (decoded) Description
0 8 4 DOS date, time
8 8 4 Compressed size
16 8 4 Original size
24 4 2 CRC of compressed data (CRC-16/IBM-3740)
28 4 2 CRC of uncompressed data
32 2 1 Compression method
34 20 Filename, NUL-padded. This 20-byte field might use as little as 12 bytes for the filename, with the remaining bytes having an undetermined purpose.

[edit] Compression methods

Method 1 is uncompressed. Method 2 is LZW, possibly the same as Zoo. Method 3 has been observed, but is unidentified.

FWIW, there is a "Knowledge Dynamics LZW COMPRESSOR" format that was used in some video games: [1], via [2]. However, it seems different from the LZW compression used in LIF.

[edit] Software

[edit] Sample files

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