BSP
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* [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format] | * [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format] | ||
* [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format] | * [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format] | ||
− | * | + | * {HTTPS|:|/|/|web.archive.org/web/20240212131019/hlbsp.sourceforge.net/index.php?content{{=}}bspdef|Unofficial BSP v30 file spec}} |
== Links == | == Links == |
Revision as of 22:03, 25 August 2024
- For another "BSP" format, see BSP (ZX Spectrum).
BSP is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
Format descriptions
- Quake 1/id Tech 1 BSP file format
- Quake 2/id Tech 2 BSP file format
- Quake 3/id Tech 3 BSP file format
- Source Engine BSP file format
- {HTTPS|:|/|/|web.archive.org/web/20240212131019/hlbsp.sourceforge.net/index.php?content=bspdef|Unofficial BSP v30 file spec}}